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I think this build is suitable for TA...--121.127.195.74 14:04, 1 June 2007 (CEST)

Wouldn't it be nice to expent the usage part a bit so plp know when to use crtitical defence, flurry and Dash sure plp can find out self but still.Fox007 15:37, 7 June 2007 (CEST)

What armor is best for this build?--66.245.80.51 21:21, 13 June 2007 (EDT)

Either survivor, nightstalker, or radiant. - Skakid9090 21:21, 13 June 2007 (EDT)
Radiant. Survivor has issues keeping up the DPS, nightstalker just doesn't work for this. -Auron 22:33, 13 June 2007 (EDT)
Really? I use survivor and don't run into energy problems that often. - Skakid9090 22:34, 13 June 2007 (EDT)
Nightstalker should, do fine on this with constantly attacking. Im gonna test it though. ‽-(єяønħ) no u 22:45, 13 June 2007 (EDT)

Why do you have dash and critical defences? They actually ain't that good, a rez signet is alot better then that. Oh, and btw, this build ain't a effective backliner since warriors can still attack when you're pressuring them. Best backlining=blind or just anti-melee hexes. Not pressuring a warrior to make sure he won't frenzy >.<. Unexist 21:18, 17 June 2007 (EDT)

I ripped this straight off Supernova Jpn's GvG match, they ran two of these for frontline. Dash was to make up for lack of snare once crippled is removed (which doesn't take very long, usually), and Critical Defenses is to keep your 70-AL ass alive while living on the frontline. Crit Defenses usually isn't very good, but it works pretty well in this case.
I also added the note about linebacking; it doesn't do it in the true sense (preventing wars from pressuring) as much as it is applying bonus damage to get through the 80 AL and drop them like flies. None of the monks on opposing teams was expecting to have their warriors take 250 damage in ~3 seconds from two sins, and thus they dropped very fast. This sin isn't the end-all Sin build, but it is effectively the highest possible DPS in the game. -Auron 22:51, 17 June 2007 (EDT)
This page brings back BAD memories, I recall an entire page of wiki discussion with this idiot who claimed his Golden Skull Strike Build was better than this, oh the drama. But I rejoice! I've to have any pointless discussions with idiots on PvX Wiki so far. --Hikari 23:58, 4 July 2007 (CEST)
I saw somthing like that in a gvg. They had 2 sins like this only they both carried fear me, probobly instead of exhausting assault. with flurry and constantly dual attacking they drained the Targets energy very quickly.Thelord23 thelord23 14:53, 7 July 2007 (CEST)

Exhausting Assault[]

change Exhausting Assault to Jungle Strike and swap moebius and Death Blossom? 007snicker 19:24, 6 August 2007 (CEST)

Thanks to Yanman[]

...for coming up with the combo


Checked and Reviewed[]

For Viability. Readem (talk*pvxcontribs) 06:53, 7 June 2007 (CEST)

other venues[]

someone mentioned this above about TA, but I think that this build would work a lot of places besides those it's listed for. looking forward to capping the skill and giving it a shot. --Reason.decrystallized 05:29, 10 July 2007 (CEST)

finally got Moebius Strike capped and have been playing around with this build. awesome combo. works, really well in PvE, too, though you can adapt it a little for the attack chain for dealing with the monsters, which are considerably dumber than (most) players. Something like Golden Lotus->Critical Strike->Moebius Strike<->Death Bloosom->Twisting Fangs, then with Critical Agility and Critical Defenses. or about a dozen other ways, really. --Reason.decrystallized 03:06, 12 July 2007 (CEST)

attribute question[]

i was wondering, why are the attributes 11+1, 6+1, 12+1? why not 11+1, 8+1, 11+1+1? do you need the extra rune for something?--Reason.decrystallized 05:31, 10 July 2007 (CEST)

Good point, the headpiece bonus should be in there somewhere, just be sure to hit the CM breakpoint. - Kowal Krowman {{sysop}} 05:44, 10 July 2007 (CEST)
Some anon rewrote the build and forgot to leave the headpiece bonus. -Auron 06:01, 10 July 2007 (CEST)


Flurry[]

Is it even needed? You're still waiting on recharges with it. Rush would be awesome imo — Skakid9090 01:09, 18 August 2007 (CEST)

No, it's really not. I personally drop the last 2 slots for siphon speed and crit defenses. It's not a shadow step spiker so some frontline defense is helpful, and siphon speed is just good. Mike 22:08, 14 October 2007 (CEST)

  • It's awesome to get some free hits in between so you can get extra energy. Also you will be able to attack more because your Attack Skills activate faster, but they don't rc faster :(
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