Veil should be in the main bar. --Edru viransu//QQ about me 22:21, 12 August 2007 (CEST)

Fine...I still like the new buff to remove hex. --Hikari 22:23, 12 August 2007 (CEST)

Remove Hex + BLight is redundant, and besides, you're not going to be able to use Remove Hex on recharge unless no one's actually doing any damage to your team. In addition, Veil ownzzz. --Edru viransu//QQ about me 22:26, 12 August 2007 (CEST)

Overkill removal is gud! But yah, I moved veil up into the main bar. --Hikari 22:48, 12 August 2007 (CEST)

Imo kick gift for Guardian (lulz) and bring Deny up as main since Blight+Devsig+deny = Nonelite divert. --Lost 23:02, 12 August 2007 (CEST)

Deny is a good idea. Personally, I'd kick glyph for guardian and just learn to not fail at energy management. :) Getting rid of gift is bad. --Edru viransu//QQ about me 23:09, 12 August 2007 (CEST)

Honestly, I made this build for people who can't handle the non-unlimited energy-ness of the Blessed Escaper. --Hikari 00:40, 13 August 2007 (CEST)

(time for a flaming/What i'm saying pertains to TA only, i dont BL in GvG so idk). Gift is a crap heal that does nothing but take up space. RoF destroys it and dismiss is practically as good with an enchantment. Guardian is amazing, put it in. Consider divine spirit. its e management is teh hax, at 13 df its about 15 seconds of free healing (though of course there's enchantment removal in TA </sarcasm>). though either way the best kinda e managment is a low energy set.Dark0805|Rant 05:41, 13 August 2007 (CEST)

Gift is far from a crappy heal anywhere, it's an unconditional, cheap heal that doesn't take many points to be good. RoF is good, but you can still use Gift while you have RoF on them to get their health even closer to max. Moush 06:34, 13 August 2007 (CEST)
Started a gwonline thread. If you post mention you came from here:
  • GoH is win. Guardian is already a variant. --Hikari 08:31, 13 August 2007 (CEST)

There is a reason every monk since factions release has been speccing healing, prot, and divine. Actually, two reasons, depending on whether they're running a healing elite/infuse or not(although some people have actually run Gift on infusers....). The ones running a healing elite have specced prot and divine because healing's mostly pretty bad. The ones not running a healing elite or infuse have done so because everyone needs to make red bars go up and it's the only decent way to do so that doesn't require enormous amounts of energy management. It's also an incredibly good skill. It's one of a handful of healing skills actually worth running. Gift, LoD, Infuse, Dwayna's Kiss, Signet of Rejuvenation(somewhat niche, tbh) are pretty much all the healing anyone would ever run. --Edru viransu//QQ about me 13:59, 13 August 2007 (CEST)

Blessed light has a 3 second recharge since the update, and combined with other removals is a more reliable skill than Divert Hexes, because if an ally is not hexed then divert will do precisely nothing. I've seen and played similar builds to this and havent been happy with any of them because ProtSpirit + RoF combo, whilst good, is not enough to keep YOU alive for very long. Your choice of elite may also act as a reasonable (if somewhat expensive) self-heal making this version somewhat better. Just waiting for all the new prot-smiters using Judges Intervention :p SpaceBiscuit 15:05, 13 August 2007 (CEST)

Judge's Intervention is still horrible, unless you want your allies to die, because unless you have Divine intervention as well on the person, they're going to die(and depending how they stack, they might not work well together, either) if Judge's Intervention triggers. --Edru viransu//QQ about me 22:53, 13 August 2007 (CEST)
bleh you cant save everyone, might as well take someone out with them. its good damage for the cost. OR you could cast it on minions/pets in a team where they are meant to die eg. a pve mm nova bomber. hmm i wonder how well it stacks with taste of death? as you say pretty well useless in pvp, but you get that. SpaceBiscuit 09:38, 15 August 2007 (CEST)

Looks like a really great build. Love the Blessed Light/Deny Hexes.Thats friggin genius!! I like the idea of Divine Spirit for Glyph so im gonna give that whirl. Nice build.Wynne 00:12, 22 August 2007 (CEST)Wynne

Zuranthium 02:32, 12 February 2008 (EST) (I'm signing this comment before the message...won't let me sign afterwards for some strange reason)..... <pvxbig>[build prof=monk/elem divine=12+1+1 protec=12+1][Spirit Bond][blessed light][Dismiss Condition][Shield of Absorption][Divine Healing][Heaven's Delight][Aegis][glyph of lesser energy][/build]</pvxbig> Currently seeing a little play in GvG (note the changes to Divine Healing/Heaven's Delight). I don't really love it, Divine Healing/Heaven's Delight/Blessed Light all feel a bit underpowered still, but there you have it. One thing is for sure...the main page build is trash. I'm going to update it to a more rounded template.

You missed the / in the end tag for pvxcode. :P -- Armond WarbladeArmond sig image{{sysop}} 04:24, 12 February 2008 (EST)
Ohhh! Good to get that figured out. Zuranthium 12:47, 12 February 2008 (EST)
Tbh monks are never gonna have the party healing again imo. Just put HP on a mind blast/runner and then the monks get nicer skills.--Dark0805(Rant/Contributions) 12:55, 12 February 2008 (EST)
HP on a Mind Blast Elem takes away from the character's ability to survive on split, which they need to be doing. Rits are the most preferred runner and their only good party heal takes 15 seconds to recharge. That's often not enough and the only other off-Monk option is a Motivation Paragon, which suck at splitting. Therefore, I can't see how you think Monks will "never again" have party healing. The recent update only made it more viable. Heal Party is now basically uninterruptable on a HB Monk and Divine Healing / Heaven's Delight are close to be great (and might even be there already...need to test more). Zuranthium 23:54, 12 February 2008 (EST)
The new update just made a bunch of bad skills viable, but w/o lod there is no definitive party heal. A mind with HP still can split, he just becomes more like a balanced split character instead of a dedicated one(shock axe as opposed to RoTN with a heal). As long as djinn's and blinding flash are there its still a powerful force on a split. The fact that sor cant split is immaterial, people before the update never expected sor to split either. also, you cant nullify a build just because it loses its split power, although with the new updates i imagine obs is full of splitting right now.--Dark0805(Rant/Contributions) 09:17, 13 February 2008 (EST)
"The fact that sor cant split is immaterial". Umm, lol. Splitting is everything after the last update. Even if it wasn't, many teams still want to constantly split since they find it the most effective way to GvG. Therefore disproving your statement of "Monks will never again have party healing". Zuranthium 14:46, 13 February 2008 (EST)
tommy's postSkadiddly[슴Mc슴]Diddles 14:50, 13 February 2008 (EST)

Back to testing, too big of a build change. –Ichigo724Ichigo-signature 15:43, 12 February 2008 (EST)

Needs a vote whipe then--Goldenstar 15:45, 12 February 2008 (EST)
orite. –Ichigo724Ichigo-signature 15:58, 12 February 2008 (EST)

Heaven's Delight is a must imo , and consider putting Aegis , Deny Hexes an Signet of Devotion , tested and works perfectly fine , there's also gift of health , wich was mencioned above Drownz 16:26, 14 February 2008 (EST)

prot spirit

is always run on the healer, this is used in a BL/SoD backline most of the time, so PS would be pretty standard, as the SoD will have 14 prot as opposed to 13. — Skadiddly[슴Mc슴]Diddles 14:54, 13 February 2008 (EST)

Incorrect. Zuranthium 18:01, 13 February 2008 (EST)
no u — Skadiddly[슴Mc슴]Diddles 18:04, 13 February 2008 (EST)
The BL monk takes Spirit Bond so they have a way to stop spikes. The SoD already has that ability...SoD. Prot Spirit is not always run on the healer either. Some Word of Healing Monks that don't bring Infuse prefer to have Spirit Bond. I know I do. Zuranthium 18:08, 13 February 2008 (EST)
I figured the SoD ran SB so that it could heal for a bit (excluding RoF which could be caught by like wanding and stuff) rather than just prot. Guess not though x_x — Skadiddly[슴Mc슴]Diddles 18:15, 13 February 2008 (EST)

must've seen it wrongly then >.> — Skadiddly[슴Mc슴]Diddles 18:05, 13 February 2008 (EST)
Yes. Zuranthium is right. Ps on sod is better in this occasion. - Unexist sigUnexist 09:37, 16 February 2008 (EST)
This is run with a SOD monk, hmm strange wouldn't think the 2 backliners would have enough direct healing. I would think this would be run as the protmonk, and partner with a WoH monk. Assuming u run guardian on the Blight ud get the guardian and sb prots just like always, and have strong red baring with party heals and word.I Heal If U Shutup 02:18, 4 May 2008 (EDT)
Tommy is that great. And that's about it. —ǘŋƐxɩsƫ 13:43, 3 August 2008 (EDT)

Divine Healing WTF???????

Any1 see the description for Divine Healing and Heaven's Delight? I mean, WTF??? 243 health????? WAYYY TOO MUCH! On gw, its 50-something, not 243. I Am Jebus 16:37, 13 February 2008 (EST)

lern2wiki. It has the old skill description on here, including the 2 second cast & 30 recharge. –Ichigo724Ichigo-signature 16:43, 13 February 2008 (EST)
Yeah, gwbbcode isnt updated yet... ~~ User Frvwfr2 signature frvwfr2 (T/C/Sysop) 16:43, 13 February 2008 (EST)
ahh, i see. sry about that. im a bit new... hehe I Am Jebus 16:44, 13 February 2008 (EST)
No problem... ~~ User Frvwfr2 signature frvwfr2 (T/C/Sysop) 16:47, 13 February 2008 (EST)
Still, it kinda blows. Only about 60 health heal at high levels along with a 15 sec downtime. I'd still run Heal Party (despite energy cost) over it. --GoD Sig3GuildofDeals 21:27, 13 February 2008 (EST)
You're pretty wrong. — Skadiddly[슴Mc슴]Diddles 15:35, 14 February 2008 (EST)
Not a just a littlebit. He's terribad wrong. —ǘŋƐxɩsƫ 08:11, 29 February 2008 (EST)


runs this:

Reversal of Fortune Dismiss Condition Blessed Light Spirit Bond Divine Healing Heaven&#039;s Delight Glyph of Lesser Energy Vengeance

lol Railin-WoH Railin 01:02, 3 March 2008 (EST)

I've not seen the Vengeance variant. Cute. Zuranthium 12:30, 6 March 2008 (EST)
He ran it vs a guild I forgot. Not very high rank though. He used it to kill and res his warrior and ele when they were being spiked. Railin-WoH Railin 12:41, 6 March 2008 (EST)
You can't kill with vengeance, I guess he let them die though for the bonus dmg. Mightymousemoush$ 2+2=4 $ 22:56, 28 March 2008 (EDT)
After ressing them with vengeance, of course. Railin-WoH Railin 08:47, 29 March 2008 (EDT)

GvG tag?

I don't think this would be viable for GvG. Seeming as it's meant to be the only monk in a team, having Blessed Light in a typical GvG backline wouldn't work imo. Maybe as a split monk? Rusty 06:27, 16 March 2008 (EDT)

pew pew pew pew pew pew — Skakid 23:05, 17 March 2008 (EDT)

This Build Is Crap In Ra

It's ruining so many teams, how can you heal with this crap build... PLease remove it off pvx. --Chase Payne 21:34, 13 July 2008 (EDT)

no u.--Crossfire&#039;s Signature 23:33, 13 July 2008 (EDT)
You're ruining ra with ur bad ability. Mightymousemoush 00:40, 14 July 2008 (EDT)
^--Crossfire&#039;s Signature 09:00, 14 July 2008 (EDT)
Blessed Light is a bar compression elite, imo WoH is better in RA, but that doesn't mean this should be un-tagged for RA. Hikari 01:37, 7 August 2008 (EDT)
What about Divine Spirit so you can spam moar? XD ــмıкεнaшк 12:47, 7 August 2008 (EDT)
I hate that skill with a passion. –Ichigo724Ichigo-signature 14:27, 7 August 2008 (EDT)
You'd only have to use 8 or 9 spells within its duration for it to be more effective than GoLE. ــмıкεнaшк 14:34, 7 August 2008 (EDT)
Aftercast is what makes it BLARGH. –Ichigo724Ichigo-signature 15:21, 7 August 2008 (EDT)
It does a bit, but if you use spells on aftercast, you can benefit from it a lot more than GoLE. You'll probably get D-Shot'd, though, if you do that. XD You would probably only use it when facing spikes, e-denial and lotsa pressure, though, because you don't usually need to spam that much. ــмıкεнaшк 15:25, 7 August 2008 (EDT)
Tbh a good monk could run just about anything in RA and pwn it. However, this build doesn't do quite as well as WoH with /A or /W secondaries in the RA setting. I've seen good monks run this a few times with much success, but have seen far more mediocre monks run it and get pwnt because it's a harder build to run than your typical WoH monk. I think it probably deserves an RA tag but I would only rate it as "good" there. Zephyr Cloud Zeph sig 17:43, 20 August 2008 (EDT)


Gringo 11:43, 17 January 2009 (EST)

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