*Bumps* Rickyvantof 02:23, 21 February 2008 (EST)
- Bump more. Rickyvantof 07:59, 24 February 2008 (EST)
- And now without minor edit. Rickyvantof 07:59, 24 February 2008 (EST)
Wastes an elite. Dervs can hit the two attacks under the effects of Lyssa or something. -Shen 08:38, 24 February 2008 (EST)
- Yeah, but they can't spam them to infinity... Rickyvantof 13:14, 24 February 2008 (EST)
I thinck the build is fine im just not sure about Protectors Strike i whould use Wild Blow instead of it because the critical hit you make whit this build whould then result in a huge amount of DMG.bloodhearts 10:01, 15 March 2008 (EDT)
- True, but 1/2 activation time is awesome. ɟoʇuɐʌʎʞɔıɹ 10:06, 15 March 2008 (EDT)
- Agree maybe its something to put in variants? bloodhearts 10:11, 15 March 2008 (EDT)(wild blow tho ;P)
- True, but 1/2 activation time is awesome. ɟoʇuɐʌʎʞɔıɹ 10:06, 15 March 2008 (EDT)
PvXjing's vote[]
How does higher armor and a speed boost make you deal more damage? Note that AoHM changes damage type to Holy, just like AoB. Rickyvantof 17:13, 4 March 2008 (EST)
Mods[]
~15^Enchanted is better, since you plan to keep up Zealous Vow 100% of the time. ~Pretty much no point in a zealous weapon as you'll usually have one normal attack between all the skills' recharge times. IcyFiftyFive 13:24, 16 March 2008 (EDT)
- What do you mean? Zealous effects also trigger with attack skills. ɟoʇuɐʌʎʞɔıɹ 13:27, 16 March 2008 (EDT)
Bar[]
+
imo. — Rapta (talk|contribs) 13:29, 16 March 2008 (EDT)
- You forgot PvE skills. Or did you mean that for AB/CM/RA? -- Mafaraxas 14:42, 16 March 2008 (EDT)
- Sucks that Pious Assault can remove your key enchantment if you're not paying attention. And it lost its 3/4 activation time, which makes it even worse. It's a viable build for PvP though. ɟoʇuɐʌʎʞɔıɹ 02:29, 17 March 2008 (EDT)
- PvE skills not needed. — Rapta (talk|contribs) 17:05, 24 March 2008 (EDT)
- Aura of Holy Might is too good to be passed up. -- Mafaraxas 17:47, 24 March 2008 (EDT)
zealous[]
Dosnt a zealous mod stack with this so you would only need 12 wind with a zealous and you can kepp your runes for scythe mastery.. probably worth mentioning The Golden Arrow 07:13, 4 April 2008 (EDT)
- Then you would have -5 energy regeneration, so -1 overall. This would not be good. - isery -TALK 07:20, 4 April 2008 (EDT)
- Zealous is almost always worth it, actually. You can stick that in the Variants if you like, though whether you'll get more DPS by going 14 Scythe with zealous or 13 Scythe with vampiric is questionable. -- Mafaraxas 12:44, 4 April 2008 (EDT)
Bump[]
come on pepople vote on this The Golden Arrow 20:21, 4 April 2008 (EDT)
Extra Variants[]
I use a similar build to this on my dervish, and I think radiant scythe or chilling victory can replace protector's strike as another variant. I use either one as an added spike, one for aoe or one for single target. Phantom89 20:17, 7 April 2008 (EDT)
- Protector's Strike > Anything else, due to 1/2 activation time. ɟoʇuɐʌʎʞɔıɹ 03:50, 8 April 2008 (EDT)
For spamming, Onslaught lets you use attack skills more often. Using Lyssa's Assault+Victorious Sweep+Mystic Sweep with Onslaught, AoHM, and IAtS creates a much higher DPS than this build while managing energy just as efficiently. Also, why eremite's attack and protector's strike? They deal crap damage compared to things like Victorious Sweep, Lyssa's Assault, and basically any other scythe mastery attack. What's so great about them activating quickly? There's a pause after the attack, so they don't increase your DPS. Joo 02:02, 12 April 2008 (EDT)
They kill faster with AoHM active. With three quick sweeps, you can spike 3 heavy hits in under 5 seconds, and all of those sweeps recharge for a short time. Phantom89 13:11, 12 April 2008 (EDT)
onoz[]
my attacks hit 1/4s slower in PvE! -- Mafaraxas 22:56, 17 April 2008 (EDT)
If it actually does become a problem, we still have radiant scythe and chilling victory for power hits. =) Phantom89 00:21, 18 April 2008 (EDT)
- TBH I don't really see this being a big problem. Not like you're spiking or whatever, so speed doesn't really matter. We could always add Whirlwing Charge, of course. ɟoʇuɐʌʎʞɔıɹ 03:12, 18 April 2008 (EDT)
Suggestions[]
I suggest you don't Use this if you aren't an experianced dervish because it can be hard to handle if you are new to The Dervish class.
- It has spammer in its name... How tough can it be? ~~ Frvwfr2 talk contribs admin 10:04, 27 May 2008 (EDT)
Four PvE skills[]
Sorry but has anyone else noticed this build has four PvE skills in it?? --Reject o' EMP 12:18, 6 June 2008 (EDT)
- fixed. you can fix shit like that on your own, you know. (res sig instead of sunspear rebirth obv.) --Mafaraxas (talk • contribs) 14:53, 6 June 2008 (EDT)
- Yeah yeah alright, I didn't think it was my place too that's all, not my build =| --Reject o' EMP 16:59, 7 June 2008 (EDT)
update buff[]
the latest up date (Aug. 7th)
Zealous Vow: increased Energy gained per hit to 1..7; decreased to -3 Energy degeneration.
now we can use zealous weapons and not worry about having a negative regen. with Zealous its set at zero regen.
Also with 12 WM attr. you gain 6 energy with an attack
- Who needs a Zealous weapon anyway? XD Go for bigger domage, tbh. ــмıкεнaшк 09:49, 8 August 2008 (EDT)
- and why wouldn't you just weapon switch when you weren't hitting things? but yeah, update gogogo.--reason.decrystallized In real life, pokemons would be used as sex toys. 23:47, 12 August 2008 (EDT)
- The Wind Prayers rune has no effect on the main bar because ZV gives 6 energy at both 12 and 13 att... unless I'm mistaken...Crassus 12:42, 15 August 2008 (EDT)
- and why wouldn't you just weapon switch when you weren't hitting things? but yeah, update gogogo.--reason.decrystallized In real life, pokemons would be used as sex toys. 23:47, 12 August 2008 (EDT)
GDW[]
Would be win, and u dont need that much mysticism unless ur using heart of fury--R e l y k 21:07, 22 August 2008 (EDT)
- GDW is only target other ally. --Mafaraxas (talk) 22:35, 22 August 2008 (EDT)
- Put under variants. — Rapta (talk|contribs) 00:37, 23 August 2008 (EDT)
?[]
Yesterday, I replaced protector's strike with Wild Blow. It has the same energy cost, alot more damage, and only 2.5 times the recharge. The bar is still spammable, and there aren't any andrealine skills, so it's fine to use. I use a modified version of this, and I find the ability to remove Whirling Defense and other stances, alot better than a conditional +10 damage. 78.146.45.86 14:13, 24 December 2008 (EST)
- Protector's Strike is better because it has an activation time of half-a second, as opposed to roughly 2 seconds of wild blow. Also if you take wild blow you can't take Save Yourselves, which sucks. ɟoʇuɐʌʎʞɔıɹ 14:30, 24 December 2008 (EST)
- Wild Blow is already in the variants. Like he said, it's for the activation time. You really don't need SY for most pve though, tbh. --Mafaraxas (talk) 14:32, 24 December 2008 (EST)
- you really don't need a bar for most pve, tbh.--reason.decrystallized I frenzy-healsig. 15:35, 24 December 2008 (EST)
- You give pve a bad name tbh--Relyk 16:33, 27 February 2009 (UTC)
- you really don't need a bar for most pve, tbh.--reason.decrystallized I frenzy-healsig. 15:35, 24 December 2008 (EST)
- Wild Blow is already in the variants. Like he said, it's for the activation time. You really don't need SY for most pve though, tbh. --Mafaraxas (talk) 14:32, 24 December 2008 (EST)
IMO[]
Change Wind Prayers from 12+2 to 11+1 for the +5e breakpoint and throw the rest in Myst or something. You really don't gain much for the major rune, since +6 energy per hit is still hella energy management, and 12-18 is... well, yeah. If no one objects, I will change it. --Jaigoda 05:10, 7 May 2009 (UTC)
Umm[]
Danny, more energy != energy management. Lyssa won't be able to keep up with this. Life 20:05, 15 June 2009 (UTC)
- Actually, think about it, more energy means you will be able to last the duration of the fight (which isn't energy management, but has a similiar effect). Just use zealous with AoL. FrostytheAdmin 20:08, 15 June 2009 (UTC)
- But then you waste time from mob to mob trying to recover energy. Just put Lyssa with the other avatar build. Life 20:10, 15 June 2009 (UTC)
Bad Votes[]
Could someone please remove them? It's bugging me that this isn't in Great. Mafaraxas' vote is outdated (merge with AoL build), and Brandnew's is just baed (5-6 energy per hit is much more than 1 per hit). --JaiGoesMonksassin 06:45, 8 July 2009 (UTC)
Conviction[]
It is maintainable at 6 Earth Prayers. So why not? I will put it to variants if no one objects.-Raja 23:06, September 28, 2009 (UTC)
- Eh, works I guess. added to variants. -- Jaiwritesalot . . . 02:37, September 29, 2009 (UTC)
Damage[]
What is an average hit for this build? 75.157.47.232 18:43, December 28, 2009 (UTC)
- You should get an average of 100 DPS when spamming attacks Tyrael Undead! 21:35, January 9, 2010 (UTC)
wounding strike[]
added this elite because its >>> over the other suggestions. - AthrunFeya - 18:10, January 17, 2010 (UTC)
- Now it's just Build:D/any General PvE Dervish ... --Frosty 18:45, January 17, 2010 (UTC)
- Oops. Well before it was pretty close to Build:D/any_General_PvE_Avatar, revert and WELL/archive? - AthrunFeya - 18:49, January 17, 2010 (UTC)
Chilling Victory[]
Why is this on the bar?
Protector's Strike is the best logical choice for the 3rd attack. The optional choices should list Frenzy and maybe Zealous Sweep (in case of strips).
AoHM's slot should also be made optional. AoHM should really only be used in h/h, otherwise you don't want your damage to be converted to holy. In this case, EBSoH is the best choice.
Chilling Victory, no Protector's Strike on mainbar, and no mention of Frenzy/EBSoH really screws up what is otherwise the best Derv build you could run in PvE.--ArrogantBastard 23:50, May 1, 2010 (UTC)
chilling victory is there for the LOL PVE damage and cause you can afford it. Eremites/Mystic are just standard dervish skills. stop bitching--Bluetapeboy 23:58, May 1, 2010 (UTC)
- Chilling Victory's Cold damage obviously doesn't ignore armor; it isn't worth running in PvE. ــѕт.мıкε 00:04, May 2, 2010 (UTC)
- Bitching? Chilling Victory sucks and should be replaced by Protector's Strike (instead of it being a variant). ATM, it's basically a waste of a skills slot and makes a good build look shitty.--ArrogantBastard 00:15, May 2, 2010 (UTC)
- your name explains everything. but i changed it. now will you stop bitching?--Bluetapeboy 01:05, May 2, 2010 (UTC)
- nvm, i changed it back. Protector's strike is in the varients, btw.--Bluetapeboy 01:07, May 2, 2010 (UTC)
ill mainbar it and put chilling in the variants, kk?--Bluetapeboy 02:01, May 2, 2010 (UTC)
- Isn't the extra damage the only cold damage from it? The hit itself should be like any other scythe attack. Cuilan 02:52, September 9, 2010 (UTC)
IAS and IMS bonuses[]
maybe add skills like Frenzy, Whirling Charge, Enchanted/Lyssa's/Harriers Haste etc. to variants Deadfalk 09:50, July 5, 2010 (UTC)
- Added Frenzy and Whirling Charge. Others are mehhh. Cuilan 02:58, September 9, 2010 (UTC)
Vow of Strength?[]
Im not a very experienced GW player but I kinda know my stuff and I was thinking that VoS under the right circumstances could be crazy good but I know its tough to get a party that deals no condition so maybe put it in a side note?--74.107.152.69 17:01, August 12, 2010 (UTC)
- This is a Zealous Vow build, which means the elite is supposed to be Zealous Vow. Also, VoS sucks. If you want to, you can write up a VoS build, and we can make bets on how many hours it takes for it to get WELL'd and deleted. -- Jai 16:36, August 13, 2010 (UTC)
Enchanting > Fortitude[]
On Scythe builds like this one that use AoHM, its actually better to have a +20% enchant mod due to the fact AoHM lasts 20 seconds and has a recharge of 25 seconds, meaning with an enchanting mod there would only be 1 second of downtime between castings rather then 5. In my opinion changing that would increase the DPS you could do by increasing the length of your armor ignoring damage enchantment. [And for those of you who are new, yes, Holy damage always ignores armor] CloudSefiroth 22:16, October 7, 2010 (UTC)
- I added the Enchanting part but left in the Fortitude part. CloudSefiroth 22:18, October 7, 2010 (UTC)
- Wrong. Holy damage from weapons does NOT ignore armor. See Judge's Insight for some easy proof (why would they include 20% AP if holy damage ignored armor?). Also, I changed the equips to include an enchanting mod. It should have been there. I don't know why someone put a fortitude mod. --Jai. - 22:36, October 7 2010 (UTC)
- You could just use an enchanting weapon swap when casting AoHM. It's not like you need it for Zealous Vow, but you could use it then too. Then you get the benefit of a Fortitude/Defense mod when fighting. --Toraen 22:46, 7 October 2010 (UTC)
- Oh sorry i thought holy damage ignored armor CloudSefiroth 23:34, October 7, 2010 (UTC)
- It's a common misconception. Armor-ignoring is not actually associated with any damage type, it's a separate attribute on the damage packets as I understand it (you can have entirely armor-ignoring physical damage, like Splinter Weapon and Whirling Defense, for example). --Toraen 23:38, 7 October 2010 (UTC)
- Oh sorry i thought holy damage ignored armor CloudSefiroth 23:34, October 7, 2010 (UTC)
- You could just use an enchanting weapon swap when casting AoHM. It's not like you need it for Zealous Vow, but you could use it then too. Then you get the benefit of a Fortitude/Defense mod when fighting. --Toraen 22:46, 7 October 2010 (UTC)