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"Put inspiration at 10, grab channeling, mantra of inscriptions and the signant that gives energy when under energy." I must object. I think you mean blessed signet right? That takes 2 seconds to use and you get 3 energy... In normal mode Im usually the prot monk and Tal is the healer with HB. I RARELY have to do much work besides the ocasional Shield of regen here and there. I use this same build(without SoA, I agree that is useless if the other monk is prot), and she never runs out of energy, In hard mode when will you ever get the chance to waste 2 seconds not healing? If you are talking about off battle, why would you waste 2 skills to increase energy when you could have a wider variety of healing skills. if you have to Spam HP, try LoD or maybe tell your teamates/henchies to spread out more from AoE. Res on a monk in PvE is highly subjective and dependant on the situation. But I find in PvE its hard to find a competent group and I need to bring it in case. I dont suggest channeling because this is a PvE build and when you are going to be in the area of monsters attcking you? Wait, when are you going to be in range of half of "in the area"? Because that distance is the radius of "in the area" In PvE monks stay to the back, if they do attack you, you need to run in which you cannot cast to gainn energy.--[[User:Hyprodimus Prime|Hyprodimus Prime]] 13:29, 14 June 2007 (EDT)
 
"Put inspiration at 10, grab channeling, mantra of inscriptions and the signant that gives energy when under energy." I must object. I think you mean blessed signet right? That takes 2 seconds to use and you get 3 energy... In normal mode Im usually the prot monk and Tal is the healer with HB. I RARELY have to do much work besides the ocasional Shield of regen here and there. I use this same build(without SoA, I agree that is useless if the other monk is prot), and she never runs out of energy, In hard mode when will you ever get the chance to waste 2 seconds not healing? If you are talking about off battle, why would you waste 2 skills to increase energy when you could have a wider variety of healing skills. if you have to Spam HP, try LoD or maybe tell your teamates/henchies to spread out more from AoE. Res on a monk in PvE is highly subjective and dependant on the situation. But I find in PvE its hard to find a competent group and I need to bring it in case. I dont suggest channeling because this is a PvE build and when you are going to be in the area of monsters attcking you? Wait, when are you going to be in range of half of "in the area"? Because that distance is the radius of "in the area" In PvE monks stay to the back, if they do attack you, you need to run in which you cannot cast to gainn energy.--[[User:Hyprodimus Prime|Hyprodimus Prime]] 13:29, 14 June 2007 (EDT)
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:Kind of late but he meant [[gw:Ether Signet|Ether Signet]] not blessed signet. [[User:Craziinick|Craziinick]] 19:47, 11 August 2007 (CEST)
   
 
Why is the DF so high on this build? The point of using HBoon was cause of it's scaling based on number of heals. It's effective at any levels of DF (hence seeing N/Mo HBoon healers in HA). I say drop DF to 8+1, and bump prot to 10+1 (and possible take another prot skill). --[[User:8765|8765]] 14:17, 14 June 2007 (EDT)
 
Why is the DF so high on this build? The point of using HBoon was cause of it's scaling based on number of heals. It's effective at any levels of DF (hence seeing N/Mo HBoon healers in HA). I say drop DF to 8+1, and bump prot to 10+1 (and possible take another prot skill). --[[User:8765|8765]] 14:17, 14 June 2007 (EDT)

Revision as of 17:47, 11 August 2007

I don't want to drag this out into a revert war, but if you're going to use that logic (regarding the introductory paragraph), you might as well say it costs 50 energy. If you're going to take GoLE's casting cost into account for that 240 heal, you may as well take HB's casting cost into consideration. The heal wouldn't be possible without it. If you really wanted to be precise, you could factor in the energy lost to the upkeep of HB as well. It'd end up saying the heal costs over 20 energy to pull off the combo. - Kowal Krowman {{sysop}} 23:15, 12 June 2007 (EDT)

Im using the logic that the original poster left. We could put, "Combined with Glyph of lesser energy, this monk can heal the entire party for 240 HP for 20 energy (5 for Healer's boon, 5 for Glyph of Lesser Energy, and 5 for each of the Heal Parties)at 15 points in healing prayers." I think their logic is an on demand heal. Its asuming that you have HB up at all times hence the 5 from HB is not added.--Hyprodimus Prime 21:42, 13 June 2007 (EDT)

There is better e-management for this build available. Drop the shield of absorption, glyph and the res chant. Put inspiration at 10, grab channeling, mantra of inscriptions and the signant that gives energy when under energy. With channeling to keep your healing high and strong for the little guys, and the signant will boost your energy out of the red zone if you start having to really spam the heal party (unlikely if you got a good prot monk with you. That, and I run either dwanyas kiss or words of comfort depending on my prot monks stack and pack Orison for a faster, more spamable turn over. Shireensysop 21:52, 13 June 2007 (EDT)

Orison sucks. SoA=pwns. Channeling sucks. GoLE=pwns. No res on monks sucks. 3 second res=pwns. Glad I can make myself so clear :). Readem (talk*pvxcontribs) 22:31, 13 June 2007 (EDT)

SoA in pve lasting 5 secs... mehhh - Skakid9090 22:32, 13 June 2007 (EDT)
Ten enemies attacking tank, cast SoA, and wow he's still alive :O! Readem (talk*pvxcontribs) 22:33, 13 June 2007 (EDT)

"Put inspiration at 10, grab channeling, mantra of inscriptions and the signant that gives energy when under energy." I must object. I think you mean blessed signet right? That takes 2 seconds to use and you get 3 energy... In normal mode Im usually the prot monk and Tal is the healer with HB. I RARELY have to do much work besides the ocasional Shield of regen here and there. I use this same build(without SoA, I agree that is useless if the other monk is prot), and she never runs out of energy, In hard mode when will you ever get the chance to waste 2 seconds not healing? If you are talking about off battle, why would you waste 2 skills to increase energy when you could have a wider variety of healing skills. if you have to Spam HP, try LoD or maybe tell your teamates/henchies to spread out more from AoE. Res on a monk in PvE is highly subjective and dependant on the situation. But I find in PvE its hard to find a competent group and I need to bring it in case. I dont suggest channeling because this is a PvE build and when you are going to be in the area of monsters attcking you? Wait, when are you going to be in range of half of "in the area"? Because that distance is the radius of "in the area" In PvE monks stay to the back, if they do attack you, you need to run in which you cannot cast to gainn energy.--Hyprodimus Prime 13:29, 14 June 2007 (EDT)

Kind of late but he meant Ether Signet not blessed signet. Craziinick 19:47, 11 August 2007 (CEST)

Why is the DF so high on this build? The point of using HBoon was cause of it's scaling based on number of heals. It's effective at any levels of DF (hence seeing N/Mo HBoon healers in HA). I say drop DF to 8+1, and bump prot to 10+1 (and possible take another prot skill). --8765 14:17, 14 June 2007 (EDT)


Wow, Raedman, I thought you of all people would be a little more open to discussion about alt energy management. I guess I just play agressively with my monks and work to keep up with the crew that Im fighting with. GLoLE only naturally gives you, at most. ONE free casting of Heal party. 5 pts for gliff, 5 points for heal part X1, 5 points for heal party X2... Slows ya down. 18 energy every 27 seconds, if needed, is stronger, as thats 3 quick castings of needed spot heals. Channelling near one monster will offset the cost of HB, the more you have, the longer you can spam your 3 healing spells. Orison goes off every 2 1/2 seconds, as opposed to 3 1/2 or 4 1/2 seconds from the other available heals, is non conditional (are not penalized for non hex or condition suffering ally) and works on yourself. Different sort of monking philosophy I suppose. I think weve run into this argument with me before... Shireensysop 14:26, 14 June 2007 (EDT)

I guess it also depends where you play too. Can you afford having a lv 24 dervish near you in HM? If you want energy so badly, draw it off the tank with essence bond, this is a PvE build after all. Monk as you like, but I wouldnt risk being that close to a monster.--Hyprodimus Prime 13:15, 15 June 2007 (EDT)

How about this:

Healer's Boon Ethereal Light Dwayna's Kiss Shield of Absorption Dismiss Condition Glyph of Lesser Energy Heal Party Resurrection Chant

Readem (talk*pvxcontribs) 15:44, 14 June 2007 (EDT)

IDK, I really dont like mixing protection in there. my actual build is

Healer's Boon Ethereal Light Dwayna's Kiss Signet of Rejuvenation Healing Touch Glyph of Lesser Energy Heal Party Resurrection Chant


Healing touch is used for a nice self heal. With 13 divine favor and 14 healing prayers you get 167 health in .35 seconds. The signet is used as e-manegement healing for 142. Ethereal and Kiss are your main heal skills. You dont have any solid enchanments to run off on your own, you need to rely on a cordinated prot monk to trigger Kiss.--Hyprodimus Prime 18:09, 15 June 2007 (EDT)

revert

wait, i fucked this up. someone do a proper revert. Healing Breeze sucks. Asdfg 22:44, 7 August 2007 (CEST)

renew life is better choice of res ... you get kinda AoE heal of 200+ plus mhenlo is on the icon XD.. anyways i used nearly exact build on my monk and still use it.. it takes so much pressure of ya... its great build...or is it just elite thats great XD--Iwan13 23:11, 7 August 2007 (CEST)
Agreed. Healing Breeze sucks. If you absolutely want an enchantment, even Protective Spirit at Protection Prayers 3 is better than Healing Breeze. --Olivenmann 13:13, 8 August 2007 (CEST)

Still need a proper revert. Still fuxxed. Asdfg 14:32, 8 August 2007 (CEST)