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Nice hax getting deadly arts rune on an E/A, also, why only 10 deadly? O.o --Edru viransu//QQ about me/sysop 23:13, 1 October 2007 (CEST)

oops, didn't notice that, forgot to change it from standard template, thanks for pointing that out. - Sommunn R 23:58, 1 October 2007 (CEST)

You need a long recharge non-deadly arts skill to get better results off of MoM. Maybe even drop res for something too. --Edru viransu//QQ about me/sysop 00:02, 2 October 2007 (CEST)

Yea, I was thinking of throwing Shadow Fang in there before, but it seems kind of random. If its used without Deadly Paradox its really effective for energy management.- Sommunn R 00:09, 2 October 2007 (CEST)

Why does the long recharge skill have to be non-deadly? MoM only means other energy storage skills.- Sommunn R 00:18, 2 October 2007 (CEST)

That is what the description would indicate, but it actually gives energy for each recharging skill that doesn't share the spell you cast's attribute. --Edru viransu//QQ about me/sysop 00:21, 2 October 2007 (CEST)

Never knew that, thanks. how about Shroud of Distress without using Deadly paradox with it? - Sommunn R 00:26, 2 October 2007 (CEST)

Perhaps a stance like Dark Escape so it would cancel Deadly Paradox automatically. You attributes could then be Ene=10+1+1 dead=12 sha=8. I think it would be okay, cept you would have to activate Deadly Paradox again before using assassin skills. Hammer And Sickle۷ïεדИǺмЄŠЄ. 00:31, 2 October 2007 (CEST)

Energy Blast also helps with the energy gain since its not the same attribute as Dancing Daggers. I think I'll put that in the main bar. - Sommunn R 01:04, 2 October 2007 (CEST)

Magnetic Aura lolololo –Ichigo724Ichigo-signature 23:20, 2 October 2007 (CEST)

wow that is ridiculously long. Maybe for AB verson, Glyph of Sacrifice + Magnetic Aura. You'd be set for a long time. - Sommunn R 00:24, 3 October 2007 (CEST)

Leave any major changes you want me to make soon, I think I'll move it to testing in 3-5 days. - Sommunn R 00:29, 3 October 2007 (CEST)

This build was posted be4 and you guys unfavored it...16:11, 4 October 2007 (CEST)~

Yep, was my build and the reason was because it was too similar to a stone dagger spammer... Was already planning to submit it myself but it seems some1 did it be4 me. Aura of the LichDark Morphon 17:01, 4 October 2007 (CEST)

Ohj a suggestion: take out two points in E-storage, put em in earth magic and add Kinetic Armor. 12 E-storage is the breakpoint, so you'll have enough E-storage and the problem with low armor is solved while having a long-rech skill. How does that sound? (Forgot to sign ... Aura of the LichDark Morphon 17:04, 4 October 2007 (CEST))

Good Idea for Kinetic Armor. Gives nice survivability. I'll put it in variants for now. - Sommunn R 20:55, 4 October 2007 (CEST)

Woot! Enough votes to be putted in great! Way to go! Aura of the LichDark Morphon 13:04, 6 October 2007 (CEST)

Oh another suggestion: Change the name to Master of Daggers :P. That was how I called it when I posted it on the old site (where it became unfavored because of the retardness of the ppl there) Aura of the LichDark Morphon 13:48, 6 October 2007 (CEST)

I think someone else made a build called Master of Daggers after me. Also, This is only my second build I've put in testing and thank you all for your votes. - Sommunn R 18:04, 6 October 2007 (CEST)

Ooooh, NOW I see what every1 is talkign about xD. There is another crappy version of this build in trial and ppl think I'm talking bout that lol... Well I was talking about the Master of Daggers build which was nearly the same but got unfavored because of the retardness of the ppl there... Sorry for the confusion ppl ^^. Aura of the LichDark Morphon 13:30, 7 October 2007 (CEST)

I get the idea that MoM " actually gives energy for each recharging skill that doesn't share the spell you cast's attribute", but since all the other skills are Deadly Arts ones why is MoM adding any energy at all? Kiteeye 05:34, 11 October 2007 (CEST)

MoM counts itself when you use a Deadly Arts skill. Also, the optional slot should be something other than a Deadly Arts skill meaning you'll receive 4 energy every cast. And Rez sig counts too so you'll get 6 energy if its used :) Hammer And Sickle۷ïεדИǺмЄŠЄ. 05:45, 11 October 2007 (CEST)

MoM gives energy from your two optional skills, Which are not Deadly Arts skills. - Jak123X 06:02, 11 October 2007 (CEST)

Wondering if I should add HA or GvG tag, since this could just serve as constant pressure or a ganker. - Jak123X 04:11, 16 October 2007 (CEST)

An idea, add glyph of sacrifice to one optional slot and any other skill in the other optional slot for AB. Helps with energy management.Ace 04:07, 17 October 2007 (CEST)

Paradox just got the nerfbat Edit

It down to 33% faster regen fromm its 50%. Wonder if this build still works? --Hawk Skeer 15:32, 17 October 2007 (CEST)

It'll work. A small drop in speed like that (from one half to one third) won't kill the build. It's not as good, but still will work just fine. I think.Kwiet Oblivion 23:47, 17 October 2007 (CEST)

WHy can't you use shroud of distress with deadly paradox?Matti Nuke 08:13, 20 October 2007 (CEST)

You can, but then it recharges in 22.5 seconds, meaning you have to use it more often, meaning less dmg and energy. - Jak123X 23:41, 20 October 2007 (CEST)

Oh, I thought it meant not on the same bar... lol How does it affect damage though?Matti Nuke 02:43, 21 October 2007 (CEST)

If you use Deadly Paradox and Shroud of Distress, it lowers the recharge of Shroud of Distress, meaning you have to use it more often to fuel Master of Magic, meaning you're not killing things. Kamer 14:44, 21 October 2007 (CEST)

Glyph of Sacrifice and Meteor Shower would be cool, if u don't mind the exhaustion. Just more fuel for MoM. I think 90 seconds would be a good enough recharge, wouldn't it? Knockdowns would help in this build. The only downside is that there's no room for rez sig, making it the best to use in AB. Ace 01:20, 24 October 2007 (CEST)

A/E version? Edit

Energy gain might not be so high but would this work with an Assassin? Would probably be good energy management for an Assassin Caster spamming Dancing Daggers while doing more damage and having a higher armour level. Unreal Havoc 02:54, 28 October 2007 (CET)

Nah, this kinda needs e-storage... that's the point of MoM, otherwise you may as well use E-Drain. ~~ User Frvwfr2 signature frvwfr2 (T/C/Sysop) 03:18, 28 October 2007 (CET)
As it stands a minimum of 3 energy return per cast of Dancing Daggers? Dependant on other spells in the chain maybe 4 or 5? Can't be that bad? Unreal Havoc (talk*pvxcontribs) 03:21, 28 October 2007 (CET)
MoM's scaling is 0..2..2. At 0 energy storage it does nothing-channeling or such would be better for assassin primary. 69.40.242.12 21:56, 9 November 2007 (CET)

Name ChangeEdit

I like the name Build:E/A Dancing Master better... lol, great huh? ~~ User Frvwfr2 signature frvwfr2 (T/C/Sysop) 03:17, 28 October 2007 (CET)

Build:E/A Deadly MOM imo Hammer And Sickle۷ïεדt/c 03:20, 28 October 2007 (CET)
That's pretty good too lol. ~~ User Frvwfr2 signature frvwfr2 (T/C/Sysop) 03:25, 28 October 2007 (CET)
Dancing MOM to settle it? –Ichigo724Ichigo-signature 05:11, 28 October 2007 (CET)
Yeah, good enough. ~~ User Frvwfr2 signature frvwfr2 (T/C/Sysop) 19:31, 28 October 2007 (CET)

MOM = Master of Magic, for those who didn't know

+5e or 10%HSR? Edit

I think 10%HSR would be better on your spear. It gives MoM a 30% chance to 2x recharge. 5e is meh, unless you use like E-Blast or something. ~~ User Frvwfr2 signature frvwfr2 (T/C/Sysop) 19:28, 28 October 2007 (CET)

I'll go ahead and change it then. ~~ User Frvwfr2 signature frvwfr2 (T/C/Sysop) 01:10, 29 October 2007 (CET)

Name Edit

Great name lol. It makes me want to use it ^^ Ershin 20:41, 29 October 2007 (CET)

Deadly Paradox nerf Edit

Now fifteen energy. Still viable? --71.229.204.25 03:27, 30 November 2007 (CET)

Yes, considering you have a 100+ energy pool. You make up cost of deadly paradox with MoM e-gain before it needs to be used again.

This is probably the only use of DP tht's left. Image-Dark Morphon's SiggieDark Morphon(contribs) 10:13, 1 December 2007 (CET)

Ritspike and IV spike... - Rawrawr 23:23, 4 December 2007 (CET)
Ritspike got nerfed hard tho, you need bipper now for n/a's energy >.<. - Unexist sigUnexist 12:22, 6 December 2007 (CET)

?- Jak123X 00:56, 5 December 2007 (CET)

EnergyEdit

I find energy find... I don't know what the hell Shadowsin was running to only get 4 energy from it, mabye he ran the optionals blank...Paragon City 03:43, 5 December 2007 (CET)

<pvxbig>

[build prof=E/A Ener=12+1+1 Dead=12][Master Of Magic][Energy Blast][Deadly Paradox] [Augury of Death][Dancing Daggers][Entangling Asp][Signet of Toxic Shock][Resurrection Signet][/build] </pvxbig> I ran that bar, fyi and only got 4 energy per spell, also the fact that MoM has a 10 second down time, doesnt help your energy at all. w/o energy blast this thing is a damageless pile that is easily outhealed by the noobiest monk. This will never become meta and the energy loss from deadly paradox MoM and Energy blast kills your energy. --Shadowsin 03:48, 5 December 2007 (CET)

Energy wasn't the biggest problem either, i have never felt so useless when using an Ele before. I did hardly enough damage to be a threat, and was ignored for the better part of the battle to take out my stronger team mates. this is killer more fragile than the normal assacaster and that was fragile as it was.--Shadowsin 04:00, 5 December 2007 (CET)

Well, 3 recharging skills is nice to use this, and Shadowsin, your harsh vote (as usual) is appreciated. If only there were more of you on guildwars. - Jak123X 04:14, 5 December 2007 (CET)

I guess, i could remove E-Blast, since its 10 energy and recharges too soon. - Jak123X 04:15, 5 December 2007 (CET)

It would still need more damage. --Shadowsin 04:22, 5 December 2007 (CET)
Btw. MoM does not count it self and energy blast does not count either. "Recharging skills that do not share this spells attributes." --Shadowsin 04:25, 5 December 2007 (CET)
Btw. MoM means Spells that do not share attributes with the spell you cast...not with MoM...learn what a spell does before you vote on a build utilizing it... Guiltfeeder 07:45, 5 December 2007 (CET)
Oh kay then with only 2 skills from a different attrib + 4 energy per spell doesnt really help much. ~.~ seeing as DP is still taking away a large chunk of your energy every 13~ seconds. --Shadowsin 07:48, 5 December 2007 (CET)
DP = 15-11 energy every 13 seconds. Natural regen @ 4 pips = ~1 energy per second.
Not seeing the problem here. --71.229.204.25 07:54, 5 December 2007 (CET)
MoM also counts res sig as recharging...you can have 3 skills...giving you 6 energy everytime you use a spell...Even just spamming DD will give you a net gain of +1 every cast not including natural regen...this build has excellent e-manage...also it does do a decent amount of damage with a small spike. DD goes through stances/guardian and also PS and SB. Guiltfeeder 07:58, 5 December 2007 (CET)
On squishies maybe. It lacks power still. Even if you never run out of energy, Energy blast still requires some to be effective. I just tried it again, it lacks any substantial power, DD is subject to damage reduction by every class except maybe Eles themselves. Not to mention shadowstepping right to your target, while being mildly acceptable for a frontliner like an assassin, is suicide for a midliner like an ele. You are infact a squishy and with only one KD its really hard to stay alive.--Shadowsin 08:09, 5 December 2007 (CET)
Try having a prot monk (Which most in RA are i've found...) prot/heal through DD spam. Goes through giardian, goes through PS, goes through SB, RoF only stops one, what's left? WoH Spam / Dismiss spam for the measely ~70 heal. DD needs to be outhealed, and when doing ~90 damage every 2-3 seconds, and also gaining energy while you do it, makes this build very effective at pressuring targets. Not to mention DW and KD + SoTS "spike." Guiltfeeder 08:13, 5 December 2007 (CET)
Well seeing as i actually tested this build, and know its strenghs and weaknesses, damage being one of them, i realize this goes through prot monks prots. although how hard is it to heal a 15~ damage spam? AS far as the "Spike" is concerned it doesnt get them down to half health easily enough, unless they are an over extended squishy. --Shadowsin 08:16, 5 December 2007 (CET)

Considering the build is meant for RA...sometimes you dont have a monk to heal. A ~15dmg spam? How about a ~90 damage spam? DD spam is very good for pressure with the only downside being that you have to be in 1/2 range. Take Kinetic Armor... You'll be spamming anyway and the long recharge will help out with MoM. I don't think you realize how much pressure DD puts on a monk with it's short recharge/cast time...especially when combined with a KD (That you cant preprot before you're on the ground) and poison. Guiltfeeder 08:20, 5 December 2007 (CET)

I dont deny that it is good, for an assassin, as for an ele burning blinding weakness and other forms of spell spam might just be more effective, dont you think?--Shadowsin 08:32, 5 December 2007 (CET)
Considering the build is meant for RA, only crap players play ra monk without shield of absorption or shielding hands (guess why? anti monk stomping skills), easy prots that put to shame every dd spammer. --Jim Eno 08:56, 5 December 2007 (CET)
Plenty of good monks don't carry Shielding Hands to RA...some dont even carry SoA...it's all a matter of preference and so you pointed out 2 counters to this build? gg? 2 Monk skills that can effectively counter DD spam...out of how many? Guiltfeeder 19:04, 5 December 2007 (CET)
There are plenty more than that my friend. Life sheath, WoH, GoL , RC, DH, Simple BONDING, HB monks, wow, lots of common counters to a weak dagger "Spammer" like that. Its not even "Spamming" wit the 2 count'em two DP nerfs. --Shadowsin 20:13, 5 December 2007 (CET)
rock-paper-scissors. GASP, HEALLONG COUNTARS A DAMOG BIULT. –Ichigo724Ichigo-signature 20:36, 5 December 2007 (CET)
GiGa-Gasp! Healong countors a low damog biult. Caps Check~. --Shadowsin 20:38, 5 December 2007 (CET)
If you run Life sheath lol, if you run bonding lol (it doesnt work against d-daggers anyway -.-) if you run HB in RA epic lol. - Rawrawr 20:39, 5 December 2007 (CET)
In conclusion this build is bad but not for those reasons so everybody stfu. - Rawrawr 20:39, 5 December 2007 (CET)
HB in RA is 1337, i <3 it >:O--Shadowsin 20:41, 5 December 2007 (CET)
CAPS LOCK IS CRUISE CONTROL FOR COOL. SO, SP SINS ARE BAD BECAUSE WOH COUNTERS THEM? LOLOLOLOLOLO SAME REASONING –Ichigo724Ichigo-signature 20:43, 5 December 2007 (CET)
Ah hah. xD Sp sins do more damage faster. Real assacasters activate deep wound after the first combo not after the second or third. and WoH counters alot of stuff, it just counters this more so. WTB damage!--Shadowsin 20:47, 5 December 2007 (CET)
"real" assacasters aren't viable anymore. Over 25 seconds, this does more damage. –Ichigo724Ichigo-signature 20:52, 5 December 2007 (CET)
What? o.o' it doesnt even take 25 seconds for an assacaster to kill its target. o.O.--Shadowsin 20:56, 5 December 2007 (CET)
I meant more damage than a SP sin. –Ichigo724Ichigo-signature 20:57, 5 December 2007 (CET)

Resetting indent. Anyway, Shadowsin, I just ran it with my two optionals being Feigned Neutrality and Death's Charge with 6 in Shadow, 13 in E-Storage, and 12 in Deadly. Gasp, no res sig, right? Well, Res Sigs won't matter if your team is dying, I figured, so why not make myself less easy to kill. With 600 HP from health runes and such, and a Staff with +20% enchanting and 5 Energy, with +7 Energy if below 50%, Energy is not a problem. When you get close to the enemy, you activate MoM, then you use Feigned Neutrality and Death's Charge, THEN Active Deadly Paradox so their recharges stay long. Then you do your chain. Damage was fine to me, I was able to survive fine with 600 health(Could probably get more if I went Sword/Shield) and Death's Charge/Feigned Neutrality for healing when I was actually getting attacked(DP recharges them faster too, you know), the Staff would proc MoM to recharge faster 20% of the time(It was helpful), and my chain did some very good damage. My removing Res Sig and adding another skill, I was able to keep energy up in the 50s all the time. Also, if you're NOT going to do that, remember that your optional can be used for E-Management too when your chain is recharging... since MoM + 3 Skills(DD recharges too fast) = 8 by itself, and a 5 energy skill can be used to net you 3 energy, then that itself can be used with MoM. And remember, MoM counts itself, as does a Res Sig that is used. Sometimes, you have to not bring a Res Sig if you want your enemies to die quickly. Also, don't cast MoM, then wait 20 second before entering battle... that's just dumb. Just got two 10 consec wins as well, even some compliments on the build because it worked. You can't write off something because your RA team with you sucks in general... that, PvX Wiki can't help you with. Paragon City 21:14, 5 December 2007 (CET)

And to add, I melted monks with ease. WoH was my only problem, until I learned to just save my Knockdown for WoH, and then spike away to kill, with Augury Proccing and another DD cast with poison, that Monk was toast. As with all the other monks. Assassins were my big problem(And a Depravity Necro, lol), but other than that I was able to attack and effectively kill everything and their self healing. Once I got ganged up on by multiple people was when I died. The assacaster combo is strong on the ele, with all the energy from MoM to fuel it. Also, stop spamming DP every second, it's not needed until you start casting your combo. Same with MoM, wait until you're going to start casting before you cast it. And burn your other skills meant for E-Management beforehand. And don't land on a sucky RA team, or even rely on your team, you have enough damage to kill a single target. Paragon City 21:20, 5 December 2007 (CET)
  1. Also, don't cast MoM, then wait 20 second before entering battle... that's just dumb. -Duh
  1. Just got two 10 consec wins as well, even some compliments on the build because it worked. -would you like a cookie? get 11 or 12 and we will talk.
  2. The assacaster combo is strong on the ele, with all the energy from MoM to fuel it.-no. its really not, else it would be called an elecaster.
  3. Gasp, no res sig, right? Well, Res Sigs won't matter if your team is dying, I figured, so why not make myself less easy to kill.-Giga gasp. no res in arenas = epic fail.
  4. Wanna try taking this to the team arena? i guarantee no organized team will take you in. --Shadowsin 23:29, 5 December 2007 (CET)
  5. For AB the most unorganized pvp of them all this build would fit right in, a minor annoyance that runs around and pulls off random spikes on squishies.--Shadowsin 23:29, 5 December 2007 (CET)

WOOT! Fun conversation. As you can tell I don't care much how my build is favored, I just like testing new ideas. Good input.- Jak123X 01:34, 6 December 2007 (CET)

btw, I was hoping to get more votes on the build (bad or good, w/e). I don't like 20 votes deciding what build everyone will be playing or the new meta for a game that has over a million players(exaggeration? Not sure) So votes would be appreciated. And also, whoever said this build has no self heal for RA, neither does SP ganker, and many other "Great" builds. The optional slots can be filled with heals. In conclusion, VOTE!- Jak123X 01:38, 6 December 2007 (CET)

Btw, that minor annoyance you're talking about is killing people...I dont know if that's minor or not but w/e >.< I do agree that no res = epic fail and that TA probably wouldnt work where there are coordinated teams...aura of stability = no KD = no interrupt = ftl. But this is mainly for RA, and in RA, this build is viable, not for a "Great" rating...but at least a "Good" seeing as it can replace the assacaster...almost... Guiltfeeder 03:22, 6 December 2007 (CET)

This has better e-management, and right now there is no Assacaster, so this is the next best thing. Also, rating of this is 4.49 currently, its almost great, haha. - Jak123X 03:50, 6 December 2007 (CET)

There are better uses for Ele's in RA than this, this is a travesty slapping energy management on a build doesnt make it great, the old assacasters had decent E-Management too, it was their damage and Major spike ability that made them a viable threat. this minor' spike bull shit doesnt cut it and you will be torn apart unless your REALLY lucky and get a great team. running around spamming DD and causing psudo pressure is not helpful. you want pressure? take a ranger. you want a spike? use the enormously powerful ele skills, that were supposed to be meta for the class, and stop trying to make gimmicky bullshit that is the main reason decent skills like DP get nerfed to hell.This build has great energy management? Woo freakin hoo whats it going to do when it takes at least 3 DD's to set off augory after Sots and the other team has a good monk.--Shadowsin 04:29, 6 December 2007 (CET)

lol, ranger for pressure XD --User Frvwfr2 signature frvwfr2 (T/C/Sysop) 04:49, 6 December 2007 (CET)

What do you call condition spreading and iterrupts, poking with a toothpick? --Shadowsin 04:55, 6 December 2007 (CET)

Woah my God, if you're so uptight about using it in the TA, then remove the TA tag for crying out loud. I'm reporting my successes in the RA, as are others. It's viable in the RA, and I'm not going to try it in the TA, mainly because lately the TA is full of other gimick builds that I don't feel like fighting against. Just because you can't find success for a build, doesn't mean others will. You have your low vote as your opinion already, we understand you don't want people playing this build, Shadowsin. You don't need to proclaim it nonstop blasphemously. You said it has no viablility at all, and I proved it wrong by winning 10 times twice(One team without a monk, if I may add). I'll take my cookie, because it blatantly prove your "never works" statement wrong, since it did work for me. RA =/= TA, you should know that, but you seem to take it both synonymous. If you're so uptight about it, then just remove the TA tag and state your reason why. Nobody is stopping you. I just refuse to remove the TA tag because I have not tested it in TA, only RA and AB(Where I have had successes in both location). In closing, you tried it, you failed with it, get over it and find a new build to downvote already since your opinion has already been expressed here, and we understand it already(And have partially proved it wrong on occasions, but that's not just me). So, am I getting chocolate chip, or Macadamia Nut? I hope it's Macadamia Nut, I love those cookies, havn't had one in months. Paragon City 02:26, 7 December 2007 (CET)

And remember kids, you don't ALWAYS need a Res Sig in the RA if you're doing something right. Look at monks, after all. I should not need to kill off my ally just to get better regen afterwards, I may as well just start with the better regen in the first place. YOUR MILAGE MAY VARY. And trust me, it does from reading all these opinions. So I'm going to end with a "lol".Paragon City 02:28, 7 December 2007 (CET)
Lets just drop this topic altogether, both sides of the coin have been addressed. No need for it to continue, if it does I bet bans will fly. Paragon City 02:30, 7 December 2007 (CET)
Very Epic sir, please uninstall... immediately--Shadowsin 04:05, 8 December 2007 (CET)
P.S. My vote was removed 3 times before i got it to stick. kthxbai.--Shadowsin 04:06, 8 December 2007 (CET)

Energy Blast is a real need. Definately adds the spike and energy management... More than Magnetic Aura :P --ViYGoDsig2GuildofDeals 00:51, 10 December 2007 (CET)

no my mom doesnt dance Edit

y would u guys even make something like this :( she has a bad back--24.190.23.113 02:39, 7 December 2007 (CET)

ugh... Edit

signet spikers are just the new fad. i don't know of any that are even good - they are better than most builds are, granted, but still. the reason why i "bash" on all those builds is just because i'm more interested in creative builds - i think those are the ones that can truly BE good. also it's because the creative "unorthadox" builds are the ones that get bashed the most. Brian 07:37, 7 December 2007 (CET)

i dont want to go into how many things are wrong with the above statement.--Shadowsin 08:27, 7 December 2007 (CET)
then don't open your mouth, kthxbai
NO U Kabu To 21:43, 7 December 2007 (CET)
@Brian~ DO NOT USE MY OWN NOOBISH ComMENT AGAINST ME! PLEASE FAIL LESS.--Shadowsin 21:58, 7 December 2007 (CET)
Shift happens? Or was it caps? User Godliest Icon ritualist GΩdlﺄεﻯt -_- 22:06, 7 December 2007 (CET)
Shift lock :D--Shadowsin 02:57, 8 December 2007 (CET)

With minetic armour, you gain 4 energy each time right?--lolloll0l 08:30, 19 January 2008 (EST)


All the positive votes should be deleted since they were made before Deadly Paradox was nerfed, leading to the inevitable conclusion of the build being deleted. Zuranthium 01:00, 14 February 2008 (EST)

Oh wow, I remember this build... actually, I'd still vote good on it. Deadly Paradox's high energy cost is managable by the ele. I think that's why I liked it so much then. I havn't played this in two months though, but I don't think anything has changed majorly within that time for this build. Paragon City 10:55, 15 February 2008 (EST)
Geh, the RA/TA tags should at least be removed. This build is a joke for TA and not good for RA either since you want something besides Rez Sig in the last slot to power Master of Magic. Zuranthium 00:41, 16 February 2008 (EST)

Deadly paradox should be replaced with deadly haste imho. GAMEfreak 18:56, 8 April 2008 (EDT)

That would be ok if you was an Assassin and had a Critical Strikes attribute. Oh it only affects half ranged spells and not your signet or kd? NVM then. Selket Shadowdancer 11:01, 1 July 2008 (EDT)

ArchivedEdit

I don't see this build run anymore. Should it be archived? 19pxAce (LVPoW) 20:45, 27 May 2008 (EDT)

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