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Spell. Heal yourself and party members within earshot for 15...51...60 points. |
Spell. Heal yourself and party members within earshot for 15...51...60 points. |
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+ | :We know.[[User:Teh Uber Pwnzer|<font color="Black">''' — Teh Uber Pwnzer'''</font>]] 19:48, 8 March 2008 (EST) |
Revision as of 00:48, 9 March 2008
I'd vet this — Skakid9090 02:58, 12 November 2007 (CET)
But suggest Dismiss/Mend in optional cause you dont want them spamming a 10 energy skill on apply poison or something equally stupid. — Skakid9090 02:59, 12 November 2007 (CET)
- I wouldn't have ever thought of anything like that, which is exactly why I asked for your help. — Teh Uber Pwnzer 03:02, 12 November 2007 (CET)
This seems very good as heroes have the ability to multi task in which a human player could never do. I always use P-Drain/Leech on my caster heroes since it manages their energy very well.(they do love to spam things)--Zeron 05:26, 12 November 2007 (CET)
- Yeah, heroes are win with interrupts. — Teh Uber Pwnzer 05:41, 12 November 2007 (CET)
Just one question does your hero need to be set to a particular status to use the interrupt skills, such as attack or defend because my Monks are always on passive >_< 121.45.219.201 07:42, 12 November 2007 (CET)
- That cant be in passive, thats all. — Teh Uber Pwnzer 08:12, 12 November 2007 (CET)
i dont think you can give heroes a 10e 3sec recharge skill that they will use to heal, remove a condition, or a hex. to much energy. they wont get it.--Coloneh 07:53, 12 November 2007 (CET)
- With pdrain + leech sig, the hero basically has 3 extra pips of regen. Also, if you look under the skill bar for the option slot it says to bring mend condition in condition heavy areas. — Teh Uber Pwnzer 08:12, 12 November 2007 (CET)
Well looks fine=) around 40 enj regen=) Im not sure how heros will use Blessed light to remove conditions etc, think bring 1 hex removal and condition removal will be fine, but then again u can just bring ZB :/ Massive 17:25, 12 November 2007 (CET)
- More like 8 energy regen if the hero spamms the interrupts. --- Ressmonkey (talk) 20:56, 12 November 2007 (CET)
- Sorry, 7.5 (forgot power drain has a energy cost >_<) --- Ressmonkey (talk) 20:58, 12 November 2007 (CET)
So the build works equally well with the Hero set on attack OR defense? (I am still trying to understand this behaviour) Kiteeye 04:57, 13 November 2007 (CET)
- Put it on guard (the shield icon), they just can't be put on passive (the bird icon). — Teh Uber Pwnzer 05:12, 13 November 2007 (CET)
- I don't like the idea of having my monks wanding enemies uselessly. Putting them on guard also prevents them from semi-kiting attackers.-(Japanties 15:49, 13 November 2007 (CET))
- I dont like it when my monks kite melee attackers cuz they go out of wards and draw out of AoE, so if my monks will stay still, ill be happy. --- Ressmonkey (talk) 22:59, 13 November 2007 (CET)
i love this build, it works great in high level areas but it really shines with another healer running a WoH hybrid, my teams almost never get wiped :) Julian horvat
Wep
Hey, it says for the wep to use the Hourglass staff, i know about 99% of GW players have it, but what about that 1% that don't have it. You probably need to add in more (or another) weapon.Fire Tock 01:35, 14 November 2007 (CET)
- Build page is supposed to have the ideal configuration. --71.229.204.25 01:37, 14 November 2007 (CET)
- I just put hourglass staff there cuz I was lazy and cuz its a free staff. Just about anything works. Not sure whats optimal. — Teh Uber Pwnzer 07:01, 14 November 2007 (CET)
- Should be 2-handed (i.e. Staff), for the recharge on everything. Other than that, it doesn't matter much. Personally, I always use 20% enchanting for prots. Goram 04:38, 31 December 2007 (EST)
- I just put hourglass staff there cuz I was lazy and cuz its a free staff. Just about anything works. Not sure whats optimal. — Teh Uber Pwnzer 07:01, 14 November 2007 (CET)
Running stand alone
Is this build some what restrictive e.g. 'best run with a healing/prot monk in the group' like the life sheath builds or is this build cool to run on its own?? & yes I do understand that is best to party with at least 2 monks in the team. 82.35.7.62 14:01, 22 February 2008 (EST)
- Would probably work as the only healer in a 4 man group, but in a 8 man you need more protection/healing. Godbox 14:06, 22 February 2008 (EST)
- If your an imbagon you should be fine, though. — Teh Uber Pwnzer 18:37, 22 February 2008 (EST)
Heaven's delight spell has changed to:
Spell. Heal yourself and party members within earshot for 15...51...60 points.
- We know. — Teh Uber Pwnzer 19:48, 8 March 2008 (EST)