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Shamelessly stolen from guru. Life Guardian 08:49, February 27, 2010 (UTC)

OP here, LoD and MoR wont work very well for speed, since you damage packet is limited to 26, and mindblades spam hexbreaker now. Might want to get rid of those variants :P--BlueXIV

tested or just theorycraft? if tested: pics or it didn't happen--37er 10:39, February 27, 2010 (UTC)
Look on guild wars guru. That guy completed plains in like 40 min (full run about an hour, chamber done in 20 min)--ValeV 14:21, February 27, 2010 (UTC)

You could always use Mindbender for running, with rank 10 asuran and glyph of swiftness cast just before mindbender.. you can maintain 33% IMS --Saifon 14:19, February 27, 2010 (UTC)

Ups, im bad. Completely forgot about the new damage cap. Life Guardian 17:05, February 27, 2010 (UTC)
What's unseen fury for?--TahiriVeila 03:52, February 28, 2010 (UTC)
blinding melee?--Relyk talk 04:16, February 28, 2010 (UTC)

I'l try this build in Tomb Of primaveral Kings, neer the Dargon layer. If it works i'll let you know

I'l try this build in Tomb Of primaveral Kings, neer the Dargon layer. If it works i'll let you know

It is just impossible to run to plains by myself..

Back to build

Dont you think it's hard for blue bar?--ValeV 16:19, February 27, 2010 (UTC)

Not at all if you are good with your scythe. --Samsig 16:43, February 27, 2010 (UTC)
I take Drunken Master as my optional. A 1 point booze for the chamber allows you to gather the grasps and outrun aatxe. Another booze at mountain entry is enough for the run to the plains. Finally the 15% IMS/IAS while scything the blades for energy (without booze, 33% with) makes a significant difference to the speed at which you can spam attacks and clear the plains.RuudVanPistolrooy 12:52, March 1, 2010 (UTC)
Ye, but old build used channeling and scythe to maintain energy and still was quite hard if you wanted to be quick. I will have to try this first.--ValeV 20:06, February 27, 2010 (UTC)
Old one also needed 30 energy to maintain sf instead of 10. Life Guardian 05:32, February 28, 2010 (UTC)

Chamber Pulling

How do you guys manage to get past the chamber?

Take 3 heroes. I use heal monk, SoS Rit, RoJ monk, but any combo that can deal dmg is fine.
Take Q, clear grasps, clear leftward to chamber exit. Once you are near entryway to mountains park your heroes and run to the plains. Its very easy. If you want to be super safe you can always take your heroes as far as the entry to plains clearing the behemoths as you go. Park them just out of radar range while you clear the plains. It takes a wee bit longer but means you can micro them to you and res if you screw up and die. Its not an especially fast farm but its easy to get pink blobs RuudVanPistolrooy 10:58, March 1, 2010 (UTC)
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