<pvxbig> [Dancing Daggers][Entangling Asp][Ash Blast][Signet of Shadows][Signet of Toxic Shock][Assassin's Promise][Feigned Neutrality][Resurrection Signet] </pvxbig>

This is better: Longer Blind. More Damage. Instant Recharge + Energy Regain, if done right. --Rickyvantof 00:36, 4 May 2007 (CEST)
Not 10 cost either. But really, you DO still want Deadly Paradox - maybe instead of the Rez Sig... Shido 00:50, 4 May 2007 (CEST)
Dude, Assassin's Promise. Recharges ALL skills, DP would just be a waste of space. --Rickyvantof 15:23, 10 May 2007 (CEST)
Then you clearly don't know how to play a deadly arts assassin. Your spike can't guarantee a kill. How do you know you are gonna kill someone with that spike? A monk or the target player might self heal. THAT is where DP comes in to recharge all of your skills faster, to continue your spike on either the same target or someone else. Napalm Flame 16:30, 10 May 2007 (CEST)
Been trying it, and Augury of Death is great if you don't care about having a self heal or anything. Shido 16:51, 10 May 2007 (CEST)
This assasins promise variation isnt that great because the build itself usually dosnt KILL the person right away, you have to spam dancing daggers to kill him, and without DP you cant spam dancing daggers. And if you dont meet the time limit of assasins promise your screwed for another 45 seconds...
Drop Assasin's Promise for Augury of Death is what i say. Deep wound > A crappy elite that won't work anyway. You're running eliteless then, but so what, you can take it. Unexist 05:24, 22 June 2007 (EDT)

The Dual-Signet Build Shouldn't Be Favored

Signet of Shadows is simply not worth using with the current recharge, espcially considering that Blinding Surge isn't great for the build either (too much energy). This is the best Deadly Arts build at the moment for RA:

<pvxbig> [Deadly Paradox][Dancing Daggers][Entangling Asp][Signet of Toxic Shock][Augury of Death][Energy Drain][Feigned Neutrality][Resurrection Signet] </pvxbig>

Use 14 Deadly Arts (or 15 or 16 depending on how much you want to drop your health from the rune), 10 Inspiration, and 9 Shadow Arts. -- Zuranthium

Unlike the other DA builds I've seen (my own favourite included), this one works in a cover condition (blind). Worth keeping as it's an approach that's harder to counter. And Zuranthium, please don't go removing other people's comments. I may disagree with your opinion of the build, but my comment was not one of the personal attacks. If you have an alternate build, submit it when submissions reopen. By the way, what are the atts, and why do you favour E drain over AP? Lack of conditionality? Egon 15:10, 5 June 2007 (CEST)

Whoops, sorry that I removed your comment too in stack of dumb stuff. Anyway...I'm not exactly sure what you think the "cover" condition achieves. You need the blind to be there as well for the second signet to function...either one of them getting removed totally screws your spike. In my build, you just use Signet of Toxic Shock right after Entanglng Asp. Having a cover doesn't matter...they've already taken the damage from the signet. In the case of the Blinding Surge build, you are going to clean yourself out of energy VERY quickly and the lack of deep wound means the spike isn't even any better than the build I posted. In the case of the Assassin's Promise build, you're depending totally upon that conditionality activating for the whole thing to be effective. Plus, again, no Deep the spike isn't actually any better. It's WORSE even, because the power of Augury of Death is that it teleports you within range of someone who's trying to run away so that you can immediately hit them with Dancing Daggers again. Zuranthium 06:45, 10 June 2007 (CEST)

I think the Mesmer version is much more viable, especially for the energy.

Checked and Reviewed

For Viability. Readem (talk*pvxcontribs) 06:50, 7 June 2007 (CEST)

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