seen this in HA, its pretty pwnage Skakid9090 05:33, 2 August 2007 (CEST)

Aye, especially with them fancy Smiters using all those melee-boosting damage skills. Hit hundreds on me all the time in HA (Spirit Bond FTW). —ǥȓɩηɔɧ/〛 05:43, 2 August 2007 (CEST)
I hope i dont have to change the name cuz of the d/mo wounding spiker, imo this has more damage and is pretty standard as far as wounding/reapers spikers go.—Cheese Slaya's Sig.jpg Cheese Slaya (Talk) 05:45, 2 August 2007 (CEST)
Not sure if i should put the gvg tag on it, my guild uses it occasionally, and combines really well with all of the rt/mo's with splinter/warmongers and strength of honor running around. ill leave it as is for now, unless someone wants the gvg tag on it.—Cheese Slaya's Sig.jpg Cheese Slaya (Talk) 05:51, 2 August 2007 (CEST)

People need to check already existing builds - Build:D/E Conjured Wounder. Funny how your builds get all the feedback, Cheese... Tycn 11:09, 2 August 2007 (CEST)

Yeah, when I was in with Grinch these guys were hitting 100+ on a normal attack every hit... Smite ftw...Rawrawr Dinosaur 14:39, 2 August 2007 (CEST)

I still reckon my version's better. SDH seems to be more common, but FDH is much less energy intensive. And you could run Shock anyway if you wanted. Tycn 15:46, 2 August 2007 (CEST)

And Auron was laughing at me so long ago, for running Conjure Reaper's >.<. I still like this build very much ;). Readem (talk*pvxcontribs) 22:09, 10 August 2007 (CEST)

omg this build really sucks... i've tested in RA, TA and it would probly have same effect in HA etc... no self heal and if u don't have a reliable monk, u might be able to get in afew good spikes but ur basically down before the monk can heal u --Stenzi 17:59, 15 September 2007 (CEST)

Which was one instance by the sound of it. I'd add Chilling Victory in Optional, always a good way to get damage down.-- 04:53, 8 November 2007 (CET)

Any good in PvE

It seems like Chilling Victory would be a good addition.

A couple of days ago this build was in Great PvE section, can anybody tell me is it not any good in PvE anymore? p.s i hope this isnt spam sorry if it is Battle Monkey 07:06, 12 August 2007 (CEST)

No need to be sorry for asking a question. The build is a bit fragile to be used in PvE since it has no self healing. The preceding awesome-sauce comment was added by Skakid9090. 07:02, 12 August 2007 (CEST)
oh alright thats a lot of help, thanks Battle Monkey 07:06, 12 August 2007 (CEST)


User:Sky, could you please elaborate your vote, so that it includes a reason? --Edru viransu//QQ about me 07:02, 18 August 2007 (CEST)

Water variant?

Conjure frost + armor or mist : ok or it sucks? --KXI 13:37, 26 August 2007 (CEST)

Flame + FDH is more viable, but since dervs are often paired with a smiter it's unnecessary. Tycn 13:44, 26 August 2007 (CEST)


I experimented with this build and u should have enough attribute points left over to make your Earth Prayers up to 8. Put in Mystic Regeneration in place of ressurection signet and add Faithful Intervention, allowing you to heal.

You don't wanna replace res signet unless your team is okay with it or you play in ab. I ran this with great results in ra (2 glad points in 2 runs).

Earth 8 Scythe 12 + 1 + 1 Mysticism 8 + 1 Fire magic 8

1. Wounding strike 2. Mystic sweep 3. Zealous sweep 4. Flame djinn haste 5. Conjure flame 6. Vital boon 7. Mystic regeneration 8. Res signet-- 18:36, 10 September 2007 (CEST)

It wouldn't be a good idea to switch out Heart of Fury, it's vital to the build (you hit for roughly 33% more dmg). I myself use the FDH + Con Flame Version, and have Faithful Intervention in the optional slot. Additionally, I swapped out one of the spam attacks, the Eremite (though you could swap out the other as well, it's a matter of personal preference), for Victorious Sweep, which has almost the same dmg output as a maxed Eremited (which would be +30, Vic Sweep has +29 at ScythMa 14), the same spammability, and the same energy cost, but provides additonal Health support. 12:22, 27 October 2007 (CEST)

I must agree with the above, I believe Victorious Sweep is a better choice over Eremite. As stated you can have a Vic Sweep with a consistent +29 @ 14 Scyth compared to a "possible" +30 on Eremit, but often you will be operating with just a +10 or +20 eremit. Vic Sweep is the clear choice here.

no, this is a spike build. Activation time is key. - Rawrawr 14:14, 5 January 2008 (EST)

EOTN skill

I remember seeing a build with Shell Shock- since this build already invests in air magic (at least, the main bar does), could this be a potential good idea? It might give this a little more power versus non-casters, but I'm not sure if it would be worth it. Any thoughts? --Kalas Silvern 09:40, 11 October 2007 (CEST)

no, shell shock on anything except a coordinated team spike is baed.—Cheese Slaya's Sig.jpg Cheese Slaya (Talk) 00:40, 12 October 2007 (CEST)
tbh, this is pretty much only used on coordinated spike teams. But shell shock is better on a midliner. Tycn 01:40, 12 October 2007 (CEST)
D/E Wounding Cracker uses Shell Shock, suppose that was the build you were talking 'bout. User Godliest Icon ritualist.jpg GΩdlﺄεﻯt -_- 16:42, 26 December 2007 (EST)


Add Victorious Sweep as something for the optional slot? Selfheal @ the end of your spike, when the other skills recharge. Not my normal IP. 08:19, 18 January 2008 (EST)


Pious Assault is way better now... --User:Frvwfr2 frvwfr2 (T/C/Sysop) 22:05, 24 January 2008 (EST)

It's mutually exclusive with Heart of Fury and has a much longer recharge. -Shen 22:07, 24 January 2008 (EST)
I agree. Wounding strike may appaear a bit weak, but with half the energy cost and 1/4th the recharge we're talking about alot more spammability here. Plus as shen said, theres the enchantment removal aspect of pious which isnt always desireable.Bob fregman 22:21, 24 January 2008 (EST)
And that said, I don't think the two will ever be comparable. However, I'd like to see a decent build incorporating Pious Assault and an appropriate elite. -Shen 22:32, 24 January 2008 (EST)

Good point, agree. --User:Frvwfr2 frvwfr2 (T/C/Sysop) 22:33, 24 January 2008 (EST)

A/D's with shadowstep own alot more. Alot. - Unexist sig.jpgUnexist 13:22, 5 February 2008 (EST)

two builds based on different princips and you still think you can compere them ? 16:16, 1 March 2008 (EST)


Build pwns even more now with bleeding.--Relyk 21:47, 6 March 2008 (EST)

Mmhmm Hikari 01:16, 7 March 2008 (EST)

hehe that guy got hit with a scythe01:24, 7 March 2008 (EST)himynameisbobbyjoe 01:24, 7 March 2008 (EST)

Does anyone know if the Bleeding covers the DW? If ir does this build is certainly going into AB with me!

Just saw on guild wiki Notes

   * Bleeding is applied after the Deep Wound. 

This is awesome bleeding and a cover for DW, god that is insanity! Frosty 07:44, 7 March 2008 (EST)

Pure craziness. Godbox GodlyCompanion-cube.jpg 10:44, 7 March 2008 (EST)
They need to reverse this back, i ofc like how this is now, but they'll nerf it forsure, with like 10 recharge lol >.< Close Impact 14:13, 7 March 2008 (EST)
I see crazy nerf incoming, time to spike a bit before that happens though. Godbox GodlyCompanion-cube.jpg 14:18, 7 March 2008 (EST)
I added the bleeding cover thing on wiki =) Justing6 00:54, 9 March 2008 (EST)

dont you need enegi instead of health?, anyway i go with enei runes instead of health...

You don't really need energy runes, but I run 30 energy anyway. Its all preference. Gogey 11:37, 15 April 2008 (EDT)


i run this in Ra, to include selfheals and investing in water so you dont get burned. what do you think? <pvxbig> [build prof=D/E wat=10 scy=11+1+1 earthp=8+1 mys=6][Wounding Strike][Mystic Sweep][Twin Moon Sweep][Vital Boon][Mystic Regeneration][Conjure Frost][Frigid Armor][Resurrection Signet][/build] </pvxbig> Icewind 16:04, 26 April 2008 (EDT)

variant 2

i also run this in RA, it is much different than the posted D/E build but i think it's also much more effective. <pvxbig> [build prof=D/E fir=5 scy=10 earthprayers=10 mys=10+2+1][Wounding STrike][Mystic Sweep][Mark Of Rodgort][Glyph Of Lesser Energy][Mystic Regeneration][Vital Boon][Heart Of Fury][Signet Of Pious Light][/build] </pvxbig>

if this build is used at its full capabilities it is able to cause -10 health degen(20 health loss/second) and deep wound constantly. combine that with the 33% attack speed buff and the possible +30 dmg from mystic sweep and this build owns most in seconds GoLE is obviously for energy management

(this will only work with a fire scythe, i recomend fiery scythe of enchanting)


The variant builds posted there miss the point. No IMS is bad. The top variant doesn't even have Heart of Fury, which is bad. They are both taxing on energy, although the bottom one does a slightly better job with GoLE. In the end, this build is meant to apply pressure followed up with a quick recharging spike. Taking a bunch of healing skills and mark of rodgort really is just going to slow you down, which defeats the true strength of this build. This build shines because of its 4s recharge deepwound/mystic/eremites spike, allowing you to very quickly switch targets and deliver a spike wherever it'll do the most damage at any given time. If you have no IMS, and you're taking time and energy to set up all your extra enchantments and mark of rodgort, your target is just going to kite a mile away from you before you've even ready to attack. Zephyr Cloud Zeph sig.jpg 15:44, 30 April 2008 (EDT)

The attributes

are screwed up. 11, 8, 10, 10. what is the correct spread?--Reason.decrystallized 12:24, 3 May 2008 (EDT)

Rending Aura

?????????????????????????????? Didi 17:43, 3 May 2008 (EDT)

To strip powerful conjures? Don't ask me. you just lost the gameMightymouse.gifmoush 00:28, 4 May 2008 (EDT)
With this build becoming the meta, stripping Faithful Intervention is not that bad. Considering scythe hit multiple targets, it's not hard to provoke a hit on you. --Voidvector 03:17, 7 June 2008 (EDT)

Build Page

Not to be a bug, but when will the page be edited to match the build that is currently posted? It talks about the old Mystic/Eremites spam, but those are long gone from the build thats up now.YellowPikmin.gifKaze 18:06, 5 May 2008 (EDT)

I'm also confused. Anyone know why Mystic/Eremites fell out of favor? If it was the update, reverted? Sorry for sounding like an idiot, but I'm curious. --Kalas Silvern 19:48, 5 May 2008 (EDT)
Idk, i reverted it to this version... Skakid changed it it appears. ~~     Frvwfr2     talk    contribs    admin   19:56, 5 May 2008 (EDT)

Nothing wrong with this version [I actually like it better. Hit for 256 with a single Wounding Strike on a squishy.] Just wanting to see the usage tips for the build thats actually posted. YellowPikmin.gifKaze 17:55, 6 May 2008 (EDT)

wounding/mystic/eremetis was better.--Rebirth Infidel.jpg aesthetic
I feel the same way as aesthetic. There was absolutely nothing wrong with mystic/eremites and it worked amazingly well. Anyone else object to a revert? This could remain as a major variant I guess. Gogey 14:31, 11 May 2008 (EDT)
Wounding Strike Mystic Sweep Chilling Victory Conjure Lightning Signet of Mystic Speed Heart of Fury Faithful Intervention Resurrection Signet

Being run by [mkay]. Lord of all tyria 14:46, 11 May 2008 (EDT)

i think wearying/chilling is better for big spikes, wounding/mystic/eremetis is better for spike+pressure.--Rebirth Infidel.jpg aesthetic

If reverted I think Mystic Speed should stay in the build, much better then an enchant for a run skill. Also mkay uses Rending Aura in there setups. ( 23:37, 16 May 2008 (EDT))

The build

Is getting used and abused, with changes to skills/attributes etc, everytime I check back it's different. I think we need a set in stone build here. Frost eeeeeeeeeeeeeeee! 02:06, 17 May 2008 (EDT) As is at this poing is fine, its a lot stronger then using Enermites. (Mr Pink57 16:24, 17 May 2008 (EDT))

put in attackers insight instead of faithful intervantion for HA so that you can spam attacks a lot more easilyFroggy<=('.'<=)

Faithful intervention is meta so...--Relyk Purifying Veil Sig.jpgRELYK (Talk | Edits) 02:44, 2 June 2008 (EDT)


hi, just wondering what u dervishes use for e-management? its not just for this build, but most derv builds i use seem to run out of energy quite fast, even with the use of Zealous Renewal... The preceding unsigned comment was added by Bed416 (contribs) .

Zealous Renewal is generally bad because it only gives energy when it ends, which might not be when you wanted it, costs 10 to start with and if you have a time then you cannot attack/hit with attacks, it can even lose you energy. Attacker's Insight is usually a better e-management option, which is in varients. Anyway, they get some energy from enchantments ending on them because of mysticism. Rupert=Hawt Rupert bear sig.jpg07:29{GMT}8-06-MMVIII

AB variant

i used this one in AB,with some changes,and it PWNS!!!!! <pvxbig> [build prof=Dervish/Elementalist mys=8 wind=8+2 fire=7 scy=12+1+1][Wounding Strike][Mystic Sweep][Chilling Victory][Radiant Scythe][Signet of Mystic Speed][Conjure Flame][Faithful Intervention][Watchful Intervention][/build] </pvxbig>

No increased atack speed? Radiant scythe? --Tiger 11:27, 8 June 2008 (EDT)
wut Radiant scythe is only good if you're able to have energy--Rella 15:50, 22 June 2008 (EDT)


This really needs a new name, i mean come on wounding strike.....lameXx Gerard xXSkull.gif 23:57, 8 June 2008 (EDT)

Like? Wounding Strike is the most important skill on the bar and it gives a good expectation of what the build's going to be. --71.229 00:01, 9 June 2008 (EDT)
It could be an Assassin using Seeping Wound, Golden Fox Strike, Wild Strike, and Critical Strike, or a Paragon using "It's just a flesh wound." and some other skills that end with Strike. >.> Honestly, when it comes to naming, it should include something about the Elite or the usage, which "Wounding Strike" seems appropriate. -Mike 07:14, 9 June 2008 (EDT)
But it's a D/E so it can't be an assassin or a paragon. Also, 90% of the time you're just pounding the wounding strike key so there's really no better name for it than this. - PANIC! Panic sig4.png sexiness! 07:18, 9 June 2008 (EDT)
I have a suggestion. Build:D/E Fucking Piece of Euro Trash. --User:IbreaktoiletsTab Moo 07:26, 9 June 2008 (EDT)
Wounding Striker. Godbox GodlyCompanion-cube.jpg 07:27, 9 June 2008 (EDT)
D/E Because It's A Game Mechanic I Won't Get Banned For Exploiting It imo. --71.229 07:30, 9 June 2008 (EDT)
D/E Let's Manipulate Isaiah - PANIC! Panic sig4.png sexiness! 07:31, 9 June 2008 (EDT)
D/E LOL IM HITTIN U WIF MA SCYTHE --User:IbreaktoiletsTab Moo 07:34, 9 June 2008 (EDT)
D/E Run This Or Be Rolled By This In Two Minutes. - PANIC! Panic sig4.png sexiness! 07:39, 9 June 2008 (EDT)

71.229 SCYTHE.PNG --71.229 07:44, 9 June 2008 (EDT)

Almost as good as [1] --User:IbreaktoiletsTab Moo 07:45, 9 June 2008 (EDT)
And on that note, I'm glad you enjoyed TAing with "Farming Imprementsu" which, it just so happens, is just short enough to be usable. Coincidence? I think not. - PANIC! Panic sig4.png sexiness! 07:56, 9 June 2008 (EDT)


Ever since i found out about htis I started using it, now in RA, 100% of the Dervs i saw used the same build.--Phail Lord Belar Epic Fail.jpg Tock A guide to this user. 00:18, 19 June 2008 (EDT)

Your fame is an inspiration to all of us. The preceding awesome-sauce comment was added by Rawr. 15:52, 22 June 2008 (EDT)
LOL @ Rawr xD Muffin 22:01, 10 July 2008 (EDT)

I'm sorry but...

Build:N/W SS Sig Spammer killed it.--Phail Lord Belar Epic Fail.jpg Tock A guide to this user. 00:30, 19 June 2008 (EDT)

not in ra^^ got 11 wins on first try with this build(first time playing a dervish, too) 19:04, 25 June 2008 (EDT)

i got 14 so, ha!-- 14:02, 30 June 2008 (EDT)


I know Orders wouldn't affect the build as is, what with the shocking scythe and all, but I feel like in organized PvP an Orders necro (or even Mesmer or Dervish) might work well with a variation on the typical wounding striker. The damage would stack nicely with Strength of Honor, which is popularly associated with this build, and would free up the secondary class for a variety of utility options on the wounding striker. Additionally, the energy gained from constantly ending enchantments would fuel the wounding striker's skills and perhaps cover the more valuable Heart of Fury. Of course, it probably wouldn't be viable if the team is only running one wounding striker. To be effective, I imagine at least two wounding strikers would be required, if not more. Another problem arises with the long casting times of the Orders spells. Mesmer? Interrupt protection? And Orders has a wide reach, so there's no need to cast it on the front lines. I admit I'm new to high end build designing, but it just seems like an interesting idea. Has this already been discussed? 19:10, 30 June 2008 (EDT)

In that case you take Prot Strike, I guess. ɟoʇuɐʌʎʞɔıɹPanic srsbsns.gif 19:13, 30 June 2008 (EDT)
We've got Build:D/N_Orders_Flagger, but this doesn't take advantage of Dark Fury (of course you could use a Warrior or Paragon secondary, but its uses are still limited.) Saccing can be risky in PvP, and a Warrior primary with some unblockable attacks (because you're already devoting one character to buffing physicals, you should probably take some anti-block) would get the most use out of orders (Sun and Moon Slash spam ftw.) ــмıкεнaшк 19:23, 30 June 2008 (EDT)
I guess Twin Moon Sweep would be the closest thing scythes have to Sun and Moon slash. A pity about the enchantment loss. The only way to hit double with Orders would be to cover it, and I can't see that being practical in most situations. 19:46, 30 June 2008 (EDT)

7/10 Nerfs

Signet Of mystic speed for Enchanted Haste, and more points into wind prayers. -Jax010 19:59, 10 July 2008 (EDT)

Only loses 3 damage off of skill, 9 off o bonus damage, leave the stats the way they are--GoldenGoldenstar.JPGStar 20:02, 10 July 2008 (EDT)
CHilling victory nerf? Pwnagemuffin 20:02, 10 July 2008 (EDT)

Still SoMS fails now. -Jax010 20:35, 10 July 2008 (EDT)

Btw whoever put this up:

{{build update|20080710|July 10th, 2008|Signet of Mystic Speed}} {{clear}}

Epicly mispelled Signet Of Mystic Speed. -Jax010 20:36, 10 July 2008 (EDT)

I don't see anything wrong. ــмıкεнaшк 20:37, 10 July 2008 (EDT)
Yeah that was me. Mystic Sweep + Signet of Mystic Speed = Signet of Mystic Sweep. ~ ĐONT*SYSOP 20:43, 10 July 2008 (EDT)
Heh, I can tell you were in a rush; 10+ pages on my watchlist were changed in just a minute or two. XD ــмıкεнaшк 20:48, 10 July 2008 (EDT)

Ok at least take one level off scythe mastery on to wind prayers. This makes Enchanted Haste maintainable and gives about 10 extra dmg to chilling. -Jax010 21:48, 10 July 2008 (EDT)

Better to have high scythe, you don't need the extra point in wind, it's fine the way it is--GoldenGoldenstar.JPGStar 21:51, 10 July 2008 (EDT)

Chilling victory at 9 deals +14 and +42 which is still much for a spike with mystic sweep. The speedboost is not near-constant any more but still good. Also nothing changed to the high auto-attack damage of this build(with SoH as an optional damage buff). Maybe we can some skills to replace stuff, but even if we don't find any meaningful changes I can't see why this would not be a Great build after the update.---- The preceding unsigned comment was added by Rimo (contribs) .

<pvxbig> [Wounding Strike][Reap Impurities][Mystic Sweep][Enchanted Haste][Attacker's Insight][Heart of Fury][Conjure Lightning][Resurrection Signet] </pvxbig>

^, best post-nerf version I could think of. --GoD Wario Sig.PNG*Wah Wah Wah!* 08:22, 16 July 2008 (EDT)

Chilling should still be main bar, you just loose some atts in it, it's still broken. Frosty No U! 08:24, 16 July 2008 (EDT)
At lower Wind Prayers, Chilling looses a lot of effectiveness. --GoD Wario Sig.PNG*Wah Wah Wah!* 08:24, 16 July 2008 (EDT)
It's still + 50 ish damage, no other scythe attack does that shit. Frosty No U! 08:27, 16 July 2008 (EDT)
Chilling can still work, but its DPS is comparable (even less, tbh) to Eremite's or Victorious Sweep. Reap Impurities is just bad, though, as it does less damage than Victorious Sweep and has double the recharge. Using a 10 energy attack skill like Reap Impurities isn't worth it, as all it does is take advantage of Attacker's Insight, which should be removed if Chilling is, and in that case, Attacker's Insight would probably be replaced by some other energy management skills like Lyssa's Assault (which only nets 1 energy), Zealous Sweep (not so great if you can't hit multiple foes) or Zealous Renewal. Twin Moon Sweep works pretty well, because is has a decent recharge, and deals double scythe and double Conjure damage, which translates into a cheap mini-spike. You have to be careful as to which enchantments you remove, though, so you might want to take Zealous Renewal, or cover with an even shorter recharge for it. It almost looks like we're returning to the premade Dervish build, but with Conjure Lightning. ~.~ ــмıкεнaшк 09:15, 16 July 2008 (EDT)
ITS STILL + 56 Damage, although Enchanted Haste maybe main bar. Frosty No U! 09:38, 16 July 2008 (EDT)
We lost 20 damage in total on Chilling, which actually is quite a bit, tbh. 56 damage every 10 seconds isn't much (6 DPS), especially when you could deal 29 every 4 seconds (7 DPS; Victorious Sweep), 27-98 every 6 seconds (>8 DPS; Twin Moon Sweep, with a decent cover enchantment) or just use Eremite's for a quick attack skill. Twin Moon Sweep, if used properly, will deal the most out of the remaining Scythe attacks, as long as you've got a good cover enchantment. ــмıкεнaшк 09:47, 16 July 2008 (EDT)
Having Chilling means biggur spikespikespike. Frosty No U! 09:48, 16 July 2008 (EDT)
Not if you get a Crit with either of your Twin Moon Sweep hits, and even if you don't, it'll be on par with Chilling. Now that I look at it though, Signet of Mystic Speed isn't even that bad because you can still maintain it 75% of the time. Heck, I'd even use Lyssa's Haste (which is also 75% of the time, and can serve as a cover for Twin Moon Sweep), because this Dervish can't spam his attack skills on recharge without killing his energy. ــмıкεнaшк 09:59, 16 July 2008 (EDT)
O rly, nice to see it was meta with energy problems. Frosty No U! 10:00, 16 July 2008 (EDT)
That's why Faithful Intervention was switched out for Attacker's Insight, and even with AI, you wouldn't be able to use Chilling on recharge because it would be held back by AI. So, it might not be that it had energy problems, but you sacrificed damage potential to maintain your own energy if you didn't have allies casting enchantments on you constantly. If you did, though, you'd be fine. ــмıкεнaшк 10:07, 16 July 2008 (EDT)
And that's why patient spirit ownz Frosty No U! 10:09, 16 July 2008 (EDT)
Dervs love Patient Spirit, Reversal of Fortune, and Orders. XD ــмıкεнaшк 10:15, 16 July 2008 (EDT)
Why not try Armor of Sanctity in place of AI and Twin Moon Sweep instead of Chilling Victory? AoS has a fast casting time, recharge of 5s (1s less than TMS), lasts 10s (giving you time before you remove it with TMS), and requires no addition of attributes to earth prayers to be effective in that purpose. TMS is the best alternative to Chilling Victory in terms of damage. KLogic


<pvxbig> [build prof=Dervish/Elementalist Scythe=12+1+1 Mysticism=8+1 wind=8+1 Waterm=7][Wounding Strike][Mystic Sweep][Lyssa's Assault][Enchanted Haste][Heart of Fury][Attacker's Insight][Conjure Frost][Resurrection Signet][/build] </pvxbig>

  • This is what i use atm.. Due to some energy problem using Attackers Insight whit Lyssas Assualt give's 11energy free + a free attack skill + dmg:P So i see that to be the best option :P Massive Image-Massive Sig.jpg 13:32, 17 July 2008 (EDT)
Except there's no AoE/extra cold damage... --Mafaraxas (talk) 14:08, 18 July 2008 (EDT)

well you can spam your skills more just think whit Conjure your attribute is a bit to mush spread, to run high Wind Prayers.. :/ Massive Image-Massive Sig.jpg 12:49, 23 July 2008 (EDT)

Using Mystic Sweep more often>Chilling Victory, tbh. ــмıкεнaшк 12:57, 23 July 2008 (EDT)
Chilling Victory does still quite ok AoE damage, so i don't get it why it's dropped by some ppl?
Community content is available under CC-BY-NC-SA 2.5 unless otherwise noted.