Aura of Resto isn't needed. I would take Fire Attunement because managing energy would be even easier than it would be otherwise. —ǥrɩɳsɧƿoɲ//Д 02:31, 17 August 2007 (CEST)

You have 12 attributes (+1) in Restoration Magic, I think you meant energy storage. Also, replacing Aura of Restoration with Fire Attunement would help. m00n5p311 07:59, 17 August 2007 (CEST)

I thought so too, so I edited. Changed Resto to Energy and removed Team category as well, it's not a team build. Dragnmn talk 14:32, 17 August 2007 (CEST)

FIre attunement wont do much may want to add glowing gaze+Sf or Mind Blast.Fire Tock 04:22, 20 August 2007 (CEST)

But then you couldn't take Glyph of Energy --BeeD 03:48, 22 August 2007 (CEST)

I think this build should be changed to E/any and the res slot should be optional, I just think it would make the build cleaner plus most people opt for their favorite res.

Wouldn't Mind Blast be a better energy management tool? ۷ïεדИǺмЄŠЄ. 19:20, 25 August 2007 (CEST)

Thought about something. because your energy managed so good no need for 13 energy storage, and i thought of another something. maybe replace fire atunement with mesmer skill auspicious incantation- then use it before glyph of energy and the meteor shower can net you more than 25 energy. by doig so u might be able to remove glyph of lesser energy also. i think its worth the try. Thelord23 thelord23 19:43, 25 August 2007 (CEST)

Build-creator: Dont have Factions to test auspicious incantation... but dont you think i should keep atleast 1 of glyph's, because auspicious incantation has 25 second recharge. malts
It's not Glyph of Energy, but gw:Glyph of Renewal. --BeeD 04:11, 29 August 2007 (CEST)

Glyph of Energy + XXX Atunement elementalist builds are common knowledge, nothing special. In my opinion, any builds posted based on those two skills will probably score low (innovation). Unless it does something innovative, unexpectedly cool, or is excellent against specific situations... --Ianp711 03:46, 30 August 2007 (CEST)

Build looks to work effectively, I like the use the cast reducing spells, you still gain energy from Fire Attune, so this would be a way to keep max energy. My one question is Protective Bond though, do you have enough energy from normal casting patterns to maintain the energy cost if you had 1-3 enemies on you all dealing past the 5% each hit? Or is the skill more for desperate situations followed by a run? Magical Samurai 04:04, 6 September 2007 (CEST)

Why both Glyph of Lesser and Glyph of? — Rapta Rapta Icon1 (talk|contribs) 03:59, 18 September 2007 (CEST)

Tbh, id say gw:Elemental Attunement is better if you want a spell spamming build. A little exhaustion here and there doesnt hurt
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