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I know it doesn't have IAS. if you carry IAS, you have to wait for the target to get up (so that the crippled kicks in) before hitting Trampling Ox, and having to wait to activate attack skills defeats the point of carrying IAS.--Reason.decrystallized 16:34, 12 May 2008 (EDT)

This is what I've been looking for all this time. User:Seb2net/Favorite Sebsig seb2lazy2login (ʞ1ɐʇ) 16:41, 12 May 2008 (EDT)

No Repeating Strike on a "Repeating" Striker? Dr4goNsig1Dr4goN (talk/pvxcontribs) 14:09, 13 May 2008 (EDT)

no. :(--Reason.decrystallized 14:12, 13 May 2008 (EDT)
It's a Reapeting SPIKER, not a reapeting STRIKER. Frosty! 14:39, 13 May 2008 (EDT)
I read Striker as well at first. I expected Way of the Empty Palm and a big WELL-tag. Dragnmn talk cont 14:54, 13 May 2008 (EDT)
You know, i didn't even think of repeating strike when i named it. WTB new name? Dwarven Promise Spiker, maybe?--Reason.decrystallized 14:56, 13 May 2008 (EDT)


very very nice build imo, change name tho , i was expecting repeating strike :p will comment more when i have time xD Close Impact talk 14:59, 13 May 2008 (EDT)

The name is changed, because EVERYONE thought that it was another repeating strike build. have also changed the link on the mainpage.--Reason.decrystallized 15:04, 13 May 2008 (EDT)

Critical agility for signet of toxic shock. Ias is more important then signet.

you have to wait for crippled before using Trampling, so it doesn't help. see above note.--Reason.decrystallized 16:18, 13 May 2008 (EDT)
just so you know I did try it with CA when I was developing it--it's ridiculously hard to maintain at 8 CS (even with enchanting dags) with the constant back-and-forth shadow stepping. besides which, the target is on the ground for the whole spike anyway, so it's not like speed is totally urgent. SoTS or a norn shout is better.--Reason.decrystallized 17:32, 13 May 2008 (EDT)

Not a bad idea for a build and puts a good use to Promise instead of putting it on a nuker(in PvE) Killaruna 16:08, 13 May 2008 (EDT)

This build could work in PvP with scorpion wire over shadow fang and YMLAD for KD and horns of the ox of trampling ox. Spike builds are usually better in PVP anyway.

YMLAD =/= PVP. that aside, i really wouldn't take AP into PvP except for lulz--players tend to be better at living through spikes/removing hexes than the AI.--Reason.decrystallized 15:48, 14 May 2008 (EDT)

This build

Is the only build that I like that has Assassin's Promise in it. Congratulations. ̡͌l̡*̡̡ ̴̡ı̴̴̡ ̡̡͡|̲̲̲͡͡͡ ̲▫̲͡ ̲̲̲͡͡I͡n͡f͡i͡d͡e͡l̲̲͡͡ ̲̲͡▫̲̲͡͡ ̲|̡̡̡ ̡ ̴̡ı__̡͌l̡* 16:53, 13 May 2008 (EDT)

Very original idea, but the problem is that with a long chain, your bar is pretty tight and you miss out on some nice utilities (Deep Wound, IAS although it might mess up your chain, rez...). -Mike 17:35, 13 May 2008 (EDT)
has deep wound.--Reason.decrystallized 17:36, 13 May 2008 (EDT)
Woops, forgot about Shadow Fang, but its Deep Wound doesn't really apply when you need it most. Well, it's better than no DW. -Mike

your spike shouldnt last 10 seconds imo. you should get a kill by then. Ojamo 18:35, 13 May 2008 (EDT)

you usually do. it's really more for the in-and-out teleport than the DW as such ... impale or "finish him!" work pretty well instead of SoTS--already in variants, do you think that they would be better main bar? energy is a little tight, though ...--Reason.decrystallized 18:55, 13 May 2008 (EDT)

I'm wondering if iron palm could replace YMLaD for use on heroes, if anyone could test it for me it'd be great as I don't have all the skills to test it yet 58.111.89.235 04:15, 24 May 2008 (EDT)

I'd doubt that they'd use the chain in the right order, and even if they did, they would have to wait before using Horns of the Ox (instead of Trampling Ox because you lost your cripple) to keep the target in 4 seconds of knockdown before asploding. -Mike 08:23, 24 May 2008 (EDT)
the AI phails at combos. i've never--ever--seen it use a dagger-chain correctly, much less Assassin's Promise. sorry.  :(--Reason.decrystallized 09:54, 24 May 2008 (EDT)

ah well I'll keep hoping for the day Anet fixes assassin heroes... Nemaedar 13:26, 24 May 2008 (EDT)

The last couple updates might have helped a little, but I haven't tried chains on my sin heroes in a while. They might be able to use a MS/DB build now, but I'd have to test it. -Mike 13:37, 24 May 2008 (EDT)

Shadow Fang

Seems pointless, you should kill most stuff in PvE within 10 seconds with that spike. If you want Deep Wound just run Twisting Fangs instead of Blades of Steel. You have no IAS, to pull it off quicker, and no Resurrection Signet. Finally take a look at this: Build:A/R Promise Assassin PvE Selket Shadowdancer 19:57, 13 May 2008 (EDT)

Shadow Fang is used simply for a quick teleport for closing in when you use YMLaD to immediately spike with Falling Lotus and to continue spikeThe preceding unsigned comment was added by Ace (talk • contribs) .

more importantly, it also teleports you back out once you're done with you kill.--Reason.decrystallized 14:36, 14 May 2008 (EDT)
Suerly a spike this big isnt need in pve general, for AB i could understand but you wont finish your spike and you dont have any AoE.Howe304sigHowe304 02:47, 14 May 2008 (EDT)
That's what Assassin's Promise lets you repeat your spikes in quick succession, so that you can keep up a steady-ish DPS. Also, it shouldn't be too hard to get a kill in PvE, as monsters seem to bring less defense there. Most of your damage comes from your attack skills, anyway, so it ignores armor. -Mike 07:19, 14 May 2008 (EDT)
/agree. the monster dying before you finish your spike is wonderful for you--it means that you don't spend time or energy completing the chain and can start killing another one that much sooner. but the spike is far from overkill--.--Reason.decrystallized 14:36, 14 May 2008 (EDT)
It does mean that Shadow Fang is pointless in this chain. Change it to Dark Prison to cover Assassins Promise from removal, if you need Deep Wound just change BoS for TF imo. Selket Shadowdancer 21:44, 14 May 2008 (EDT)
The point of shadow fang is that it teleports you back out--if you can't avoid hex removal, then take Dark Prison instead, but constant two-way shadow stepping = bad-ass ninja.--Reason.decrystallized 05:41, 15 May 2008 (EDT)
Capping in AB with Assassin's Promise+Shadow Fang is pretty fun, because you could hide behind an obstruction so that the Ranger's attack would miss, jump in and kill one, shadow step away, then back again and kill the next. I think Shadow Fang is still good in this build, but take Dark Prison if for some reason there's a lot hex removal in an area, because Shadow Stepping away in the middle of the chain kind of sucks. XD -Mike 07:20, 15 May 2008 (EDT)

CS

minor rune imo. Going right underneath the Breakpoint iz lulz? --84.24.206.123 14:39, 14 May 2008 (EDT)

Breakpoint for energy is 8, dunno what other breakpoint there is here. Only problem would be weakness. Dragnmn talk cont 14:47, 14 May 2008 (EDT)
Wut? Always thought it was 9... Lemme recheck. Ogod I suck.. /resign --84.24.206.123 14:49, 14 May 2008 (EDT)

votes

experienced: how on earth is a build that lays a monster on its back for 2 successive knockdowns (three if you take Dwarven Headbutt) while unloading hundreds of damage on it and then instantly recharging not useful in PvE? The whole idea of this build is to not only kill but INCAPACITATE the target--a HM monk can't get off his WoH if he's on his arse for 4 seconds. Selket: that build has no cover hex or knockdown. Additionally, the only skill they share outside of optionals is AP--entirely different chain/build. perhaps you would care to elaborate.--Reason.decrystallized 13:43, 15 May 2008 (EDT)

That build kills stuff, effectively, you can also quite easily drop the Resurrection Signet in that build for a cover hex and take Tiger Stance to help keep energy cost down and keep an IAS in the bar which this lacks. Knockdown isn't that important but you could quite easily just run a Trampling Ox chain with AP, get a KD and still kill stuff. This build has a serious flaw that can be manipulated by AI that you still haven't addressed and has no guarantee of inflicting Deep Wound. Hex removal will ensure you're teleported back to where you shadowstepped from. Selket Shadowdancer 06:53, 16 May 2008 (EDT)
I don't think this is a 2-2-2 build, all builds that rely on hexes to work are stopped by hex removal. I'll look at the votes again once a consensus has been reached as to what the bar should be. --User:IbreaktoiletsTab Moo 07:07, 16 May 2008 (EDT)
If Hex Removal is common, take Dark Prison, or another build. You have to prepare yourself for certain areas of PvE. -Mike 07:09, 16 May 2008 (EDT)
What Mike said. I'd probably run Dark Prison in the main bar and take Twisting Fangs over Blades. --User:IbreaktoiletsTab Moo 07:21, 16 May 2008 (EDT)
Dark Prison should be in the main bar with Twisting Fangs imo, as I said the build as it stands is flawed because if Shadow Fang is removed you're left with APs long recharge and running back to the target to finish him off. Also there's not really any reason to run this over MS/DB, you can easily run YMLAD and Trampling on a MS/DB bar. Selket Shadowdancer 07:24, 16 May 2008 (EDT)
/agree with Mike. Twisting gets heavy on energy, imo--I personally like BoS->Impale for most places. yes I know that those together cost the same energy, but you don't have to have it all upfront, you gain two energy from zealous dags with the dual that can be used towards impale, and often BoS will kill without having to use Impale at all. as for ms/db, well, ms/db is awesome, no disputing that. but just because we have one awesome thing doesn't mean that something else couldn't work/be fun, too.--Reason.decrystallized 11:21, 16 May 2008 (EDT)
I'd rather keep Shadow Fang, as that Deep Wound might be able to finish off your target if you can't, and jumping in and out is sexy. Maybe you should just add a Variant Build with Dark Prison and Twisting Fangs for areas with too much hex removal. Just get 13 in Critical Strikes, and you should be okay with that Variant. -Mike 16:36, 16 May 2008 (EDT)
The Deep Wound happens right when YMLAD! recharges, too, so you get an extra packet of (ranged) armor-ignoring damage on top of it--which has made the kill for me many, many times.--Reason.decrystallized 17:03, 16 May 2008 (EDT)
You'd just have to be careful about using "YMLaD!" again to finish off your target because that 10 energy cost will add up, but it is a good last resort to finish off your target, and regain your energy from AP. -Mike 17:14, 16 May 2008 (EDT)

NM Optional Slot

If you ever use a build like this with heroes and henchmen you will find your enemies have a tendency to die before you even finish your chain (in Normal Mode). As such, I recommend bringing along Air of Superiority instead of a "finisher" in case the unthinkable should happen with your hexes. Air of Superiority offers a chance for instant recharges. Just something to consider.

Spiking in PvE

Useful amirite?

In some cases, Mr. Anonymous, it is. Corpse talk 03:19, 26 May 2008 (EDT)
Not very useful, but this is constantly ready for another spike and then another and then another, so...78.2.4.47 13:27, 26 May 2008 (EDT)
Spiking like this is fine IMO! --Super Igor File:Igor Ninjask.png *ninja!!* 18:32, 29 May 2008 (EDT)
Nice chain. Really takes everything about YMLaD into account. But I have one problem: Assassin's Promise. Is it used for the recharge? Because you have a lot of energy IMO... Offering of Spirit Benjammn311 11:09, 2 June 2008 (EDT)
Recharge, yes. Allows you to constantly switch target. Godbox GodlyCompanion-cube 11:13, 2 June 2008 (EDT)

Gotta love the "Hit-and-Run" tactics. Destruction Sig2Lord of Mudkips 07:35, 3 June 2008 (EDT)

yeah--reading the article linked to on user:The Gates Assassin's page about playing a sin was a lot of the inspiration for the build.--Reason.decrystallized 08:32, 3 June 2008 (EDT)
Hit->Run->Hit->Run->Hit->Run... until everyone's dead. XD -Mike 15:36, 3 June 2008 (EDT)


Res

where is it--Bim sigBim (talk|contribs) 15:06, 12 June 2008 (EDT)

ups theres an optional slot. Ojamo 15:35, 12 June 2008 (EDT)
Oh and lrn2read the notes section. Ojamo 15:36, 12 June 2008 (EDT)
Sometimes you have to point out the obvious to those who are blind.--Relyk Purifying Veil SigRELYK ʞlɐʇ ʎɯ 22:05, 12 June 2008 (EDT)

Assassins in General PvE

Useless amirite?

Try MS/DB; it's one of the strongest DPS builds out there, and this should be able to match that, but with a PvP-like chain (that's still dependable). -Mike 07:04, 13 June 2008 (EDT)
No, you are not right. And neither is your basic spelling.--71.67.243.230 13:40, 13 June 2008 (EDT)
If you want DPS on an assassin's promise build--->[1]Note the build is NOT an assassin build, thus stressing the fact that assassins suck in general pve
lrn2sign. also, stop trolling.--Reason.decrystallized 14:47, 13 June 2008 (EDT)
Armor is baed in HM, and so are most Elementalists because of it. -Mike 16:03, 13 June 2008 (EDT)
Uhhh no? That doesn't even make sense--none of it does. I would elaborate but I'd be "trolling"--68.116.156.71 00:57, 15 June 2008 (EDT)
you said that assassins are useless in pve. then you said "none of this makes sense" to the comment "try MS/DB". that's either a troll or an epic fail.--Reason.decrystallized 01:12, 15 June 2008 (EDT)
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