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::Yeah, I know that Choking Gas has its advantages, however, I was speaking strictly in terms of the "rate" at which you'll interrupt a foe. Technically speaking, a group could interrupt a Dazed foe much faster, but then again, it's pretty damn hard to maintain Dazed on an entire group, whereas this can attack "anyone" and interrupt them instantly. Also, in PvE, you'll commonly find that what's most important is that a single boss or other large foe be interrupted repeatedly as opposed to an entire group (although obviously interrupting a group is good as well). [[Image:Defiant Elements Sig Test 2.JPG|50x19px]] [[user:Defiant Elements|<font color=black>'''*Defiant Elements*'''</font>]] [[user talk:Defiant Elements|<font color=darkred><small>''+talk''</small></font>]] 09:44, 2 September 2007 (CEST)
 
::Yeah, I know that Choking Gas has its advantages, however, I was speaking strictly in terms of the "rate" at which you'll interrupt a foe. Technically speaking, a group could interrupt a Dazed foe much faster, but then again, it's pretty damn hard to maintain Dazed on an entire group, whereas this can attack "anyone" and interrupt them instantly. Also, in PvE, you'll commonly find that what's most important is that a single boss or other large foe be interrupted repeatedly as opposed to an entire group (although obviously interrupting a group is good as well). [[Image:Defiant Elements Sig Test 2.JPG|50x19px]] [[user:Defiant Elements|<font color=black>'''*Defiant Elements*'''</font>]] [[user talk:Defiant Elements|<font color=darkred><small>''+talk''</small></font>]] 09:44, 2 September 2007 (CEST)
 
::The other reason I particularly like this build (and this has nothing to do with effectiveness) is that it gives PvE Assassins another role that they can fulfill. Sure, you can go A/R Crit Barrage, or you can use a MS/DB Sin, but, in total, there aren't really that many builds that standout for Assassins in PvE. This is a whole new area for Assassins, and, in fact, they do it as well (if not better) than Rangers. [[Image:Defiant Elements Sig Test 2.JPG|50x19px]] [[user:Defiant Elements|<font color=black>'''*Defiant Elements*'''</font>]] [[user talk:Defiant Elements|<font color=darkred><small>''+talk''</small></font>]] 09:47, 2 September 2007 (CEST)
 
::The other reason I particularly like this build (and this has nothing to do with effectiveness) is that it gives PvE Assassins another role that they can fulfill. Sure, you can go A/R Crit Barrage, or you can use a MS/DB Sin, but, in total, there aren't really that many builds that standout for Assassins in PvE. This is a whole new area for Assassins, and, in fact, they do it as well (if not better) than Rangers. [[Image:Defiant Elements Sig Test 2.JPG|50x19px]] [[user:Defiant Elements|<font color=black>'''*Defiant Elements*'''</font>]] [[user talk:Defiant Elements|<font color=darkred><small>''+talk''</small></font>]] 09:47, 2 September 2007 (CEST)
:::Yeah, autoattack interrupter sins. Might get boring after a while though. Also, Disrupting Accuracy interrupts non-spell skills while Choking Gas does not. And Keen Arrow would be another perfect skill for the optional. [[Image:GD Defender-Signature.PNG]]'''|'''<small>''[[User talk:GD Defender|GD Defender]] / [[Special:Contributions/GD Defender|contribs]]''</small> 09:50, 2 September 2007 (CEST)
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:::Yeah, autoattack interrupter sins. Might get boring after a while though. Also, Disrupting Accuracy interrupts non-spell skills while Choking Gas does not. <s>And Keen Arrow would be another perfect skill for the optional.</s> *learns to read* [[Image:GD Defender-Signature.PNG]]'''|'''<small>''[[User talk:GD Defender|GD Defender]] / [[Special:Contributions/GD Defender|contribs]]''</small> 09:50, 2 September 2007 (CEST)

Revision as of 07:50, 2 September 2007

I'll admit, I haven't tested this, but, it's hard to argue with interrupting your enemies 100% of the time, particularly when you combine that with a constant 33% IAS. The fact that it also has a constant 75% chance to block is just icing on the cake. I could of course be missing something, but.... Defiant Elements Sig Test 2 *Defiant Elements* +talk 09:28, 2 September 2007 (CEST)

Lol I can just see the Remnant of Antiquities cowering before me, unable to spit out a single 1k-damage Shatterstone... I do have to point out Choking Gas and Choking Gas Part 2, however. This build's got perma-IAS and perma-75% block, and also ridiculous energy management, while Choking Gas has unblockability and AoE. Looks like a matter of personal opinion to me, but I'll see if I can test it soon. As for improvements, I don't see much that can be done. GD Defender-Signature|GD Defender / contribs 09:34, 2 September 2007 (CEST)
On second thought, maybe something to burn that crazy energy management on would be good. Maybe Penetrating Attack or Zojun's Shot(lol expertise) or something. GD Defender-Signature|GD Defender / contribs 09:35, 2 September 2007 (CEST)
Yeah, I know that Choking Gas has its advantages, however, I was speaking strictly in terms of the "rate" at which you'll interrupt a foe. Technically speaking, a group could interrupt a Dazed foe much faster, but then again, it's pretty damn hard to maintain Dazed on an entire group, whereas this can attack "anyone" and interrupt them instantly. Also, in PvE, you'll commonly find that what's most important is that a single boss or other large foe be interrupted repeatedly as opposed to an entire group (although obviously interrupting a group is good as well). Defiant Elements Sig Test 2 *Defiant Elements* +talk 09:44, 2 September 2007 (CEST)
The other reason I particularly like this build (and this has nothing to do with effectiveness) is that it gives PvE Assassins another role that they can fulfill. Sure, you can go A/R Crit Barrage, or you can use a MS/DB Sin, but, in total, there aren't really that many builds that standout for Assassins in PvE. This is a whole new area for Assassins, and, in fact, they do it as well (if not better) than Rangers. Defiant Elements Sig Test 2 *Defiant Elements* +talk 09:47, 2 September 2007 (CEST)
Yeah, autoattack interrupter sins. Might get boring after a while though. Also, Disrupting Accuracy interrupts non-spell skills while Choking Gas does not. And Keen Arrow would be another perfect skill for the optional. *learns to read* GD Defender-Signature|GD Defender / contribs 09:50, 2 September 2007 (CEST)