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I know this seems odd, but it does seriously work. Klumpeetsignature Klumpeet.ŧ.¢. 03:36, 18 April 2008 (EDT)

Didn't we have this posted before? --71.229 03:37, 18 April 2008 (EDT)

I don't think so... if we have it must have been deleted because i cant find it in All-Tested, Archives or Trash. Klumpeetsignature Klumpeet.ŧ.¢. 03:39, 18 April 2008 (EDT)
Yeah, it was a while ago. Slowly unfavored, IIRC. --71.229 03:44, 18 April 2008 (EDT)
Yeah. It got trashed b/c weap swapping ain't good in a spike build like this. Swiftslash \\ Impale (contributions *sandbox) 09:16, 18 April 2008 (EDT)
A/W Backbreaker Spiker Sin Was also trashed due to people complaining about having to get 10 adren. Kamer sig Kamer (Talk|Contributions) 10:42, 18 April 2008 (EDT)
Well trash this then if you think it is necessary. It does make sense about having to get adrenaline but weapon swapping shouldn't be a problem imo. Klumpeetsignature Klumpeet.ŧ.¢. 10:58, 18 April 2008 (EDT)


  • Cough*... first you have to load up your adrenaline which will take hours if you are being attacked because you cannot activate frenzy... after that if your Backbreaker fails due to guardian or any other common blocking / antimelee-skill you cannot use a single skill because all of them need the knockdown to activate... and overall you cannot cap any shrine so i think it is TRASH!!! Breitschleif 11:14, 18 April 2008 (EDT)
Daggers can double strike and have faster attack speed than all other weapons, it wouldn't take that long. Or you could just bring a spear and frenzy. --Amorality 14:41, 18 April 2008 (EDT)
Oh and I know this is off topic but...how do I get the link back to my signature? -->Amorality 14:42, 18 April 2008 (EDT)
would be epic to see this in high end, no doubt. (Kiron 15:53, 18 April 2008 (EDT))
@Breit, it doesnt take forever to load up adren, and nearly every sin spike has to recharge if it gets shotdown early combo. Kamer sig Kamer (Talk|Contributions) 18:06, 18 April 2008 (EDT)

Took off tags

This is HB only. You charge up, your necro takes Rigor Mortis, strips all the enchants ect and then you spike. Frenzy doesn't matter as much since they don't insta switch to you anyway. Also Breitschlief, all hammer builds work off KNockdowns, so your basically saying all hammer builds are trash too because blinding and blocking exist.--GatessMoebius Strike IconThe Gates Assassin 15:45, 18 April 2008 (EDT)

Add RA back, it destroys shit there. --71.229 18:07, 18 April 2008 (EDT)
Have to assume people aren't dumb enough to not notice a sin is in frenzy.--GatessMoebius Strike IconThe Gates Assassin 19:29, 18 April 2008 (EDT)
Flail. :D --71.229 20:23, 18 April 2008 (EDT)
Borat (in my guild, pretty famous as well for TS spike and such) runs this in halls all the time. Its hot. You're pretty bad at weapon swapping if you can't use it. 86.131.120.27 21:36, 18 April 2008 (EDT)

This build is good, I've been runnign it in RA since I first saw it. The fact you have to build up adren counts for every hammer warrior out there, it's no difference. Just use daggers to build up. Besides, after your combo you're already at like 6 or 7 adren from doing the combo. Only the first time takes a bit longer. Railin-WoH Railin 05:13, 19 April 2008 (EDT)

People calling this build either trash or bad, needs a wake up call. I have also been running this build since i first saw it here, and it's prety hot. Weapon swapping dosen't take more then ½ a second, and it's pretty good to have your target floor'ed throughout the entire spike. It dosen't take more then a few seconds to build up the adrenaline with a pair of furious daggers because you dubble strike a lot. After excecuting the first spike, you hit your target 6 times, making backbreaker cost essentially 4 adrenaline (stacks well with Flail). And about guardian as a counter.. Most melee spikes have this, seriously that isn't special for this build. Squirrel 07:53, 20 April 2008 (EDT)

Dark Prison

is way better. The snare helps if they're running while you try to spike them because they'll be far away after you used BB. Energy is no issue. Railin-WoH Railin 05:14, 19 April 2008 (EDT)

No. Death's Charge is better because:

A. Dosen't give away the spike B. You don't need a snare, he's knocked down C. You say it helps against kiting when you need to spike them down. lol. When you shadowstep, you follow up with BB afterward. You don't follow them around and then spike. Change it back to death's Charge, i don't know how to. Squirrel 07:53, 20 April 2008 (EDT)

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