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:::::Tested it, worked great. 1 ecto in the whole run but that's just bad luck. I chose to take Finish him and epidemic rather than Cop (because my ss rank is sucktastic) and it worked a treat particularly for the sneaky rider kills.[[User:QuailyJim|QuailyJim]] 13:36, December 21, 2009 (GMT)
 
:::::Tested it, worked great. 1 ecto in the whole run but that's just bad luck. I chose to take Finish him and epidemic rather than Cop (because my ss rank is sucktastic) and it worked a treat particularly for the sneaky rider kills.[[User:QuailyJim|QuailyJim]] 13:36, December 21, 2009 (GMT)
 
How do you get past the behemoths with bad spawn? i got crippled by traps and after that raped by blacknessess[[Special:Contributions/82.73.139.17|82.73.139.17]] 19:19, December 22, 2009 (UTC)
 
How do you get past the behemoths with bad spawn? i got crippled by traps and after that raped by blacknessess[[Special:Contributions/82.73.139.17|82.73.139.17]] 19:19, December 22, 2009 (UTC)
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The dream riders wont go with you and the way it is done in the video is way too much based on luck. The area with the three skeletons is too dangerous and the aggroing like it is shown in the video is very risky. Furthermore, because the dream riders wont follow you, the run goes way too slow.
 
The dream riders wont go with you and the way it is done in the video is way too much based on luck. The area with the three skeletons is too dangerous and the aggroing like it is shown in the video is very risky. Furthermore, because the dream riders wont follow you, the run goes way too slow.
 
READ
 
READ

Revision as of 19:58, 22 December 2009

Works great skeletons can be totally evaded and it can be done in 30 minutes it is really nice. Tip: for each run use only 1 essence when it runs out switch to ur caster sword and maintain shadow form with arcane echo and finish what u have left to kill. my drops are 4-7 ectos a run thx for this!

So if skeles can be avoided, arent other CP sin builds great too?--ValeV 10:14, December 19, 2009 (UTC)

Uhm, Ehter Nightmare pl0x? --Frosty Frostcharge 10:19, December 19, 2009 (UTC)

and rad field mainbarred. Still though, clearing planes with would suckkkkkk--TahiriVeila 15:33, December 19, 2009 (UTC)
Also phantasm of nightmare is so you can hex mindblades. If you ball up a nice big group of mindblades and hex all of them you're fucked, but CP's low recharge means you can hex one and hex it again before breaker recharges. At least that's what i'm guessing it's for--TahiriVeila 15:35, December 19, 2009 (UTC)
Rad Field is weak, lod, cop and wandering eye are all far superior. Ether nightmare on 36 mindblades = fail. Other CP builds use PBAoE, which means you cannot kill the dream riders without aggroing skeles. Conjure phantasm has 3 uses: killing the dream riders quickly, removing hex breaker from mindblades, and as a hex for CoP (wandering eye often ends too early to use for this purpose). Wandering Eye has the highest DPS, so that is what you want to echo Impulsion
How does Wastrel's compare to CP for taking down dream riders? seems like it'd be quicker/easier on energy--TahiriVeila 05:13, December 21, 2009 (UTC)
I used wastrel's originally, and it works just as well really (in fact "on paper" as such it's a better skill to take). I was struggling to get under one essence however, and so using conjure you can put it on the dream rider then run away to the next knowing it will kill him (Wastrel's you can leave when they have about 50 hp, conjure you can leave when they have 130). One other reason for using conjure: it is in the illusion line, as is wandering eye, so you do not need to split attributes. Energy is generally fine if you manage it sensibly. - Impulsion
Tested it, worked great. 1 ecto in the whole run but that's just bad luck. I chose to take Finish him and epidemic rather than Cop (because my ss rank is sucktastic) and it worked a treat particularly for the sneaky rider kills.QuailyJim 13:36, December 21, 2009 (GMT)

How do you get past the behemoths with bad spawn? i got crippled by traps and after that raped by blacknessess82.73.139.17 19:19, December 22, 2009 (UTC)

The dream riders wont go with you and the way it is done in the video is way too much based on luck. The area with the three skeletons is too dangerous and the aggroing like it is shown in the video is very risky. Furthermore, because the dream riders wont follow you, the run goes way too slow. READ I'd like this theory to get busted and screwed by some good arguments and a better explanation for the run. Disadvantages, tactics, the whole stuff, just to get this build to the top. I like it, but it needs something that makes this possible for 'non-experienced' folk as well (i wouldnt say noobs, cuz they screw up everything). thank you :] 82.73.139.17 19:58, December 22, 2009 (UTC)

Name

Maybe name change as this is not really a 'speed clear', its more like a farm.Consitini 21:06, December 21, 2009 (UTC)

I used this to distinguish that it requires cons to work -- Impulsion
Even so, its in the farming section and not in the speed clear section. Maybe something along the lines of Chaos Planes Perma Farmer. Also speed clears are usually a team. Btw good build tested it alittle bit. I found the first time doing this I accidently aggroed the skele in chamber but managed to kill him because wandering eye inturrpts his spike attack, and CoP could inturrpt his AoE thing.Consitini 02:23, December 22, 2009 (UTC)