PvXwiki
mNo edit summary
Line 80: Line 80:
 
Ok,not really. I just was wondering why you are using a major. I mean I like nicely rounded numbers as much as anyone but isn't the argument for major/superior vs. minor a well worn one by now? I mean what REAL benefit is there to using a major over a minor? Was the rune just an oversight or is there some specific reason you are using a major other than well rounded numbers? Thoughts? [[User:Psychiatric Consultant|<span style="color:teal;">
 
Ok,not really. I just was wondering why you are using a major. I mean I like nicely rounded numbers as much as anyone but isn't the argument for major/superior vs. minor a well worn one by now? I mean what REAL benefit is there to using a major over a minor? Was the rune just an oversight or is there some specific reason you are using a major other than well rounded numbers? Thoughts? [[User:Psychiatric Consultant|<span style="color:teal;">
 
'''''Psychiatric Consultant'''''</span>]] [[Image:Psych_Image.jpg|19px]] 01:05, 22 July 2008 (EDT)
 
'''''Psychiatric Consultant'''''</span>]] [[Image:Psych_Image.jpg|19px]] 01:05, 22 July 2008 (EDT)
  +
:major =/= rune suicide [[Image:Railin-WoH.jpg‎|19px]] [[User:Railin|<font color="#033361">'''Railin'''</font>]] 01:06, 22 July 2008 (EDT)

Revision as of 05:06, 22 July 2008

I don't want to drag this out into a revert war, but if you're going to use that logic (regarding the introductory paragraph), you might as well say it costs 50 energy. If you're going to take GoLE's casting cost into account for that 240 heal, you may as well take HB's casting cost into consideration. The heal wouldn't be possible without it. If you really wanted to be precise, you could factor in the energy lost to the upkeep of HB as well. It'd end up saying the heal costs over 20 energy to pull off the combo. - Kowal Krowman {{sysop}} 23:15, 12 June 2007 (EDT)

Im using the logic that the original poster left. We could put, "Combined with Glyph of lesser energy, this monk can heal the entire party for 240 HP for 20 energy (5 for Healer's boon, 5 for Glyph of Lesser Energy, and 5 for each of the Heal Parties)at 15 points in healing prayers." I think their logic is an on demand heal. Its asuming that you have HB up at all times hence the 5 from HB is not added.--Hyprodimus Prime 21:42, 13 June 2007 (EDT)

There is better e-management for this build available. Drop the shield of absorption, glyph and the res chant. Put inspiration at 10, grab channeling, mantra of inscriptions and the signant that gives energy when under energy. With channeling to keep your healing high and strong for the little guys, and the signant will boost your energy out of the red zone if you start having to really spam the heal party (unlikely if you got a good prot monk with you. That, and I run either dwanyas kiss or words of comfort depending on my prot monks stack and pack Orison for a faster, more spamable turn over. Shireensysop 21:52, 13 June 2007 (EDT)

Isn't saying that you should bring Channeling to keep your energy HIGH and mantra of inscriptions plus that signet for when your energy is LOW kind of contradictory? And I don't know...when I monk in PvE my energy never really hits the 8 or so energy needed for that signet. GoLE saves you 15 energy no matter what, whereas for Channeling you have to be fairly close to the enemies and it drains a good amount of your attributes. 10 inspiration means only 8 DF, I'd rather have the extra 18-ish heal per spell.24.186.207.198 20:27, 17 September 2007 (CEST)

Orison sucks. SoA=pwns. Channeling sucks. GoLE=pwns. No res on monks sucks. 3 second res=pwns. Glad I can make myself so clear :). Readem (talk*pvxcontribs) 22:31, 13 June 2007 (EDT)

SoA in pve lasting 5 secs... mehhh - Skakid9090 22:32, 13 June 2007 (EDT)
Ten enemies attacking tank, cast SoA, and wow he's still alive :O! Readem (talk*pvxcontribs) 22:33, 13 June 2007 (EDT)

"Put inspiration at 10, grab channeling, mantra of inscriptions and the signant that gives energy when under energy." I must object. I think you mean blessed signet right? That takes 2 seconds to use and you get 3 energy... In normal mode Im usually the prot monk and Tal is the healer with HB. I RARELY have to do much work besides the ocasional Shield of regen here and there. I use this same build(without SoA, I agree that is useless if the other monk is prot), and she never runs out of energy, In hard mode when will you ever get the chance to waste 2 seconds not healing? If you are talking about off battle, why would you waste 2 skills to increase energy when you could have a wider variety of healing skills. if you have to Spam HP, try LoD or maybe tell your teamates/henchies to spread out more from AoE. Res on a monk in PvE is highly subjective and dependant on the situation. But I find in PvE its hard to find a competent group and I need to bring it in case. I dont suggest channeling because this is a PvE build and when you are going to be in the area of monsters attcking you? Wait, when are you going to be in range of half of "in the area"? Because that distance is the radius of "in the area" In PvE monks stay to the back, if they do attack you, you need to run in which you cannot cast to gainn energy.--Hyprodimus Prime 13:29, 14 June 2007 (EDT)

Kind of late but he meant Ether Signet not blessed signet. Craziinick 19:47, 11 August 2007 (CEST)

Why is the DF so high on this build? The point of using HBoon was cause of it's scaling based on number of heals. It's effective at any levels of DF (hence seeing N/Mo HBoon healers in HA). I say drop DF to 8+1, and bump prot to 10+1 (and possible take another prot skill). --8765 14:17, 14 June 2007 (EDT)

Because this isn't the only monk on the team, the other should be a full Prot monk (SoR would probably go best with this). As such, with your powerful heals already, you shouldn't need to prot people, and DF adds a small but noticeable bonus heal on top of everything else.24.186.207.198 20:16, 17 September 2007 (CEST)

Wow, Raedman, I thought you of all people would be a little more open to discussion about alt energy management. I guess I just play agressively with my monks and work to keep up with the crew that Im fighting with. GLoLE only naturally gives you, at most. ONE free casting of Heal party. 5 pts for gliff, 5 points for heal part X1, 5 points for heal party X2... Slows ya down. 18 energy every 27 seconds, if needed, is stronger, as thats 3 quick castings of needed spot heals. Channelling near one monster will offset the cost of HB, the more you have, the longer you can spam your 3 healing spells. Orison goes off every 2 1/2 seconds, as opposed to 3 1/2 or 4 1/2 seconds from the other available heals, is non conditional (are not penalized for non hex or condition suffering ally) and works on yourself. Different sort of monking philosophy I suppose. I think weve run into this argument with me before... Shireensysop 14:26, 14 June 2007 (EDT)

I guess it also depends where you play too. Can you afford having a lv 24 dervish near you in HM? If you want energy so badly, draw it off the tank with essence bond, this is a PvE build after all. Monk as you like, but I wouldnt risk being that close to a monster.--Hyprodimus Prime 13:15, 15 June 2007 (EDT)

How about this:

Healer's Boon Ethereal Light Dwayna's Kiss Shield of Absorption Dismiss Condition Glyph of Lesser Energy Heal Party Resurrection Chant

Readem (talk*pvxcontribs) 15:44, 14 June 2007 (EDT)

IDK, I really dont like mixing protection in there. my actual build is

Healer's Boon Ethereal Light Dwayna's Kiss Signet of Rejuvenation Healing Touch Glyph of Lesser Energy Heal Party Resurrection Chant


Healing touch is used for a nice self heal. With 13 divine favor and 14 healing prayers you get 167 health in .35 seconds. The signet is used as e-manegement healing for 142. Ethereal and Kiss are your main heal skills. You dont have any solid enchanments to run off on your own, you need to rely on a cordinated prot monk to trigger Kiss.--Hyprodimus Prime 18:09, 15 June 2007 (EDT)

Since this is a PvE build anyway...most of your teammates will generally have at least one enchantment regardless (fire or w/e attunement, dark bond, vigorous spirit, w/e else, don't really matter). Furthermore, lots of enemies use hexes, so a teammate that's taking enough damage to have to be healed is likely enough to have a hex or two on them. one enchantment/hex puts kiss just under ethereal light, 2 or more makes it by far more powerful, so that would be enough anyway.24.186.207.198 03:05, 5 October 2007 (CEST)

Shield of Absorbtion: Need a mainbar substitute for it

There have been 5+ mentions on this talk page (& the ratings page) about how SoA and the corresponding points in Protection are not optimal. Its particularly nonsensical to me, seeing as the article stated that this be paired with a Prot monk. My only question is, what skill should I replace it with? I'd like Seed of Life, attributes 12/12/3, Totem Axe on weapon 4. Also, seeing as how this is recommended for use with prot monks, can I swap Cure Hex onto the mainbar? Protection monks (& even N/Rt healers) are better suited for removing conditions. Do we need a HB/Prot "team build" page that has the 2 complementary Mo builds a 6 "Any/Any's" with 8 optional skills each? Is that the right thing to do?--War Pig5 03:47, 8 February 2008 (EST)

Personally I've used HB a long time, and SoA is not a great skill to choose. True, its an amazing skills, but i think it doesnt belong on the build. If, in fact, you pair this with a prot monk, most prot monks bring SoA anyways, so replace with a good variant. My alliance has been running this, but instead of SoA and dismiss, Seed of life and patient spirit. We can easily clear HM areas with no problems with 2 copies of that build. Imo, patient spirit is a great healing skill and still has synergy with dwayna. Gabe 03:04, 13 June 2008 (EDT)
I think that is an excellent idea tbh. Patient doesn't synergize with HB however, as it only affects direct heals. Seed is awesome however. Sub for SoA. --Readem 21:38, 3 July 2008 (EDT)
Are you sure HB doesn't effect patient spirit? I recall patient spirit healing for more but I could be mistaken, I'll check.Gabe 11:23, 8 July 2008 (EDT)
It has been affecting Patient Spirit for a while now, which it hadn't originally. ــмıкεнaшк 11:29, 8 July 2008 (EDT)
Yeah I thought it did. So I have to wonder, why not replace? I understand dismiss is pretty versatile, and it makes sense on the bar, but imo patient is a pretty nice skill to have for this particular build. And lets be honest, wat monk DOESNT use Seed of Life? So my vote is change at least SoA for seed, and potentially dismiss with patient. Toughts? Gabe 22:51, 20 July 2008 (EDT)

revert

wait, i fucked this up. someone do a proper revert. Healing Breeze sucks. Asdfg 22:44, 7 August 2007 (CEST)

renew life is better choice of res ... you get kinda AoE heal of 200+ plus mhenlo is on the icon XD.. anyways i used nearly exact build on my monk and still use it.. it takes so much pressure of ya... its great build...or is it just elite thats great XD--Iwan13 23:11, 7 August 2007 (CEST)
Agreed. Healing Breeze sucks. If you absolutely want an enchantment, even Protective Spirit at Protection Prayers 3 is better than Healing Breeze. --Olivenmann 13:13, 8 August 2007 (CEST)

Still need a proper revert. Still fuxxed. Asdfg 14:32, 8 August 2007 (CEST)

1RV

Divine healing and heaven's delight suck. –Ichigo724Ichigo-signature 17:29, 14 September 2007 (CEST)


Renew Life

Renew Life is a much better Res for this build. Same 3 second cast but it heals all. In a pressure situation, this character will be the first res choice (due to 3 second hard casting res). People flip out about the 50% health but it's higher than that. Remember that Renew Life's actual heal goes on after the 50% AND you have boon on AND you have divine favor. At 15 healing, that's 130 from the actual skill, another 65 from boon and then 38 from divine. A whopping 50% + 233 health. Remember that a character is going to have death penalty when you res them as well so the chances that renew life DOESN'T heal to 100% are kind of small. A character at 15% DP would have to have a base health of > 545 to not be healed 100%. ON TOP of that, this spell gives a nice 233 health to everyone in ear shot. When you're under pressure enough where somebody actually died and your job is to heal party AND res, it's an unbeatable combination. The 15 energy cost is also a good candidate for glyph of lesser energy which this build has. Did I mention it recharges 3x faster than chant?--192.251.13.62 23:04, 17 October 2007 (CEST)

I actually completely agree about using Renew Life. That's what I personally use. With holy haste, it has a casting time of 1 second, with a result of healing everyone in earshot 202 (I use superior rune of healing) health immediately after resurrection (which totally makes up for the energy cost). The only qualm I have with what you said was that divine favor only applies to the person you resurrect. Still, I think Renew Life is a much better choice. Masquatto 00:35, 5 June 2008 (EDT)

say hack Yizhuo2006 02:58, 14 November 2007 (CET)

What prot monk would go best with this build? And is it viable for hard mode? (Smooths 04:55, 16 November 2007 (CET))

Don't really know what kind of prot monk would go good with this but this build works really well in hard mode, being able to heal for tons are really a low cost most of the time Joshgt2Sig Joshgt2 (Talk) 05:00, 16 November 2007 (CET)

The prot monk to go with this would definitely have to be a Divert Hexes monk imo.Stryk the Lightning 05:24, 2 December 2007 (CET)

LOLWUT? Divert hexes in pve? –Ichigo724Ichigo-signature 07:22, 2 December 2007 (CET)

I like running a Shield of Deflection with Signet of Devotion and Deny Hexes and Gift of Health as a little (~105 @ 8 HP) heal next to my Signet. In the Depths of Tyria, where there's those Mandragor-like spiking and conditioning enemies, an RC Monk does a great job, whilst in the Asura-area, where there's the strong dinosaur assassins and warriors, the SoD does wonders. 77.56.94.175 02:41, 11 March 2008 (EDT)

I like this build

Name: ... Healer's ... Healer?

Isn't the current name a bit redundant? Aside from that, its an improvement over the old name. How about "Mo/E Healer's Boon GoLE"? --War Pig5 00:19, 3 May 2008 (EDT)

Heroes

How well do heroes use this? ThundaDefensive Anthem 17:41, 11 May 2008 (EDT)

not good ... i run this myself(well ... HB + HP + GoLE + Patient Spirit +Dwayna's Kiss+ Rebirth + Hex Removal + Draw) .. and my hero runs the RC bar, seems to work well together, try it:o Close Impact talk 06:54, 1 June 2008 (EDT)
I have to agree - they know how to use it but not as good as some of the other builds - i had to micro Talkora to us Heal Party all the time otherwise she wouldnt at all.... 78.151.147.239 21:03, 3 July 2008 (EDT)

Rune Suicide

Ok,not really. I just was wondering why you are using a major. I mean I like nicely rounded numbers as much as anyone but isn't the argument for major/superior vs. minor a well worn one by now? I mean what REAL benefit is there to using a major over a minor? Was the rune just an oversight or is there some specific reason you are using a major other than well rounded numbers? Thoughts? Psychiatric Consultant Psych Image 01:05, 22 July 2008 (EDT)

major =/= rune suicide Railin-WoH Railin 01:06, 22 July 2008 (EDT)