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discuss plx. FrenzyPunjab 02:41, 26 September 2007 (CEST)

Gogogogogo prince. — Skakid9090 02:43, 26 September 2007 (CEST)
From my sandbox:
Mind Shock Lightning Orb Lightning Bolt Blinding Flash Recall Dash Deadly Paradox Feigned Neutrality

- Kowal Krowman {{sysop}} 07:03, 26 September 2007 (CEST)

that's a hell of a coinky-dink. FrenzyPunjab 23:50, 26 September 2007 (CEST)
This indeed needs recall. D-dagger fails, to interupt you just use mind shock. Anyway, recall nerf also kinda nerfed this build.... - Weapon of FuryUnexist 18:01, 30 September 2007 (CEST)
i'll put recall in the main bar, add d-dagger as a variant or sumthin...FrenzyPunjab 18:03, 30 September 2007 (CEST)

bump... FrenzyPunjab 22:59, 28 September 2007 (CEST) I don't know if I would want to use this as my main spike for someone, but this isn't too bad Joshgt2Sig Joshgt2

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I Lawled. PaintballerSig The Paintballer (T/C) 06:04, 26 September 2007 (CEST)

I loled twice Miss Velvetine Imbue Health 21:06, 14 May 2008 (EDT)
i made a funny, yay! FrenzyPunjab 02:11, 27 September 2007 (CEST)
I don't remember, do Archers have the high ele resist armor like normal rangers do? I never really noticed. --Hikari 19:47, 30 September 2007 (CEST)
Good build overall. Readem (talk*pvxcontribs) 19:50, 30 September 2007 (CEST)
Is the Emanagement as horrible as it looks like on this? I like the idea of mind shock raping runners/small splits but the utility and emanagement seems to blow.I Heal If U Shutup 21:02, 15 May 2008 (EDT)

Ok well its not bad..but assassin have terrible defensive skills. Except for a few of course. I say change the secondary and put in more sensible defense. Or change the defense. Dark Escape is a good choice for the half damage etc.


can someone explain what makes this good? i honestly dotn see it. it has negative emanagement(recall). a totally un maintainable self heal. a knockdown that feel overly conditional, and, arent most gh's filled with mostly rangers that get kitten scracthes with ele damage. idk.Darksig 17:15, 5 October 2007 (CEST)

as far as i know, ele's have four pips of regen so, since Recall takes up one pip, they'll still have 3 pips. the self heal isn't supposed to be kept up the whole time, just enough so you can get out. since an ele has more energy that every class in the game, i fail to see how Mind Shock is conditional. yes, most of the gankers are rangers, but that's why this build is part of a split team. it isn't supposed to clear the whole base on its own. hope that clears it up. FrenzyPunjab 21:30, 5 October 2007 (CEST)
i put up a note that says it's supposed to be part of a dedicated split team, so there's no more confusion. FrenzyPunjab 21:32, 5 October 2007 (CEST)
natural regen doesnt count as e management imo. so losing 1 natural regen not only means you DONT have management, you have negative management. and i meant the npc's are mainly rangers. not the gankers. unless i misunderstood what you said. regardless, even in a dedicated split this feels like a serious weak link. imo.Darksig 18:42, 6 October 2007 (CEST)
you don't spam your spells. the NPC's aren't going anywhere. try out this build with a BA ranger or Me/A ganker and a Water runner. the enemy team will have a hell of a time trying to stop your gank, or even get one going against you. FrenzyPunjab 22:27, 6 October 2007 (CEST)
NPC arvhers dont have bonus armour vs elemental. Anyone who thinks of GvGing should know that. *resists urge to say nubber* Soqed hozi 22:05, 9 October 2007 (CEST)
nice catch, but all i do is frontline so i wouldnt know.Darksig
Seems a bit unnessesary to me, many other builds could do the same job better. If you did use recall, w/ two 15 energy spells, exaustion, and 3 pips of regen might have you just using Lightning Strike a whole lot. --Arcane Spark Glimmering Mark 15:29, 14 May 2008 (EDT)

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Yes, plz...Massive Image-Massive Sig 15:58, 31 July 2008 (EDT)

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