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:D, gotta test this. ‽-(єяøהħ) no u 06:51, 2 September 2007 (CEST)

Yeah. I haven't even tested this yet, but Way of the Master seemed like the perfect skill to revitalize the old Disrupting Accuracy build, and rather than using Way of the Assassin (which you can use to guarantee Crits), I figured Called Shot + Dark Apostasy would make a nasty combo. Now... I just have to figure out where it'll work, and, more importantly whether it'll work. Defiant Elements Sig Test 2 *Defiant Elements* +talk 06:57, 2 September 2007 (CEST)

oh a DE build. — Skakid9090 06:56, 2 September 2007 (CEST)

Yup. Haven't created any new builds in a while, but I've been waiting to post a build like this since I saw Way of the Master on the list of GW:EN skills. Defiant Elements Sig Test 2 *Defiant Elements* +talk 06:59, 2 September 2007 (CEST)

Very creative, I gotta say. How's the damage? - Vermain 07:00, 2 September 2007 (CEST)

Not a clue (again, I haven't actually been able to test the build anywhere, which is the main reason it's a stub). But, given the reasonably high rate of attacks, coupled with the very high rate of Critical hits, I'd say the damage would be ok, but not great. Defiant Elements Sig Test 2 *Defiant Elements* +talk 07:05, 2 September 2007 (CEST)
Eh, I could see it working. It'd just serve more as a support role than an Assassin normally would. Pair it up with two physical pressure and a good Monk and I think you'd have a good TA build. - Vermain 07:10, 2 September 2007 (CEST)

Ok... well someone has mentioned TA, any other suggestions for where this might work (i.e. where I should try to test it)? Defiant Elements Sig Test 2 *Defiant Elements* +talk 07:14, 2 September 2007 (CEST)

I tried it out a bunch in AB, playing around with a bunch of different variants (all of which are listed) and I was pleasantly surprised by it's ability to shutdown or at least hamper a wide variety of builds. Energy can be somewhat problematic at times, but other than that, the only major counters are things like Blind (which can be dealt with if you have Antidote Signet), but stuff like Blind applies to tons of builds, so I don't see that as a huge issue. Using Called Shot against Prot Monks is fun, but I think the highlight was when I came across an AotL/Mystic MM and just took him apart :). Defiant Elements Sig Test 2 *Defiant Elements* +talk 08:52, 2 September 2007 (CEST)

Just wondering... Could you get Pin Down or something to cripple in this build? That would make it pretty nice. -StarSeeker | My talk 13:20, 2 September 2007 (CEST)

Well, in AB, you could switch the Res Sig out for Pin Down (although, despite the energy influx from Crit Strikes, energy can sometimes be a problem). And, I guess you could also switch Called Shot out for Pin Down, but Called Shot is, in my opinion, one of the reasons this build works so well. Defiant Elements Sig Test 2 *Defiant Elements* +talk 08:36, 3 September 2007 (CEST)
Called Shot should definitely stay in there, Im totally on your side about that. I just thought that it'd make excellent melee support if you could also stick Cripple in it, but I guess the Warriors/Sins/Dervishes just have to take care of their own snares then ;) -StarSeeker | My talk 17:38, 3 September 2007 (CEST)

i'd take off the AB tag. ti cant cap quick or move around quick. it would work well for CMs though. — Skakid9090 08:54, 3 September 2007 (CEST)

Done. Defiant Elements Sig Test 2 *Defiant Elements* +talk 09:21, 3 September 2007 (CEST)

IMO it's not a bad build, it's quite solid for enchantment ripping, but if I was going for that I'd take that axe attack that always criticals along with wild blow. Other than that, it looks quite suited for where it's meant to be. I'd take this or the axe variant I just mentioned to margonites, damn clerics with spell breaker. User:Napalm FlameNapalm Flame 17:40, 3 September 2007 (CEST)

IAS[]

Heket's Rampage maybe? Tycn 09:12, 4 September 2007 (CEST)

I considered Heket's Rampage actually, however, I was turned off by the fact that it ends if you use Called Shot. It's probably a judgment call, Heket's is 33%, but ends if you use Called Shot, whereas Bestial is 25% and more energy intensive. I still prefer Bestial, but... Defiant Elements Sig Test 2 *Defiant Elements* +talk 09:17, 4 September 2007 (CEST)
yes .. tigers(bestial) futy is far more better than heket .... and the other note .. i think the shortbow should be zealous Shield of DeflectionIwan13talk 12:48, 5 September 2007 (CEST)
Almost goes without saying, but i added it anyway. Bob fregman 21:32, 5 September 2007 (CEST)

Mesmer[]

pairing this with a frustration/ migraine mesmer ... lawl awesome Shield of DeflectionIwan13talk 11:29, 6 September 2007 (CEST)

It's even more fun with a Frustration/Psychic Instability Mesmer. KD + Enchant Strip + Interrupt + Damage. Defiant Elements Sig Test 2 *Defiant Elements* +talk 16:38, 6 September 2007 (CEST)

Volley[]

Interruption spam with a bow on one target is usually pointless. AoE enchant removal is nice. — Rapta Rapta Icon1 (talk|contribs) 22:08, 6 September 2007 (CEST)

Added as a variant. Defiant Elements Sig Test 2 *Defiant Elements* +talk 23:51, 6 September 2007 (CEST)
Not bad of a build. — Rapta Rapta Icon1 (talk|contribs) 23:52, 6 September 2007 (CEST)
Thanks. Unfortunately, you appear to be under the impression it was designed with PvE in mind, when in fact it was not :(. Defiant Elements Sig Test 2 *Defiant Elements* +talk 23:54, 6 September 2007 (CEST)
Well... so much for that. — Rapta Rapta Icon1 (talk|contribs) 04:37, 7 September 2007 (CEST)

Zealous Hornbow[]

Would a Zealous Hornbow work as a second weapon for Called Shot spams? Since the recharge of Called Shot is 3 seconds and a Hornbow is about 2.9 seconds, their recharge would fall hand in hand, so the extra 10% armor penetration would work nice with it while increasing damage per shot. Always hate interupting the normal shortbow shot with a Called Shot, knowing that I could have gotten more out of it with a hornbow or something. Of course, as an alternate weapon, not to replace the Shortbow. 167.206.248.11 18:41, 12 September 2007 (CEST)

Yes, but they have horrible accuracy (hence the 10% ap). -- Armond WarbladeArmond sig image{{sysop}} 01:48, 11 November 2007 (CET)

Rapid Fire[]

At the cost of putting it up every 21 seconds, this could be new IAS?--24.31.15.50 07:28, 10 November 2007 (CET)

Disrupting Accuracy is a preparation. So no. --71.208.133.30 07:32, 10 November 2007 (CET)

Archive[]

The buff to Magebane Shot renders this build's advantages extremely questionable. Called Shot shoots through Guardian, and assuming the unreliable crit rate (Chance for Crit stacks multiplicatively) goes in your favor, removes an enchantment. MB shot disables Guardian/SoA, and while it's not capable of disabling SB/PS, an unblockable guaranteed interrupt with a disabling effect proves much more effective. In other words, faced with a typical Monk with Guardian, the MB ranger quickly disables with MB, while this is left using Called Shot on recharge in the hopes that it will critical. The superiority is evident. -Shen 13:29, 3 February 2008 (EST)

Also, warmongers weapon says hi. - Unexist sigUnexist 16:13, 16 February 2008 (EST)
Most of all, why the (...) way of the assassin? use something else, you got enough crit chance.Styxx HLFrans 11:58, 13 March 2008 (EDT)
Some random anon changed that, it was originally Dark Apostasy. *Reverting* Defiant Elements Sig Test 2 *Defiant Elements* +talk 17:18, 13 March 2008 (EDT)

Drunken Master[]

I was thinking that the Drunken Master skill would really rock for the IAS (instead of Beastial Fury). Also, is there any real reason that this build is invalidated other than the MB buff? as it seems like it should still be a good and workable build.

its a pvp build noob u can have pve only skills in pVP -.- 84.255.207.133 19:08, December 20, 2009 (UTC)

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