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any feedback would be appreciated, and where is it effective --InfestedHydralisk InfestedHydralisk sig(Talk*Contributions) 16:17, 19 April 2008 (EDT)

Diversion or Shame would be nice. Drop Power Return. Rusty--RfBM 06:25, 20 April 2008 (EDT)
There's no Domination spec. --User:IbreaktoiletsTab Moo 06:31, 20 April 2008 (EDT)

Maybe Sig Of Humility? 13 secs of no RC/PD/HB is nice, could be a variant? Ashra 09:12, 20 April 2008 (EDT)

Drain Enchantment might be better than Inspired, in terms of energy management, although you'd have to be careful with that casting time. You could drop Smiting to 11, and spec some more into Fast Casting to make up for the casting time of Drain Enchantment. -Mike 12:36, 20 April 2008 (EDT)
inspired is more viable since it will be auto-recharged if u might miss an enchantment --InfestedHydralisk InfestedHydralisk sig(Talk*Contributions) 14:10, 20 April 2008 (EDT)

Signet of Humility would be nicer on the main bar.--Relyk 20:51, 20 April 2008 (EDT)

Inspired or Revealed Hex could also be a variant. -Mike 21:00, 20 April 2008 (EDT)
no not rly, this is not specialized in defensive support, but offensive --InfestedHydralisk InfestedHydralisk sig(Talk*Contributions) 13:29, 21 April 2008 (EDT)

Inspired isn't used because it auto-recharges, not in HA at least. Inspired is used to pull a usefull enchant off of somebody else to help you or your team and gain energy at the same time. For example, inspired is excellent energy management if you strip a channeling. Or you can strip a taint and throw it on diseased teammates when energy allows, etc. Power Return is bad. It's only ever used in Migraine bars where it doesn't matter if the caster gets energy back, since they can't cast anything in the first place. This isn't a real mesmer bar, and so it'll never replace PD in HA, and it's not powerful enough to replace a Rt/Mo weapons/smiter either. You may find a niche for this build in GvG, but I think its uses would be few and far between. PI is a cool skill that deserves to be run more, but this bar just won't find a spot in any normal team in HA/GvG atm.Edwards 01:50, 22 April 2008 (EDT)

Psy Instability is pretty good btw. Its like an elite version of gale which is faster and can interrupt anything, but KDs if its a spell. Not sure about the rest of the build tho.PhoenixKìεsτ (talk/pvxcontribs) 14:19, 26 April 2008 (EDT)

Just get rid of Balthazar's Aura, better to take judges insight or the scourges...--Relyk 20:09, 7 May 2008 (EDT)

Actually, gale is better, since it is KD on demand, but gale means you have to run GoE and no one runs that in HA. you just lost the gameMightymousemoush 23:02, 10 May 2008 (EDT)
Judge's Insight sucks. Scourges are even worse. Balthazar's Aura is awesome in HA, at least. ɟoʇuɐʌʎʞɔıɹPanic srsbsns 05:43, 14 May 2008 (EDT)
Also epic energy with AI. ɟoʇuɐʌʎʞɔıɹPanic srsbsns 05:45, 14 May 2008 (EDT)
Actually, Judge's is a pretty good skill. Buffing an ally to be unaffected by shield sets and have 20% AP on their vamp set doesn't suck. --User:IbreaktoiletsTab Moo 05:50, 14 May 2008 (EDT)
It's still a 10e skill and using it with AI doesn't fill up your entire blue bar. ɟoʇuɐʌʎʞɔıɹPanic srsbsns 05:53, 14 May 2008 (EDT)
Then don't use it with AI. Problem solved. --User:IbreaktoiletsTab Moo 13:00, 14 May 2008 (EDT)
Judges owns, makes monks from 70 AL to 48. That does need some archivement, no? —ǘŋƐxɩsƫ 15:27, 14 May 2008 (EDT)

Has some trouble interrupting skills outside of spell/chant range, ether signet over p-drain and a mantra of inscriptions would be nice tbh. -- Jebuscontests 18:48, 24 November 2008 (EST)

Archive[]

? =/ ــмıкεнaшк 22:50, 29 December 2008 (EST)

archive now? JI has a 10 sec recharge aswell though InfestedHydralisk 07:52, 8 February 2009 (EST)

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