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Shadow Walk nerf...yikes. [[User:Zuranthium|Zuranthium]] 00:23, 11 July 2008 (EDT)
 
Shadow Walk nerf...yikes. [[User:Zuranthium|Zuranthium]] 00:23, 11 July 2008 (EDT)
 
:Yea, it made it so you can't jump in and out as easily. Have to tele in at daggers if you don't wanna wait for the recharge. [[Image:mightymouse.gif|25px]][[User:moush|<font color="magenta">moush</font>]] 19:01, 16 July 2008 (EDT)
 
:Yea, it made it so you can't jump in and out as easily. Have to tele in at daggers if you don't wanna wait for the recharge. [[Image:mightymouse.gif|25px]][[User:moush|<font color="magenta">moush</font>]] 19:01, 16 July 2008 (EDT)
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::It's actually probably not a big deal for this character, they will be crippled a lot of the time when you tele in and still won't be able to kite from the Twisting Fangs very well, but that little delay can make a difference. [[User:Zuranthium|Zuranthium]] 18:07, 22 July 2008 (EDT)

Revision as of 22:07, 22 July 2008

bring yer own bild — SkaKid 16:48, 25 April 2008 (EDT)

Actually, no! This character is part of a real team build for my Guild. It even kills Dark Alley smurfs:

DaiiSplit1

DaiiSplit2

Super fun. Zuranthium 17:11, 25 April 2008 (EDT)

obaby — SkaKid 17:12, 25 April 2008 (EDT)
Also that better not be an ineptitood mesmer with Fragility tacked on. — SkaKid 19:21, 25 April 2008 (EDT)
It's a Sig Illusions Mesmer. I'll post that one in a bit. Zuranthium 18:29, 26 April 2008 (EDT)
Isn't it like, Shell Shock, Immolate, Steam? — SkaKid 18:42, 26 April 2008 (EDT)

Team

Wouldn't this be better as a team build with the assa and mesmar? Klumpeet 06:49, 26 April 2008 (EDT)

As stated in description "This can also kill on its own" so no. ɟoʇuɐʌʎʞɔıɹPanic srsbsns 07:32, 26 April 2008 (EDT)

Signet of Deadly Corruption must follow a dual attack, so you do have to be within melee range at some point to use twisting fangs. Mightymousemoush 15:12, 27 April 2008 (EDT)

True, the wording on that should be cleaned up. The point is that you don't need always need to be in melee range. Can just Shadow Walk into Twisting, teleport right back out with Dash, and keep doing ranged damage. Zuranthium 20:10, 27 April 2008 (EDT)

should this build possibly have a variant mention on removing all points from death magic when playing with a fragility mesmer? -Youngnastyman 08:19, 27 May 2008 (EDT)

Haha

This is Great cause its meta, even tho people have made this build millions of times b4 (There's even one in my sandbox). Everyone said SoDC sux, too slow, but put it on gank and works perfectly, its meta! I rofl at PvXwiki, they can only see a build when a top guild uses it. -_-' --Relyk 18:33, 27 April 2008 (EDT)

The Assassin build in your sandbox with Signet of Deadly Corruption is bad. This one is not. Zuranthium 19:32, 27 April 2008 (EDT)
DAii is a top 200 (sinsplit) guild. Not a top guild. — SkaKid 19:44, 27 April 2008 (EDT)
Hey, we'll get top 50. If we ever start doing ATs. >_< Zuranthium 19:54, 27 April 2008 (EDT)
=p — SkaKid 20:24, 27 April 2008 (EDT)
And if we get a full dedicated team, lol. WTB monk buddy. Zuranthium 02:29, 28 April 2008 (EDT)

Obaby

;o — SkaKid 02:31, 28 April 2008 (EDT)

We didn't have a good Ele or HB Monk last night and that specific match was extra terrible because our split Mes couldn't move the first couple minutes of the match, so the split was all confused and of course since it was Druids Isle we basically got stuck in the base. Hopefully next time we can have a real match. ^_^ . Gj on your wins though, didn't know you were in that guild??? Zuranthium 17:15, 28 April 2008 (EDT)
Or actually nm, you're posting about the first match of the night that we lost, not the second one. That first one was better, we boosted and killed most of the NPCs I think, but then wiped cause of the two bad guests (zomg, we sooo would have wiped the opposing main team at one point as well if the Water Ele had bothered to do his job). Zuranthium 17:25, 28 April 2008 (EDT)
I'm just poking fun, I'm bad =P Also I'm in the epic TOOMZ DIVISION — SkaKid 17:41, 28 April 2008 (EDT)
Oh, tombs. Lol. Zuranthium 12:33, 29 April 2008 (EDT)

How can this build be AB without self heal? I tried, and it's terrible. The preceding unsigned comment was added by 98.221.149.216 (contribs) 22:50, 25 May 2008.

I heard playing with a team is good. Also, sign your comments. Zuranthium 04:33, 27 May 2008 (EDT)
Do you need someone to hold your hand? Replace Shadow Walk with Sadist's Signet. It's recharge is too long for AB's 12v12vNPC format anyways. P A R A S I T I C 00:41, 17 June 2008 (EDT)
That would be really dumb. Zuranthium 14:07, 23 June 2008 (EDT)
You make it sound like Shadow Walk is required for you to pull the combo off. — Rapta Rapta Icon1 (talk|contribs) 22:05, 23 June 2008 (EDT)
Shadow Walk allows you to jump into a group of people/NPCs, get the Twisting Fangs off, and then jump out. Sadist's Signet isn't very useful. It's not always healing when you need it and you're going to die anyway if you try to stand there and tank. Zuranthium 23:38, 24 June 2008 (EDT)

Shadow Walk nerf...yikes. Zuranthium 00:23, 11 July 2008 (EDT)

Yea, it made it so you can't jump in and out as easily. Have to tele in at daggers if you don't wanna wait for the recharge. Mightymousemoush 19:01, 16 July 2008 (EDT)
It's actually probably not a big deal for this character, they will be crippled a lot of the time when you tele in and still won't be able to kite from the Twisting Fangs very well, but that little delay can make a difference. Zuranthium 18:07, 22 July 2008 (EDT)