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{{Archived-Build|date=17:29, 27 November 2008 (EST)|type1=general|type2=hero|reason1=Replaced by general version Build:W/any PvE Dragon Slash Warrior|category=Great}}
This warrior is a PvE build designed for sustained damage output. It uses adrenaline-control skills from the [[gw:Factions|Factions]] and [[gw:Nightfall|Nightfall]] campaigns to maintain a steady flow of damaging attacks, and is fairly self-sufficient thanks to reliable condition removal and self-healing.
== Attributes and Skills ==
[build prof=warri/any streng=12+1 swords=12+1+1][standing slash][sun and moon slash][dragon slash][Optional][flail][enraging charge][lions comfort][resurrection signet][/build]
== Equipment ==
* Sentry's Insignia with Superior Vigor and Absorption runes.
* A sword and shield of your choice; [[gw:Furious|Furious]] sword hilts and "while stanced" shields are particularly useful.
== Usage ==
* As you near the enemy, activate [[gw:Enraging Charge|Enraging Charge]] to quickly close to melee range. This will give you an initial burst of adrenaline as you enter the fray. Try to set yourself up near multiple enemies so you can switch quickly from foe to foe in mid-battle.
* The adrenaline gained from Enraging Charge allows you to activate [[gw:Flail|Flail]] as soon as you strike your first target.
* Chain your attacks, using [[gw:Dragon Slash|Dragon Slash]] to maintain adrenaline.
* While within easy reach of enemies, maintain Flail and use [[gw:Lion's Comfort|Lion's Comfort]] to heal yourself when needed.
* When there are no more targets in your immediate area, you can use Enraging Charge to [[gw:cancel stance|cancel]] Flail and quickly move to the next target. If you are engaged in a protracted melee, Enraging Charge can be used to gain a few extra strikes of adrenaline instead.
* If you are fighting a target that will run around or are fighting enemies that will quickly be dispatched, avoid using [[gw:Flail|Flail]]. The slower movement speed can reduce your DPS in these situations and becomes not worth the IAS boost.
== Counters ==
* On-attack hexes, blind.
* This build's major weakness is adrenaline denial, which is fairly rare in PvE.
* This build is extremely vulnerable to evasion. If you get your dragon slash blocked for example, your DPS will be reduced for several seconds. Some missions/areas with a majority of ranger enemies can be a problem.
*The 20 second recharge on [[gw:Enraging Charge|Enraging Charge]] can make mobility a problem as it will be unavailable to remove [[gw:Flail|Flail]]. This build is suited for the higher level areas where it takes longer than 20 seconds to bring down an enemy. Areas where most enemies can be brought down quicker are a problem.
== Variants ==
*For deep wound, take [[gw:Sever Artery|Sever Artery]] and [[gw:Gash|Gash]].
* In high-level Nightfall PvE areas, consider adding [[gw:Lightbringer's Gaze|Lightbringer's Gaze]].
* For improved damage, replace Lion's Comfort or your optional skill with [[gw:"For Great Justice!"|"For Great Justice!"]]; this will give you a 20-second window in which you can spam attack skills nonstop.
* Take [[gw:Enduring Harmony|Enduring Harmony]] to lengthen duration of your shouts.
* [[gw:Dolyak Signet|Dolyak Signet]] works well as an optional skill or in place of [[gw:Lion's Comfort|Lion's Comfort]]. Since it is a signet, it can be used simultaneously with [[gw:Flail|Flail]].
* [[gw:Plague Touch|Plague Touch]] or [[gw:Mending Touch|Mending Touch]] for condition removal.
*[[gw:Distracting Blow|Distracting Blow]], [[gw:Distracting Strike|Distracting Strike]], or [[gw:Savage Slash|Savage Slash]] for an interrupt.
* [[gw:"Shields Up!"|"Shields Up!"]] or [[gw:"Watch Yourself!"|"Watch Yourself!"]] can be used for a party-wide buff, but you would have to take a few points of strength and invest them in tactics.
* [[gw:Purge Signet|Purge Signet]] works very well as an optional skill as the energy it takes is not generally needed if locked on a target.
*Take [[gw:"Save Yourselves!"|"Save Yourselves!"]] for a party defense buff.
== Notes ==
* Avoid using Dragon Slash on a nearly dead foe that is being targeted heavily by your allies. Sometimes, that enemy will drop in mid-swing, causing your Dragon Slash to fizzle; your damage output will be lowered until you regain the ten strikes of adrenaline needed by Dragon Slash if this occurs.
<!--[[Category:Multi-campaign builds|W/any PvE Dragon Slash]]-->

Revision as of 06:53, May 23, 2009


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