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:Ehh, Windborne speed is really a JQ choice. But I'll add to variants. ~~ {{User:Frvwfr2/SigRedirect}} 08:32, 13 December 2008 (EST) |
:Ehh, Windborne speed is really a JQ choice. But I'll add to variants. ~~ {{User:Frvwfr2/SigRedirect}} 08:32, 13 December 2008 (EST) |
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:I'd also say drop Vigorous Spirit for Castigation Signet. The extra energy and damage is much more useful than Vig is. [[User:Life Guardian|<b><small><font color="black">Life]]</font></small></b>[[Image:Aura of Faith.jpg|19px]] 15:44, 13 December 2008 (EST) |
:I'd also say drop Vigorous Spirit for Castigation Signet. The extra energy and damage is much more useful than Vig is. [[User:Life Guardian|<b><small><font color="black">Life]]</font></small></b>[[Image:Aura of Faith.jpg|19px]] 15:44, 13 December 2008 (EST) |
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+ | ::Good for fueling Dwayna's. ~~ {{User:Frvwfr2/SigRedirect}} 15:52, 13 December 2008 (EST) |
Revision as of 20:52, 13 December 2008
Can solo nuke any shrine w/ RoJ. ~~ Frvwfr2 talk contribs admin 22:50, 12 December 2008 (EST)
Wielder's > MBaS if you have no Spirit. -- Guild of Deals 22:57, 12 December 2008 (EST)
- This is just asking to be raped by the shrine people in JQ Life 23:01, 12 December 2008 (EST)
- No, those have weak enough nukes that this can heal through them. ~~ Frvwfr2 talk contribs admin 23:03, 12 December 2008 (EST)
- Power Spike Life 23:05, 12 December 2008 (EST)
- So this monk runs to a shrine and camps? How does it survive against 3-4 humans? Something like this just makes more sense to me as a shrine nuker:
- No, those have weak enough nukes that this can heal through them. ~~ Frvwfr2 talk contribs admin 23:03, 12 December 2008 (EST)
- It is just something to recharge RoJ faster and a boost in run speed to get from shrine to shrine. Benjammn311 23:03, 12 December 2008 (EST)
- Eerie, but I'm just about to run that, except with Divine Boon (it's CM, if you run out of energy, then just kill yourself). -- Guild of Deals 23:04, 12 December 2008 (EST)
- Yea, thats an option.... I just like the extra heals tbh. ~~ Frvwfr2 talk contribs admin 23:11, 12 December 2008 (EST)
- I just don't understand the focus of the build fully. Does this monk accompany a capping group? Does it stay with the capped shrine to battle other cappers/players by keeping up the NPCs? The latter is problematic, as you can't really solo an actual balanced party of 3-4 humans with some NPCs without serious monkage that this doesn't have or help from your teammates. And to counter PSpike, I suggest something slightly stupid, but actually goes along with the build I suggested above.
- Yea, thats an option.... I just like the extra heals tbh. ~~ Frvwfr2 talk contribs admin 23:11, 12 December 2008 (EST)
- Eerie, but I'm just about to run that, except with Divine Boon (it's CM, if you run out of energy, then just kill yourself). -- Guild of Deals 23:04, 12 December 2008 (EST)
- It is just something to recharge RoJ faster and a boost in run speed to get from shrine to shrine. Benjammn311 23:03, 12 December 2008 (EST)
- Just use it w/o aggroing (no PSpike). And it is mainly for JQ and AB for nuking shrines. ~~ Frvwfr2 talk contribs admin 23:25, 12 December 2008 (EST)
Imo, leave that slot blank, depending on what you're doing. Windborne is good in JQ, but in AB storm djinn's or something else would be used to greater effectiveness. With a changed attrib spread even fall back might work for AB. Life 23:34, 12 December 2008 (EST)
- Done. ~~ Frvwfr2 talk contribs admin 23:37, 12 December 2008 (EST)
- Will changing my vote automatically un-remove it or should i delete and revote? Life 23:38, 12 December 2008 (EST)
Changing will do it. -- Frvwfr2 talk contribs admin 23:47, 12 December 2008 (EST)
Why not go Mo/A for Dash or Mo/W for Sprint...those work generally well for a no-spec IMS.--IkimonoI know my Paragons 04:56, 13 December 2008 (EST)