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:If its viable, it definately does not belong in great, vote wipe imo. --[[User:Steamy Igloo|<font color="black">Steamy</font>]]..[[User Talk:Steamy Igloo|<font color="gold">x</font>]] 23:14, May 21, 2010 (UTC)
 
:If its viable, it definately does not belong in great, vote wipe imo. --[[User:Steamy Igloo|<font color="black">Steamy</font>]]..[[User Talk:Steamy Igloo|<font color="gold">x</font>]] 23:14, May 21, 2010 (UTC)
 
::Not gonna see play anymore, the pressure at stand is cut way down and it's gonna be much hard to tele into base and pick off a knight now--[[User:TahiriVeila|TahiriVeila]] 00:50, May 22, 2010 (UTC)
 
::Not gonna see play anymore, the pressure at stand is cut way down and it's gonna be much hard to tele into base and pick off a knight now--[[User:TahiriVeila|TahiriVeila]] 00:50, May 22, 2010 (UTC)
  +
:::its done for. 15 energy to start off a chain is hefty. especially if you're fighting at stand and are trying to keep it up as often as possible --<small>[[User:Angelus...|<font color="DarkBlue">'''Ang'''</font>]][[User talk:Angelus...|<font color="DarkBlue">'''el'''</font>]][[Special:Contributions/Angelus...|<font color="DarkBlue">'''us''' </font>]]</small> 00:56, May 22, 2010 (UTC)

Revision as of 00:56, 22 May 2010

theres soooo many A/W seeper sin build pages...they need to be merged. The Verata Invert Wojo (Brb House on Fire!) 08:10, February 26, 2010 (UTC)

There's like 3 and they're all completely different. Zyke-Sig 08:19, February 26, 2010 (UTC)
Jungle over Fox and it's perfect. Spaggage talk 17:39, February 26, 2010 (UTC)
Oh look it's just the Shadow Prison build all over again, was using this right after update works quite well. --Bio. 23:21, February 26, 2010 (UTC) woops wasnt logged in
fox fangs is better since you can spam imo, or just leave it optional--Relyk talk 23:24, February 26, 2010 (UTC)
Jungle Strike is bugged so it only affects adjacent targets but not the target itself. Also, Fox Fangs is still more pressure. --Chaos? -- 00:21, February 27, 2010 (UTC)

Deadly Haste as another optional for Res in AB/CM for those who don't care for IMS in those arenas? Makes it maintainable on one or easy to spread it around. KazeSmilie v2 Pikmin Yellow 02:36, February 27, 2010 (UTC)

AB/CM you'd use Dash.--Ikimono "...And my axe!"Monk-Paragon-icon 03:15, February 27, 2010 (UTC)

Wait, why Fox over Jungle Strike? Karate KJ for sig Jesus 03:19, 27 February 2010

"Jungle Strike is bugged so it only affects adjacent targets but not the target itself. Also, Fox Fangs is still more pressure." --Chaos? -- 10:27, February 27, 2010 (UTC)

What about somehow getting an extra point in CS to bump Seeping's duration up that extra second? And I mainly asked about the D.Haste because my friends and I don't really enjoy IMS in Fort Aspenwood unless we can't think of anything better, and D.Haste just makes this so spammably fun. KazeSmilie v2 Pikmin Yellow 03:37, February 27, 2010 (UTC)

small problem in RA : it gets spiked down quite easily without a monk, maybe include some self heal there?-still,where should it go then... Da User:Deadfalk/Deadfalk 17:03, March 1, 2010 (UTC)

I pefer this
Seeping Wound Jagged Strike Fox Fangs Horns of the Ox Falling Spider Nine Tail Strike Shadow Refuge Res Signet
MOAR SPAM & Pressure!!!!!!(in RA of course)--Ultima Flames 01:17, March 5, 2010 (UTC)
For CM
Seeping Wound Black Spider Strike Critical Strike Jagged Strike Fox Fangs Blades of Steel Dash Brutal Weapon

Oodles of damage (Like 550-650 in about 5 seconds) It's Fun. 72.199.119.247 03:32, April 28, 2010 (UTC)

Rigor Mortis

Is better than Flurry. Certainly for RA at least. Being able to kill through Bonetti's and such is important. Zuranthium 04:45, March 2, 2010 (UTC)

Tbh, IAS on these spikers is really not that important, seeing as you get to your important dual attack in about a second. --Frosty Frostcharge 11:43, March 2, 2010 (UTC)

So many builds were trashed for that to be said. Suggestions for more secondary utility skills? --Chaos? -- 11:48, March 2, 2010 (UTC)
I think the best options are IMS's (so rush, dash, spirint maybe), or defensive skills like Bonetti's. Rigor is strong in RA ofc. --Frosty Frostcharge 11:49, March 2, 2010 (UTC)
I'm not sure if taking Flurry off the build is a prudent change; there is a reason why most sin spike builds encompass an IAS. It should be suggested along with Bonetti's Defense and Rigor Mortis --Deadly Sophie 10:20, March 3, 2010 (UTC)
It'd only matter in HA/GvG. Anywhere else you have KD'd your target before it can act, because you get to your dual very fast. --Chaos? -- 12:33, March 3, 2010 (UTC)
Bonetti's is much better in GvG, it allows you to split and means you don't get linebacked so much. --Frosty Frostcharge 13:33, March 3, 2010 (UTC)
c, I wasn't really saying you should bring Flurry, but that IAS would only make a change in those environments.--Chaos? -- 14:47, March 3, 2010 (UTC)

And then i realised , that if i ever wanted to play PvP again, i would go to the balthazar temple and fight the.. DR OCTAGONUPUS BLARGHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!

PvE is honourable. --Chaos? -- 20:14, March 4, 2010 (UTC)

Hmm

"I'm not sure if taking Flurry off the build is a prudent change; there is a reason why most sin spike builds encompass an IAS." - This honestly is more of a pressure build than a spike build. Which is why we should probably only have 1 Seeping Wound page in the first place. You can vary the build so that it is either more spikey or more pressure, but in the end Seeping Wound is not a "spike" elite. I don't find Flurry to be worth bringing. It costs way too much energy and other skills are more useful. This is what I run in RA: <pvxbig> [build prof=a/n crit=12+1 dagger=11+1+1 deadly=6 curses=2][seeping wound][black mantis thrust][fox fangs][critical strike][impale][rigor mortis][critical defenses][resurrection signet][/build] </pvxbig> Changing out Trampling Ox/Falling Lotus/Twisting Fangs for Critical Strike/Impale/Critical Defenses means that you are losing "spike" damage, but the pressure is pretty much the same...greater, in fact, when you consider that Critical Defenses lets you avoid interrupts and actually stay alive. Burning Arrow Rangers get especially pissed off when I solo them. Zuranthium 23:35, March 5, 2010 (UTC)

I love you Zurry, but sometimes you are some weird shit. Not bad, just weird. --Chaos? -- 00:03, March 6, 2010 (UTC)
Weird wins! This is the best RA Seeping Wound build, I promise! =) Zuranthium 03:26, March 6, 2010 (UTC)
You can also alternatively take Twisting Fangs over Impale and bump Crit Strikes up to 14. I'm not sure which I like more yet. Impale is easier on your energy because you don't have to use the Lead + Offhand beforehand. Zuranthium 19:44, March 29, 2010 (UTC)
Do you not have to use a Lead, Offhand and a Dual Attack :? (Must follow a Dual Attack). --Frosty Frostcharge 20:09, March 29, 2010 (UTC)
Impale can be used immediately after using critical strike, whereas twisting fangs requires you to do a second combo with twisting fangs instead of critical strike. Necromas 04:11, April 28, 2010 (UTC)

SW Breakpoint

The breakpoint for seeping wound from 6->7 seconds is at 14 critical strikes, why not switch around the runes? 72.199.119.247 16:13, April 25, 2010 (UTC)

If you feel that it benefits you most, just bring a major rune.--72.189.80.199 05:18, April 28, 2010 (UTC)
Just felt like pointing that out, I mean, an extra 24 damage and extra second of snare can be handy (when you aren't using deadly haste) right? 72.199.119.247 06:06, April 28, 2010 (UTC)
The extra dagger mastery is actually better, they say. --Chaos? -- 11:08, April 28, 2010 (UTC)
It's not. I'm taking the liberty of changing it. --Lemming 09:56, May 10, 2010 (UTC)

Wild Strike

Sometimes used for splitting in gvg (particularly when multiple SW sins being used to split), worthy of variant? --Steamy..x 14:40, April 30, 2010 (UTC)

gg SW

nerfed next update. --Amor Accelerated Growth 11:22, May 10, 2010 (UTC)

fucking better be.--72.189.80.199 11:40, May 10, 2010 (UTC)

and

its gone 68.93.109.105 22:30, May 21, 2010 (UTC)

Viability

Ok so now it costs 10 more energy and snare for a bit less. I still think it is viable enough to be used however since the damage is the same and with some radiants/+5 energy daggers you can still easily pull the chain off. --Frosty Frostcharge 23:10, May 21, 2010 (UTC)

If its viable, it definately does not belong in great, vote wipe imo. --Steamy..x 23:14, May 21, 2010 (UTC)
Not gonna see play anymore, the pressure at stand is cut way down and it's gonna be much hard to tele into base and pick off a knight now--TahiriVeila 00:50, May 22, 2010 (UTC)
its done for. 15 energy to start off a chain is hefty. especially if you're fighting at stand and are trying to keep it up as often as possible --Angelus 00:56, May 22, 2010 (UTC)