And noobs call elemental attunement a bad elite. Napalm Flame 16:04, 9 May 2007 (CEST)

Dual attune is only good for pve and AB. Either way, this particular build is kinda sucky. Why? Chain lightning. --8765 19:07, 9 May 2007 (CEST)
It'd be better to have something like GoLE for looong battles, Mending Touch, or Glyph of Elemental Power instead of Chain Lightning. Shido 03:44, 10 May 2007 (CEST)

Chain Lightning sucks. No question there. And DA isn't really necessary for most ele builds, just GoLE, an attune, and some careful energy management. But in this case, Lightning Hammer is useful to spam. Tycn 10:56, 10 May 2007 (CEST)

It describes (in variants for example) "Replace Chain Lightning with...", and the skill is not there? Since it havent been updated, what skill were supposed to be Chain Lightning? Gale? Just so you know which one to replace in those cases.

There ya go. Chain sucks big time, it was replaced. - Skakid9090º_o 00:52, 2 July 2007 (CEST)

k, thx. Personally i dont think ill be using Gale. Ill replace it with Enervating Charge or Glyph of Elemental power. For OK dmg and dmg reduction, or dmg buff all round on the skillbar.

I am not a big fan of Gale at all so I use Enervating Charge instead so I don't have to worry about dumb exhustion. I think it also works better too Joshgt2 19:10, 3 July 2007 (CEST)

Learn to use Gale. - Skakid9090 19:27, 3 July 2007 (CEST)

how this build got a great rating is beyond me its really not that good its just meh alright -UraniumJoint

Brilliant build!, I sometimes run it on Vekkiston, I definetly bring ANYTHING but Lightning Strike as I think it's useless, Shell Shock and Enervating Charge win the for~ -Nikdanbro

Suggested skill bar YES I USE IT

Right guys, since I feel useful, here is what I've been running lately, it's not the best build ever yet as it DOES have particle attacks which suck downright, but it's all I had at the minute.

<pvxbig> [build prof=ele/any air=12 energy=12][lightning javelin][lightning strike][lightning orb][blinding flash][aura of restoration][air attunement][elemental attunement][resurrection signet] [/build] </pvxbig>

Since you should have a total of 95 energy with this build, possibly more, energy management is not a problem, as RA battles are too short. Taking exhaustion skills doesn't seem to be very wise, so I am gonna stick to taking lightning hammer instead of lightning orb, and I'm gonna get another powerful non-exhausting non-particle attack with hopefully a reasonably fast recharge like lightning javelin. I hope soon to perfect this to show you all what a decent dual attunement ele really is. And who said eles needed attack elites. And oh yes, aura makes a good cover ench for things like Drain Enchantment Napalm Flame 15:08, 10 May 2007 (CEST)

Thtat's pretty meh, unless you only have prophecies. This is probably your best bet for AB:

<pvxbig> [Lightning Hammer][Lightning Strike][Enervating Charge][Blinding Flash][Gale][Mystic Regeneration][Elemental Attunement][Air Attunement] </pvxbig>

--8765 01:21, 11 May 2007 (CEST)

<pvxbig> [build prof=eleme/D airmag=12+1+3 energy=8+1 earthpra=8][lightning orb][lightning hammer][blinding flash][aura of restoration][elemental attunement][air attunement][mystic regeneration][resurrection signet][/build] </pvxbig>

Just drop the Chain lightning for Mystic Regen, your gonna need the res sig for RA. Shireen 05:58, 21 May 2007 (CEST)

That's kinda overkill for the healing. Plus, if you can hit your target with lightning orb, the ranger can probably hit you with savage shot. Running around columns and walls is ftw. Blind flash as needed of course, but remember they do have mending touch. On top of all that, I wouldn't use this for RA since you should be able to wipe the enemy before running out of energy. So no need for dual attune. --8765 21:22, 22 May 2007 (CEST)

Dual attune also powers Mystic regen, and lightning hammer is 25 energy a pop, and lightning orb is 15. With this you hardly ever run out of energy and are doing 100 points of damage every few seconds. Kind of a mix between a low spike and a hard grind. Great for assisting in RA. Shireen 21:37, 22 May 2007 (CEST)

Think Kinetic Armor is far far better then Mystic Regeneration. You only need to put those 8 points from Earth Prayers into Earth Magic and with a Rune it can be 9. This gives you 56 armor and with the Aura cou can be a nice tank against other elementalists and all kinda professions as far as they do not interrupt or strip your enchantments. Ppl, pls just look into the elementalists skills and then choose which is better: Mystic R. or Kinetic A. Zollie 18:06, 11 July 2007 (CEST)

Once kinetic is stripped it's gone for awhile. You could easily re-cover your attunements with mystic regen, if it's ever removed. Plus, degen will still get you with kinetic, as apply-burning rangers and the like are very commmon in RA, AB, etc. In the end, it's rock paper scissors. --8765 18:27, 11 July 2007 (CEST)

Before I only had proph ele skills mainly, but I've tried the full working build and in truth, IT. ROXORS. UR. SOXORS. It's just amazing, being able to interrupt a monk and then send more damage his way and get all the warriors to back off... fun beyond fun. ~~ Napalm Flame ^_^ Napalm Flame Sig Image (talk)·(contributions) 11:33, 14 July 2007 (CEST)

PvE use

This build gives Hard mode love Rapta 05:51, 21 May 2007 (CEST)

Purely the blinding flash, rest of the bar seems okay but not nothing more. Unexist 17:09, 6 June 2007 (CEST)

Checked and Reviewed

For Viability. Readem (talk*pvxcontribs) 16:01, 14 June 2007 (EDT)

Hero tag

I have added a hero tag to this build. With a slight variant (Removing Gale for Glyph of Lesser Energy), heroes can use this build very well, as they are able to actually MANAGE their energy. I've been using a 2 elementalist line-up against Varesh in Ruins of Morah, and have found that this build is very effective at busting Varesh. In conclusion, me, a pretty ownage mind blast nuker, combined with Sousuke with this build spells death to anything. ~~ Napalm Flame ^_^ Napalm Flame Sig Image (talk)·(contributions) 14:31, 26 August 2007 (CEST)

On second thoughts, it definitely doesn't spell death to Mallyx the Unyielding, but pretty much nothing does now since the update. xP ~~ Napalm Flame ^_^ Napalm Flame Sig Image (talk)·(contributions) 14:35, 26 August 2007 (CEST)
From my observations, Heroes don't really cast Elemental Attunement all the time. Ebon Vanguard Sniper Support Huynh Sanity 19:35, 27 February 2008 (EST)

Shell Shock

great spell

No, it isn't. Readem (talk*pvxcontribs) 06:50, 16 September 2007 (CEST)
Shell Shock is a fantastic spell that compliments this build. It has become a permanent part of it for me.--Maximusmmiv 18:12, 2 October 2007 (CEST)
Not so much since Lightning Orb's buff
How many times do we have to remind people that the nerf was temporary? Plus, the changes have already been reverted. >.> -Mike 16:53, 6 May 2008 (EDT)


"Replace Lightning Strike with Lightning Bolt for extra damage and very little downside, if any at all."

If it's more damage and little to no downside, why isn't this on the bar and Lightning Strike listed as a variant? — ( ɔ \ ʇ ) uɐɥʇıǝɹ Reithan Sig 20:11, 9 October 2007 (CEST)

Projectile and recharge are bad. Fix the thing saying little downside, though. --Edru viransu//QQ about me/sysop 20:55, 9 October 2007 (CEST)
Fixed. — ( ɔ \ ʇ ) uɐɥʇıǝɹ Reithan Sig 21:01, 9 October 2007 (CEST)


Drop Lightning Strike and Gale for Shell Shock and Epidemic. Spread cracked armor and blind to everyone bunched up around your tank. Lightning Orb and Hammer are more than enough damage, no need for lightning strike. Gale in PvE is meh.Matti Nuke 02:05, 19 October 2007 (CEST)

Buffed Shell Shock ?

Got buffed, maybe add to variants ? Edwina Elbert*t*c*Edsig 11:19, 14 November 2007 (CET)

It does less damage then strike, orb or hammer ... what would you replace with it? Bonsai nine 09:58, 3 December 2007 (CET)
Shell Shock lasts a good bit of time, and considering that Cracked Armor adds as much damage as it would if you had your attributes boosted by 2, the lesser damage from the spell itself is made up by the amount of increasing damage you do by the other skills. with 25% armor penetration and -20 to armor on a standard 60 armor player, lightning hammer and lightning bolt do 167 damage each. Three of these, and the player is dead. On a higher armor opponent, need I say how important armor penetration is? --Eyekwah 15:09, 3 December 2007 (CET)
Too bad cracked armor cant bring armor below 60. — Teh Uber Pwnzer 06:14, 7 December 2007 (CET)
You're right, but the Cracked Armor makes this build work just as well on warriors as it would bring them to 60 armor. Perhaps it would take 4, but if done right, minimum time to cast 4 times is 9 seconds. You could kill a warrior in 10 seconds (add shell shock). Better damage than any nuker build, it simply doesn't have area of effect. Might I recommend Glyph of Lesser Energy as a way to gain quick energy (-5 - (25 - 15) + 80% * 25 = +5 energy : (15 - 15) + 80% * 15 = +12 energy : +5 + 12 = +17 energy after having cast Lightning Hammer and Lightning Orb).
--Eyekwah 15:05, 10 December 2007 (CET)
At least for RA/TA: 60 base armor + 5 from weapon + 8-18 from shield + 0-20 from "Watch Yourself!" ~ 100 Armor. Cracked Armor makes much sense against ALL targets as it effectifley removes the bonus gained by defensive sets. In PVE, especialy hard mode everything has insane high armor, so its even more worth it. Grobilikesmudkips 15:17, 10 December 2007 (CET)


Slap Mystic Regen on there and you got a beastly solo capper. I run quite a lot on my ele. --GoD Holiday Sig 2GuildofMoses 13:42, 22 December 2007 (EST)


Seems a bit harsh to archive a 'great' build with no warning or discussion. I just use the builds and update as they do, so I've no idea what is meant by the "Bsurge meta" or "Air falling under Mind Shock", and I have always found "cast-and-forget via Attunes" far superior to GoLE based builds. Bonsai nine 03:51, 9 January 2008 (EST)

There was discussion, it just wasn't here. Bsurge meta means people are currently using Air eles to run Blinding Surge or Mind Shock and nothing else. If dual-attune air spikers make a resurgence, it will be unarchived. And no, GoLE > Dual Attunes. -- 03:56, 9 January 2008 (EST)
I reverted the archive. This is a PvE/Arena build. Mike Tycn(punch out) 06:15, 9 January 2008 (EST)
So where was it discussed, out of interest? I assume, given Tycn's revert (thanks!) that it was related to it not being used in PvP any more. Should the PvP tags be removed from it if that is the case? Bonsai nine 08:22, 9 January 2008 (EST)
The discussion was here. I don't know if there was more discussion elsewhere or not. ¬ Wizårdbõÿ777(sysop) 09:15, 9 January 2008 (EST)
The biggest problem with this build is that it wastes its elite. I actually support a WELLing. -- Armond WarbladeArmond sig image{{sysop}} 14:44, 9 January 2008 (EST)
It's hardly wasted. You can spam bflash, orbs and lightning hammer on recharge, and because it's RA/PvE, things die from it. Mike Tycn(punch out) 23:42, 9 January 2008 (EST)
Or you could take Invoke, air attune, gole, and a random chunk of damage skills if you're going to try to do damage. Or you could bsurge ward if you want to do utility. -- Armond WarbladeArmond sig image{{sysop}} 02:22, 10 January 2008 (EST)

Removed Arena Tags. Enchantment removal is less of a threat in general PvE, and hero's use this well enough. Still sorta bad though. -Shen 12:47, 27 January 2008 (EST)~

Mind blast > this, anywhere. - Unexist sigUnexist 11:36, 8 February 2008 (EST)
Not after rodgorts nad mind blast nerfs :)--Relyk 21:48, 18 March 2008 (EDT)

Fire variant?

Any1 try this:

<pvxbig> [build prof=E/Rt Fire=12+3+1 Energystorage=12+3 Restoration=3][Elemental Attunement][Fire Attunement][Rodgort's Invocation][Glowing Gaze][Liquid Flame][Flame Djinn's Haste][Immolate][Flesh of My Flesh][/build] </pvxbig>

So u just spam Rodgort's Invocation/Immolate. I Am Jebus 09:59, 17 February 2008 (EST)

With dual attunement, Rodgort's costs around 4-6 energy. That is regained with Glowing Gaze. This build is designed to be in a team with a healer. I Am Jebus 10:04, 17 February 2008 (EST)
Take a look at this skill. -- Armond WarbladeArmond sig image{{sysop}} 01:01, 18 February 2008 (EST)
that doesnt allow for rodgort spam like this does. IAmJebus sigIAm *Jebus* 18:31, 10 March 2008 (EDT)
There really isn't any Rodgort Spam anymore because you can use it about every 10 seconds. 10 seconds is more than enough for a sin to spike you down too. XD -Mike 07:07, 19 March 2008 (EDT)
Hah, hah, funny joke, you two. Mind Blast gives you more than enough energy to cast Rodgort's on recharge (assuming you've remembered to maintain your attunement...), and a sin that can't finish a spike in 3 seconds or less is bad. -- Armond WarbladeArmond sig image{{sysop}} 21:58, 9 April 2008 (EDT)
Note that the above discussion took place before the Rodgort's nerf. IAmJebus sigIAm *Jebus* 12:51, 13 April 2008 (EDT)

Instead of Lightning Strike

Shock Arrow!--Relyk 23:21, 21 March 2008 (EDT)

The thing with Lightning Strike is that its recharge has synergy with Lightning Hammer and Lightning Orb, and they fit perfectly together. If you put Shock Arrow in the build, you'd have a gap between castings, and your dps wouldn't be quite as smooth anymore. -Mike 09:31, 22 March 2008 (EDT)

Best build for air ive come across.

Mystic Regen VS Aura of Restoration

+9 regen > spot heals on casting, IMHO. This build can drop a little bit of energy storage to hit the 8 Earth Prayers needed easily, and this would overall improve the survivability of this build. 19:20, 8 April 2008 (EDT)

I have to disagree; as long as you keep casting the Lightning Strike-Orb-Hammer chain you'll be gaining about 23 health per second, if my math is correct. That's (5+15+25)3.67/(1.75+2.75+2.75)=22.8
Also, maintaining Mystic regen would cost you at least two pips of energy regen at 8 Earth Prayers. -Mike 19:44, 8 April 2008 (EDT)
For the one, how do you figure that, for the other, what does the level of earth prayers have to do with it? -- Armond WarbladeArmond sig image{{sysop}} 21:55, 9 April 2008 (EDT)
Earth prayers now affects the duration of Mystic Regen along with a regen cap. The "(5+15+25)" is the energy cost of your usual chain (Lightning Strike-Orb-Hammer), 3.67 is the health gain from Aura of Restoration (depending on energy cost), and "(1.75+2.75+2.75)" is the casting time+aftercast, although, I'm assuming aftercast is 0.75 seconds. Plus, Aura of Restoration lasts 4-6 times longer than Mystic Regen, for the same cost. -Mike 07:21, 10 April 2008 (EDT)
Isn't Aura only 5e? But yeah, I'd have to agree... Aura>Regen... I mean sure, if you have backfire it wont heal much, but who cares. ~~     Frvwfr2     talk    contribs    admin   09:02, 10 April 2008 (EDT)
I meant how do you figure mystic regen takes up two of your energy pips. For a 13 second duration, that'd be 25 energy, and I *know* it wasn't nerfed that hard (even if I'm still not used to the duration scaling). Also, you ought to have an enchanting set to make these things last longer. -- Armond WarbladeArmond sig image{{sysop}} 02:43, 11 April 2008 (EDT)
You don't calculate it by just throwing around the energy cost, you need to figure out the cost per second; Mystic Regen would last 13 seconds (16 with an enchanting mod, if rounded up, I think XD) and it costs 10 energy, so: 10/13=0.769 (more than two pips of energy regen, which one pip counts for 0.33 energy per second), and even with an enchanting mod, it's about two pips of energy regen lost. As long as you keep casting (which you should be with Dual Attunements), Aura of Restoration out does Mystic Regen. -Mike 15:38, 11 April 2008 (EDT)
So what's your reasoning for using Aura of Restoration, again? To save energy... which you're instead wasting on spamming for negligible health gains? Seriously, just take a monk. -- Armond WarbladeArmond sig image{{sysop}} 02:35, 14 April 2008 (EDT)
Well, this is tagged for AB and RA; you don't always get Monks, but you'd probably be screwed without them anyway. I'd rather keep Aura of Restoration on my bar so that I can survive a sin spike or solo cap (which would take a while, due to the lack of AoE). We could just make it optional, along with Glyph of Restoration. -Mike 07:18, 14 April 2008 (EDT)


I tried it out for CM(kurz side) and pwned the turtles. Not so sure about the luxon side though. Will try it soon.Also put a interupt in if ur kurz side XD.--IM BLUE! Da Ba Dee Da Ba Die

This is a PvE build - dual attunement works in PvE

This has been archived again, due to "Increased use of Rend Enchantments and Corrupt Enchantment/Rip Enchantment" and being "Inferior to Blinding Surge's AoE Blind Duration." This is a PvE build, and works well. Hopefully someone will agree with me and we can revert the archive ... and maybe remove the PvP tags if people don't like it in PvP. Bonsai nine 03:31, 20 May 2008 (EDT)

It's a pretty bad PvE build. -- Armond WarbladeArmond sig image{{sysop}} 13:13, 20 May 2008 (EDT)
So i heard AoE in PvE was good, not single target air spikes :-P dont get me wrong, this is like my favorite RA build, but new enchantment removals suck hard.--XCrossfire Godlysig14 15:06, 20 May 2008 (EDT)
It's still good for AB, because enchantment removal isn't too common there. Also, this is still good for PvE because Cracked Armor on those level 28s can be helpful. I don't understand all this archiving due to increased use of Enchantment removal, because there tons of builds that rely on Enchantments, and this can use Aura of Restoration to cover the Attunements, and reapply it whenever it's removed. The only real problem is multiple Enchantment removal, because the Attunements still take 45 seconds to recharge. So, Corrupt Enchantments and Rip Enchantments shouldn't be a problem because you can recast Aura of Restoration faster than your foes will remove your enchantments with those two spells, and the healing from Aura of Restoration will negate the degeneration. Plus, this deals significantly more damage than a Blinding Surge ele, and the AoE blind can be too conditional (there are a lot of areas in PvE where Monsters don't use many enchantments, and foes don't bunch up as much in PvP). Honestly, there isn't much of a point to running Blinding Surge over Blinding Flash because all Blinding Surge offers that Blinding Flash doesn't is a little bit of damage and conditional AoE blind. -Mike 15:57, 20 May 2008 (EDT)
It's good for AB - yeah, sure, but so's anything. This doesn't even have a speed boost (on the main bar or in the variants). Cracked Armor really isn't that great in PvE - blind and weakness are so much better. Aura of Restoration is going to drain your energy real fast if you spam it, and that's time taken away from doing what you're supposed to do. It's not there for the healing, nor is the degen from corrupt a concern - there are monks for that. You're also underestimating the awesomeness of AoE blind with duration long enough that you can keep it up on two targets even if you don't trigger the AoE.
In short, Elemental Attunement sucks because Glyph of Lesser Energy exists. -- Armond WarbladeArmond sig image{{sysop}} 19:58, 20 May 2008 (EDT)
Okay, so if it's so much better, does someone want to create a PvE blinding surge / GoLE build, because I can't find any! Bonsai nine 02:57, 21 May 2008 (EDT)
Search function wins? Build:E/any PvE Bsurge -- Armond WarbladeArmond sig image{{sysop}} 10:28, 21 May 2008 (EDT)
Erm ... that build is "not favored by the PvXWiki community". Searching didn't find me any PvE Bsurge builds. Bonsai nine 03:18, 22 May 2008 (EDT)
It's a wiki, you can make your own builds. Like PvE Bsurge. ~ ĐONT*TALK 03:37, 22 May 2008 (EDT)
Also, that wasn't unfavored at the time I linked it. :/ -- Armond WarbladeArmond sig image{{sysop}} 03:39, 22 May 2008 (EDT)
I agreed with you, Bonsai nine, and executed the change. This build is just as viable as it was before - in PvE - now that the nerfs have been moved to PvP only versions of skills. This is still the best PvE+hero non-fire Ele nuker on the wiki and needs to stay un-archived. --War Pig5 22:54, 9 June 2008 (EDT)
It's garbage. There are so many better options now. It got archived for a reason (this being a non-fire Ele Nuker is not a reason). — Rapta Rapta Icon1 (talk|contribs) 00:00, 10 June 2008 (EDT)
Yes it is a reason. In PvE, may foes are immune to burning and/or resistant to fire, and some quests involve effects that negate fire damage (Iron Mist, for example). This was the only great nuker build that doesn't use fire (until you repeatedly archived it). I have justified my reason. Now, justify your reason for archiving my PvE update for the build. "Outdated"? What has changed in PvE that made this build great before and garbage now? It appears that 2 people are trashing this build despite the fact that many more rated it great or expressed the opinion that its not yet ready for archiving (including Me & Bonsai in this section of the talk page). Additionaly, tell me about the "Better alternatives" that "arose in PvE" so that they can be linked to. I bet they're all fire. --War Pig5 00:43, 11 June 2008 (EDT)
gdw -- Armond WarbladeArmond sig image{{sysop}} 01:48, 11 June 2008 (EDT)
air of sup nuke/ether renewal smite -- Armond WarbladeArmond sig image{{sysop}} 01:49, 11 June 2008 (EDT)
Are you saying that you support the archiving of this build because some unvetted, draft, builds are on a user page? That goes against the entire concept of this wiki. This build should be archived only if other builds with the same purpose and class get better ratings in vetting. Also, you might as well have linked to Ursan Blessing and unvetted Ursan builds on someone's user page. The PvE skills are widely known to be powerful but they don't work on heroes like this build does. This is still the only great hero ele-nuker build on the wiki that doesn't use fire so it needs to be kept out of the archive. There are still only 2 people slamming it but many who voted it great. Also note that the builds you linked to use their elite slot for e-management, just as this one does. Its a great way to use the elite slot, particulaly for spammers, which all heroes (and many players) are. But aside from that one similarity, Auron's current draft of that build is not a nuker but an ER Protector that has been weakened by spreading its points & runes into 4 attributes. --War Pig5 13:17, 11 June 2008 (EDT)
What are you talking about? This is not effective. So what if there are "great" votes? That doesn't mean anything. — Rapta Rapta Icon1 (talk|contribs) 15:41, 11 June 2008 (EDT)
And the solution here is simple - run a goddamn fire ele. — Rapta Rapta Icon1 (talk|contribs) 15:41, 11 June 2008 (EDT)
Your logic is failing at "we need this because it doesn't use fire". No, no we don't. If you're running into things with high fire resist, you throw together some random water/earth/air build and use that for the hour or two you need to get past those guys. -- Armond WarbladeArmond sig image{{sysop}} 14:20, 13 June 2008 (EDT)
Get working on the Bsurge build. — Rapta Rapta Icon1 (talk|contribs) 15:23, 13 June 2008 (EDT)
I did. You removed the red link. Stop being so OCD :P -- Armond WarbladeArmond sig image{{sysop}} 15:24, 13 June 2008 (EDT)


Still works fine there, enchantment removal isn't a big threat--ShadowRelyk Sig 02:57, 25 October 2008 (EDT)

Still works fine in RA, too. Just bring a cover enchantment in the optional slot and lolwin. -- 06:38, 25 October 2008 (EDT)
Bring GvG MB splitter. Bigger single target and AoE damage, enchant removal practically isn't a threat (attune on that bar is only used for rodgort's anyway, and you can manage without), still has blind goodness, can bring a self-heal, etc. -- Armond WarbladeArmond sig image{{Bacon}} 22:44, 25 October 2008 (EDT)
Spam is fun--ShadowRelyk Sig 02:58, 25 November 2008 (EST)
Spam is also ineffective. Dual SH eles, earth shaker warrior, and monk of choice own hard. Be sure to abuse Return and Dash on the casters. -- Armond WarbladeArmond sig image{{Bacon}} 09:49, 25 November 2008 (EST)


Take epidemic and this is viable still imo.-- 00:55, 31 December 2008 (EST)

It doesn't have any AoE damage; I don't even run Ele Heroes in PvE anymore, tbh. If you wanted a similar effect, but with more reliable damage, you'd run Spiteful Spirit with Reckless Haste, Weaken Armor and whatever else. ــмıкεнaшк 10:38, 31 December 2008 (EST)
Run Invoke Lightning. — Rapta Rapta Icon1 (talk|contribs) 17:46, 31 December 2008 (EST)
Savannah heat + snares tbh. Or just RoJ for the armor ignoring holy damage.PikaFan19x19px 18:07, 31 December 2008 (EST)
Fail comment is fail. — Rapta Rapta Icon1 (talk|contribs) 02:38, 1 January 2009 (EST)
The ele build using roj was fail--Relyk chtistmas2ChristmasRelyk 21:47, 7 January 2009 (EST)

sorry if im not s'posed to do this with archived builds --|Hipowi sig Hipowi pew pew pew 19:05, 1 April 2009 (UTC)

Meh we need more of these in this meta--Tyrael-- 20:48, September 9, 2009 (UTC)
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