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Why do you have dash and critical defences? They actually ain't that good, a rez signet is alot better then that. Oh, and btw, this build ain't a effective backliner since warriors can still attack when you're pressuring them. Best backlining=blind or just anti-melee hexes. Not pressuring a warrior to make sure he won't frenzy >.<. [[User:Unexist|Unexist]] 21:18, 17 June 2007 (EDT) |
Why do you have dash and critical defences? They actually ain't that good, a rez signet is alot better then that. Oh, and btw, this build ain't a effective backliner since warriors can still attack when you're pressuring them. Best backlining=blind or just anti-melee hexes. Not pressuring a warrior to make sure he won't frenzy >.<. [[User:Unexist|Unexist]] 21:18, 17 June 2007 (EDT) |
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+ | :I ripped this straight off Supernova Jpn's GvG match, they ran two of these for frontline. Dash was to make up for lack of snare once crippled is removed (which doesn't take very long, usually), and Critical Defenses is to keep your 70-AL ass alive while living on the frontline. Crit Defenses usually isn't very good, but it works pretty well in this case. |
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+ | :I also added the note about linebacking; it doesn't do it in the true sense (preventing wars from pressuring) as much as it is applying bonus damage to get through the 80 AL and drop them like flies. None of the monks on opposing teams was expecting to have their warriors take 250 damage in ~3 seconds from two sins, and thus they dropped very fast. This sin isn't the end-all Sin build, but it is effectively the highest possible DPS in the game. -[[User:Auron|<font color="black">Auron</font>]] 22:51, 17 June 2007 (EDT) |
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== Thanks to Yanman == |
== Thanks to Yanman == |
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Revision as of 02:51, 18 June 2007
I think this build is suitable for TA...--121.127.195.74 14:04, 1 June 2007 (CEST)
- Wouldn't it be nice to expent the usage part a bit so plp know when to use crtitical defence, flurry and Dash sure plp can find out self but still.Fox007 15:37, 7 June 2007 (CEST)
What armor is best for this build?--66.245.80.51 21:21, 13 June 2007 (EDT)
- Either survivor, nightstalker, or radiant. - Skakid9090 21:21, 13 June 2007 (EDT)
- Radiant. Survivor has issues keeping up the DPS, nightstalker just doesn't work for this. -Auron 22:33, 13 June 2007 (EDT)
- Really? I use survivor and don't run into energy problems that often. - Skakid9090 22:34, 13 June 2007 (EDT)
- Radiant. Survivor has issues keeping up the DPS, nightstalker just doesn't work for this. -Auron 22:33, 13 June 2007 (EDT)
Why do you have dash and critical defences? They actually ain't that good, a rez signet is alot better then that. Oh, and btw, this build ain't a effective backliner since warriors can still attack when you're pressuring them. Best backlining=blind or just anti-melee hexes. Not pressuring a warrior to make sure he won't frenzy >.<. Unexist 21:18, 17 June 2007 (EDT)
- I ripped this straight off Supernova Jpn's GvG match, they ran two of these for frontline. Dash was to make up for lack of snare once crippled is removed (which doesn't take very long, usually), and Critical Defenses is to keep your 70-AL ass alive while living on the frontline. Crit Defenses usually isn't very good, but it works pretty well in this case.
- I also added the note about linebacking; it doesn't do it in the true sense (preventing wars from pressuring) as much as it is applying bonus damage to get through the 80 AL and drop them like flies. None of the monks on opposing teams was expecting to have their warriors take 250 damage in ~3 seconds from two sins, and thus they dropped very fast. This sin isn't the end-all Sin build, but it is effectively the highest possible DPS in the game. -Auron 22:51, 17 June 2007 (EDT)
Thanks to Yanman
...for coming up with the combo
Checked and Reviewed
For Viability. Readem (talk*pvxcontribs) 06:53, 7 June 2007 (CEST)