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Changing out Trampling Ox/Falling Lotus/Twisting Fangs for Critical Strike/Impale/Critical Defenses means that you are losing "spike" damage, but the pressure is pretty much the same...greater, in fact, when you consider that Critical Defenses lets you avoid interrupts and actually stay alive. Burning Arrow Rangers get especially pissed off when I solo them. [[User:Zuranthium|Zuranthium]] 23:35, March 5, 2010 (UTC)
 
Changing out Trampling Ox/Falling Lotus/Twisting Fangs for Critical Strike/Impale/Critical Defenses means that you are losing "spike" damage, but the pressure is pretty much the same...greater, in fact, when you consider that Critical Defenses lets you avoid interrupts and actually stay alive. Burning Arrow Rangers get especially pissed off when I solo them. [[User:Zuranthium|Zuranthium]] 23:35, March 5, 2010 (UTC)
:I love you Zurry, but sometimes you are some weird shit. --''[[User talk:Chaos|<font color="black">Chaos?]]</font>'' -- 00:03, March 6, 2010 (UTC)
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:I love you Zurry, but sometimes you are some weird shit. Not bad, just weird. --''[[User talk:Chaos|<font color="black">Chaos?]]</font>'' -- 00:03, March 6, 2010 (UTC)

Revision as of 00:03, 6 March 2010

theres soooo many A/W seeper sin build pages...they need to be merged. The Verata Invert Wojo (Brb House on Fire!) 08:10, February 26, 2010 (UTC)

There's like 3 and they're all completely different. Zyke-Sig 08:19, February 26, 2010 (UTC)
Jungle over Fox and it's perfect. Spaggage talk 17:39, February 26, 2010 (UTC)
Oh look it's just the Shadow Prison build all over again, was using this right after update works quite well. --Bio. 23:21, February 26, 2010 (UTC) woops wasnt logged in
fox fangs is better since you can spam imo, or just leave it optional--Relyk talk 23:24, February 26, 2010 (UTC)
Jungle Strike is bugged so it only affects adjacent targets but not the target itself. Also, Fox Fangs is still more pressure. --Chaos? -- 00:21, February 27, 2010 (UTC)

Deadly Haste as another optional for Res in AB/CM for those who don't care for IMS in those arenas? Makes it maintainable on one or easy to spread it around. KazeSmilie v2 Pikmin Yellow 02:36, February 27, 2010 (UTC)

AB/CM you'd use Dash.--Ikimono "...And my axe!"Monk-Paragon-icon 03:15, February 27, 2010 (UTC)

Wait, why Fox over Jungle Strike? Karate KJ for sig Jesus 03:19, 27 February 2010

"Jungle Strike is bugged so it only affects adjacent targets but not the target itself. Also, Fox Fangs is still more pressure." --Chaos? -- 10:27, February 27, 2010 (UTC)

What about somehow getting an extra point in CS to bump Seeping's duration up that extra second? And I mainly asked about the D.Haste because my friends and I don't really enjoy IMS in Fort Aspenwood unless we can't think of anything better, and D.Haste just makes this so spammably fun. KazeSmilie v2 Pikmin Yellow 03:37, February 27, 2010 (UTC)

small problem in RA : it gets spiked down quite easily without a monk, maybe include some self heal there?-still,where should it go then... Da User:Deadfalk/Deadfalk 17:03, March 1, 2010 (UTC)

I pefer this
Seeping Wound Jagged Strike Fox Fangs Horns of the Ox Falling Spider Nine Tail Strike Shadow Refuge Res Signet
MOAR SPAM & Pressure!!!!!!(in RA of course)--Ultima Flames 01:17, March 5, 2010 (UTC)

Rigor Mortis

Is better than Flurry. Certainly for RA at least. Being able to kill through Bonetti's and such is important. Zuranthium 04:45, March 2, 2010 (UTC)

Tbh, IAS on these spikers is really not that important, seeing as you get to your important dual attack in about a second. --Frosty Frostcharge 11:43, March 2, 2010 (UTC)

So many builds were trashed for that to be said. Suggestions for more secondary utility skills? --Chaos? -- 11:48, March 2, 2010 (UTC)
I think the best options are IMS's (so rush, dash, spirint maybe), or defensive skills like Bonetti's. Rigor is strong in RA ofc. --Frosty Frostcharge 11:49, March 2, 2010 (UTC)
I'm not sure if taking Flurry off the build is a prudent change; there is a reason why most sin spike builds encompass an IAS. It should be suggested along with Bonetti's Defense and Rigor Mortis --Deadly Sophie 10:20, March 3, 2010 (UTC)
It'd only matter in HA/GvG. Anywhere else you have KD'd your target before it can act, because you get to your dual very fast. --Chaos? -- 12:33, March 3, 2010 (UTC)
Bonetti's is much better in GvG, it allows you to split and means you don't get linebacked so much. --Frosty Frostcharge 13:33, March 3, 2010 (UTC)
c, I wasn't really saying you should bring Flurry, but that IAS would only make a change in those environments.--Chaos? -- 14:47, March 3, 2010 (UTC)

And then i realised , that if i ever wanted to play PvP again, i would go to the balthazar temple and fight the.. DR OCTAGONUPUS BLARGHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!

PvE is honourable. --Chaos? -- 20:14, March 4, 2010 (UTC)

Hmm

"I'm not sure if taking Flurry off the build is a prudent change; there is a reason why most sin spike builds encompass an IAS." - This honestly is more of a pressure build than a spike build. Which is why we should probably only have 1 Seeping Wound page in the first place. You can vary the build so that it is either more spikey or more pressure, but in the end Seeping Wound is not a "spike" elite. I don't find Flurry to be worth bringing. It costs way too much energy and other skills are more useful. This is what I run in RA: <pvxbig> [build prof=a/n crit=12+1 dagger=11+1+1 deadly=6 curses=2][seeping wound][black mantis thrust][fox fangs][critical strike][impale][rigor mortis][critical defenses][resurrection signet][/build] </pvxbig> Changing out Trampling Ox/Falling Lotus/Twisting Fangs for Critical Strike/Impale/Critical Defenses means that you are losing "spike" damage, but the pressure is pretty much the same...greater, in fact, when you consider that Critical Defenses lets you avoid interrupts and actually stay alive. Burning Arrow Rangers get especially pissed off when I solo them. Zuranthium 23:35, March 5, 2010 (UTC)

I love you Zurry, but sometimes you are some weird shit. Not bad, just weird. --Chaos? -- 00:03, March 6, 2010 (UTC)