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I have added the bare bones outline of the build and usage notes. If I have time I will flesh it out a bit later today. If someone else wishes to do that, you are more than welcome to. Kelvin Greyheart 13:09, 19 January 2008 (EST)

OK. I have a rudimentary multipurpose usage section up. Is this ready to move into testing? If I don't have any answer within about 36 hours I will go ahead and bump it into testing. It can always be moved back after all. Kelvin Greyheart 23:42, 19 January 2008 (EST)
Well please, we already have one of these Build:D/A Dark Silence Runner--Goldenstar 23:56, 19 January 2008 (EST)
That's what I am asking. Is it different enough to warrant another page? The usage is a bit different, and whereas the other build focuses on stances for running buffs and only has signet of mystic speed as an optional skill for 3 running skills, the sig is this builds sole run bonus. Personally I think this one is a bit better, but I can see why someone would want to use the dark silence one. It doesn't require enchantment juggling as much, although with the nerf/buff to chilblains that isn't as much of an issue as it once was. From a standpoint of which can take more hits before going down, the silence one may use dark escape as an effective anti spike, but this build has more continuous durability due to the permanent conviction. Also, this build isn't effected by stance removal which makes running through Mursaat easier, not that it is that difficult with anything other than an uninfused level 10. *shrug* IDK. The build works, and at the very least should be incorporated as a variant of the other. My 2 cents says give it its own page since the compression of the run buffs opens up several variants allowing a Dervish to run a few things the dark silence concept can't really do with a high rate of success for your average runner, even when modified. Things like running through Icedome for grotto runs. If the community decides to reject this, that is its decision. Kelvin Greyheart 00:21, 20 January 2008 (EST)
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