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:::I fail.--[[User:Shadowsin|Shadowsin]] 06:23, 28 October 2007 (CET)
 
:::I fail.--[[User:Shadowsin|Shadowsin]] 06:23, 28 October 2007 (CET)
 
::::Take mending imo. Don't forget echo btw! - [[Image:Weapon_of_Fury.jpg|20px]][[User:Unexist|<font color="Black">'''Unexist'''</font>]] 17:31, 31 October 2007 (CET)
 
::::Take mending imo. Don't forget echo btw! - [[Image:Weapon_of_Fury.jpg|20px]][[User:Unexist|<font color="Black">'''Unexist'''</font>]] 17:31, 31 October 2007 (CET)
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Use Natural Healing. Then you can use Guiding Hands and Harrier's Haste ^^ &mdash; [[User:Skuld|Skuld]] 12:38, 8 December 2007 (CET)
   
 
== Needs energy! ==
 
== Needs energy! ==

Revision as of 11:38, 8 December 2007

Checked and Reviewed

For Viability. Readem (talk*pvxcontribs) 06:59, 7 June 2007 (CEST)

Update

Will do. Readem (talk*pvxcontribs) 02:44, 13 July 2007 (CEST)

Done. Readem (talk*pvxcontribs) 04:41, 13 July 2007 (CEST)

Superior Rune?

Since you have an extra 100 health and inflicting DW, wouldn't just be better to use a sup rune of scythe mastery?--Relyk 23:37, 20 July 2007 (CEST)

Not worth it. Readem (talk*pvxcontribs) 18:21, 21 July 2007 (CEST)

Weakness reduces all attributes by 1 too. Don't like builds that have no possibility to get rid of it. --Nifty 13:14, 6 August 2007 (CEST)

you do realize that he is using AVATAR OF MELANDRU he cant get conditions.. i dont have a dervish so i cant do this build nor necessary skills for it and lazy do get em :) but i like the build looks rather effective--Iwan13 21:22, 10 August 2007 (CEST)
Since it's a PvP build and not a PvE one where you can use the sunspear skill Eternal Aura to maintain your avatar, it will run out too (after 62 secs of 120 recharge time). So half the time you're affected by conditions. And if any sup. rune, then Mystic... since it builds around the avatar for getting no conditions. But then again, using sup. runes in PvP can backfire, esp. as frontchar. --Nifty 13:12, 9 August 2007 (CEST)
Reducing attributes by 1 isn't a problem unless you've set up your stats to be just past a break point (which I don't believe they are, here). It's seriously not worth the -75 hp - remember that dervs only have 70 armor and are frontliners. -- Armond WarbladeArmond sig image{{sysop}} 00:13, 7 August 2007 (CEST)

Insignias, extra runes

... -- Armond WarbladeArmond sig image{{sysop}} 21:01, 14 August 2007 (CEST)

Question

Was there any nerf for AoM dervish ? I'm asking because i don't see top guilds using it now.

I didn't notice a direct nerf, but given the huge buffs to other things (and the general skill rebalancing), guilds are probably fiddling with outdated bars to see if they work. Whether or not they find a replacement for the melandru derv, it works just as well as it used to - it just might be outclassed by some new combo. -- Armond WarbladeArmond sig image{{sysop}} 15:49, 20 August 2007 (CEST)
BSurge Nerf and Blurred vision Buff/Change, whatever you like to call it. Asdfg 16:16, 20 August 2007 (CEST)
Blurred vision is typicaly the same on every frontliner, and bsurge nerf isn't a nerf, since people remove it in 3 seconds anyway. Wearying did get nerfed btw. - Weapon of FuryUnexist 17:57, 7 November 2007 (CET)

how do u self heal here?

is it needed, or is it just not there? --Stenzi 05:59, 28 August 2007 (CEST)

Not needed. This is a flagstand char, so you should usually have monks and a Para or Warder around. This character is fairly resilient, with its extra health and condition immunity, but any damage that you do take is easily healed up by your monks. You'll notice that many flagstand characters don't have self-heals, while gankers will. Imo, most of those tags are wrong (especially, RA, where you would want a self heal. I see where you're coming from.) - Kowal Krowman {{sysop}} 08:10, 28 August 2007 (CEST)

Without a Healer, you don't win in RA regardless. If it works in RA, it works in TA. AB/CM echo mending works there. HA, can be obviously run due to R12 AoA in [GANK]. GvG...obvious. Did I forget anything? Readem (talk*pvxcontribs) 08:50, 28 August 2007 (CEST)


I see so then it really shouldn't be an RA build because u don't always get a healer --Stenzi 02:23, 29 August 2007 (CEST)

Were talking about glad points here... - Weapon of FuryUnexist 17:28, 31 October 2007 (CET)

Better speed buff!

Clearly Rush is a very limited skill for this build, why not just use Pious Haste for a constant 33% speed boost? The only enchantment in this build is HoF, so skill chaining without having any negative setback would make Pious Haste (with 5 energy and 5 sec recharge) a very efficient and powerful speed buff! Honestly, I must not be the only one thinking so...

Pious Haste kills your HoF, though. Rush is kinda ownzz, especially since you can use it every time it's charged at 0 cost. Also, AoM is somewhat energy-heavy, so an adrenaline speed boost helps to relieve that. --Edru viransu//QQ about me/sysop 00:25, 5 September 2007 (CEST)
It (Rush) needs 4 strike of adrenaline, so unless you are taking damage or dealing it, you can't really use it constantly (unlike Pious Haste), and then again, if you are using a zealous scythe you shouldnt have any problem. I was using switching between a 20/20 sundering and a zealous scythe and haven't had any energy problems. Rush is a very good speed buff, works well in this build, but Pious Haste can be a different (fun?) alternative. I also added Healing Signet in my build, it fits perfectly, out of battle heals ftw? hehehe
... Readem (talk*pvxcontribs) 04:33, 5 September 2007 (CEST)
Go /Mo and bring mending... because you're never taking or dealing damage on a derv... Seriously, in PvP, the situations you've described are VERY few and VERY far between. And even when you find one, so what if you can run a bit faster? As for healing, that's what natural regen and monks are for. Waste of a skill slot. -- Armond WarbladeArmond sig image{{sysop}} 22:24, 5 September 2007 (CEST)
For GvG, on a flagstand character, rush is almost always up, can be used in the heat of battle, and doesn't cost energy. Big win. For ganking with this build (seriously not recommended) pious haste would be better (or sprint). However, in RA/TA, Pious Haste works great (arguably better) as long as your team has no enchant-based monk. CoonerTheRed 22:52, 5 September 2007 (CEST)
I don't see how Rush would beat Pious Haste in AB, I'm focusing on AB, because that's where this build is quite deadly.
This build is good...well almost anywhere. Readem (talk*pvxcontribs) 00:52, 6 September 2007 (CEST)
It doesn't beat Pious Haste in AB especially, where you need the speed boost away from combat more than during combat. CoonerTheRed 16:46, 24 October 2007 (CEST)
It'd be fun to get burning speed in this build, since you wouldn't suffer burning, although that would kill your energy. --Link4all 00:34, 12 November 2007 (CET)

PvE Viability?

Condition denial and the powerful skills here make me think that such a build has the potential to be extremely effective in PvE. Has anyone tried this? And if so, what adjustments, if any, would need to be made in order to make this build work in that environment?Madriel222 07:56, 10 September 2007 (CEST)

I run this:

Avatar of Melandru Wearying Strike Victorious Sweep Eremite's Attack Pious Haste Heart of Fury Eternal Aura Death Pact Signet

Readem (talk*pvxcontribs) 07:58, 10 September 2007 (CEST)

I'm a tad late on this, but why pious haste in pve? :/ –Ichigo724Ichigo-signature 06:39, 28 October 2007 (CET)
Er, to run assume. Terror 10:19, 28 October 2007 (CET)
AoB is still better @ PvE. The armor boost is so nice. - Weapon of FuryUnexist 17:30, 31 October 2007 (CET)
AoB is trash. Armour buff + run buff does not a good elite equal. — Skuld 19:25, 7 November 2007 (CET)
He's right; if you need the armor buff, just roll a war. - Kowal Krowman {{sysop}} 20:23, 7 November 2007 (CET)
Thanks for the tip yoda — Skakid9090 21:43, 8 November 2007 (CET)

Answer to Self Heal

If there ever comes an occasion where you need to lick your wounds, I recommend taking Meditation, although you'll have to make sure you have no enchantments left on you. This suggestion is for AB since resurrection signet isn't needed. Just my two cents. Government Flu 22:26, 18 September 2007 (CEST)

Doesnt meditation require that you loose an enchant? or is that just for energy? i cant remember.--Shadowsin 06:15, 28 October 2007 (CET)
You would have a few monks and support characters around so it is not needed. Also, Meditation makes you lose one enchantment and gives you some energy and gives you health if you don't have an enchantment. Hammer And Sickle۷ïεדt/c 06:19, 28 October 2007 (CET)
I fail.--Shadowsin 06:23, 28 October 2007 (CET)
Take mending imo. Don't forget echo btw! - Weapon of FuryUnexist 17:31, 31 October 2007 (CET)

Use Natural Healing. Then you can use Guiding Hands and Harrier's Haste ^^ — Skuld 12:38, 8 December 2007 (CET)

Needs energy!

Doesn't AoM draw your energy death right away, because cost is high: 25 energy... Radiants to all armors might help you out even a bit.

A few seconds of auto-attacking/conservative attack spam and maybe a few outside enchantments, and you should do fine. — Tycn (talk*pvxcontribs) 13:34, 5 November 2007 (CET)

I personally run a Zealous Scythe of Enchanting, you have constant energy, and the of Enchanting mod is even more energy-managment whit HoF. After having 10 energy for HoF, energy is gained quite fast. Radiant Insignias are not needed: if you need energy for AoM, just switch to high-energy set. Sir Bertrand 20:10, 6 December 2007 (CET)

Scythes w/o constant IAS(when heart of fury is down) against blocks(guardian spam, aegis, ward against melee) doesn't give you more energy. Weapon switching is the key. - Unexist sigUnexist 09:55, 8 December 2007 (CET)