Can solo nuke any shrine w/ RoJ. ~~ Frvwfr2 talk contribs admin 22:50, 12 December 2008 (EST)
Wielder's > MBaS if you have no Spirit. -- Guild of Deals 22:57, 12 December 2008 (EST)
- This is just asking to be raped by the shrine people in JQ Life 23:01, 12 December 2008 (EST)
- No, those have weak enough nukes that this can heal through them. ~~ Frvwfr2 talk contribs admin 23:03, 12 December 2008 (EST)
- Power Spike Life 23:05, 12 December 2008 (EST)
- So this monk runs to a shrine and camps? How does it survive against 3-4 humans? Something like this just makes more sense to me as a shrine nuker:
- No, those have weak enough nukes that this can heal through them. ~~ Frvwfr2 talk contribs admin 23:03, 12 December 2008 (EST)
- It is just something to recharge RoJ faster and a boost in run speed to get from shrine to shrine. Benjammn311 23:03, 12 December 2008 (EST)
- Eerie, but I'm just about to run that, except with Divine Boon (it's CM, if you run out of energy, then just kill yourself). -- Guild of Deals 23:04, 12 December 2008 (EST)
- Yea, thats an option.... I just like the extra heals tbh. ~~ Frvwfr2 talk contribs admin 23:11, 12 December 2008 (EST)
- I just don't understand the focus of the build fully. Does this monk accompany a capping group? Does it stay with the capped shrine to battle other cappers/players by keeping up the NPCs? The latter is problematic, as you can't really solo an actual balanced party of 3-4 humans with some NPCs without serious monkage that this doesn't have or help from your teammates. And to counter PSpike, I suggest something slightly stupid, but actually goes along with the build I suggested above.
- Yea, thats an option.... I just like the extra heals tbh. ~~ Frvwfr2 talk contribs admin 23:11, 12 December 2008 (EST)
- Eerie, but I'm just about to run that, except with Divine Boon (it's CM, if you run out of energy, then just kill yourself). -- Guild of Deals 23:04, 12 December 2008 (EST)
- It is just something to recharge RoJ faster and a boost in run speed to get from shrine to shrine. Benjammn311 23:03, 12 December 2008 (EST)
- Just use it w/o aggroing (no PSpike). And it is mainly for JQ and AB for nuking shrines. ~~ Frvwfr2 talk contribs admin 23:25, 12 December 2008 (EST)
Imo, leave that slot blank, depending on what you're doing. Windborne is good in JQ, but in AB storm djinn's or something else would be used to greater effectiveness. With a changed attrib spread even fall back might work for AB. Life 23:34, 12 December 2008 (EST)
- Done. ~~ Frvwfr2 talk contribs admin 23:37, 12 December 2008 (EST)
- Will changing my vote automatically un-remove it or should i delete and revote? Life 23:38, 12 December 2008 (EST)
Changing will do it. -- Frvwfr2 talk contribs admin 23:47, 12 December 2008 (EST)
Why not go Mo/A for Dash or Mo/W for Sprint...those work generally well for a no-spec IMS.--IkimonoI know my Paragons 04:56, 13 December 2008 (EST)
- Ehh, Windborne speed is really a JQ choice. But I'll add to variants. ~~ Frvwfr2 talk contribs admin 08:32, 13 December 2008 (EST)
- I'd also say drop Vigorous Spirit for Castigation Signet. The extra energy and damage is much more useful than Vig is. Life 15:44, 13 December 2008 (EST)
- Good for fueling Dwayna's. ~~ Frvwfr2 talk contribs admin 15:52, 13 December 2008 (EST)
- Patient-->Dwayna's=Spike Heal. It's pretty much all you need to maintain a shrine, and Castigation helps kill solo cappers and manage energy. Life 15:53, 13 December 2008 (EST)
- Castigation is a nice extra bit of damage too, or Glyph of Swiftness for capping a little faster (if you're running one of the air speed boosts, then you're at the two-spell breakpoint for the Glyph). I like both of them better then Vigorous, at the least. -- Ĵĩôřũĵĩ Đēŗāķō.>.cнаt^ 19:22, 13 December 2008 (EST)
- Patient-->Dwayna's=Spike Heal. It's pretty much all you need to maintain a shrine, and Castigation helps kill solo cappers and manage energy. Life 15:53, 13 December 2008 (EST)
- Good for fueling Dwayna's. ~~ Frvwfr2 talk contribs admin 15:52, 13 December 2008 (EST)
I must be missing something, but RoJ@16 deals 240 Holy damage and 8 seconds worth of Burning (112 damage), so 352 damage in total. Where do you get the extra 128 damage from? RoD and your Smites? =/ ــмıкεнaшк 20:03, 13 December 2008 (EST)
- It still somehow kills them, though. And most anything left can be killed by spamming RoD on yourself and using Cast Sig. -- Guild of Deals 20:04, 13 December 2008 (EST)
- Can it wipe the Monk Shrine in AB, too? =O ــмıкεнaшк 20:20, 13 December 2008 (EST)
- Add Arcane Echo as a variant, especially for FA. Lets you blow through gates and mines like... well, it cuts right through em. High energy cost, but it's worth it when you're low on time, etc. -- 20:29, 13 December 2008 (EST)
- Thats the problem, cannot handle monk shrines. Works better for JQ than AB tbh. ~~ Frvwfr2 talk contribs admin 21:16, 13 December 2008 (EST)
- Add Arcane Echo as a variant, especially for FA. Lets you blow through gates and mines like... well, it cuts right through em. High energy cost, but it's worth it when you're low on time, etc. -- 20:29, 13 December 2008 (EST)
- Can it wipe the Monk Shrine in AB, too? =O ــмıкεнaшк 20:20, 13 December 2008 (EST)
buildname
i used to despise this build. now the name makes me love itƃuoן sı ʇɐɔƃuoן 01:02, 14 December 2008 (EST)
- i echo it lol PWNAGEMUFFIN crabs 19:58, 14 December 2008 (EST)
Shrine Solos
How does this do it? RoJ does 48 damage at 16 smiting. That times 5 pulses = 240 damage. Burning does 14 damage/sec. The foes burn for 8 seconds. 240 + 8 * 14 = 352. Last I checked NPCs had 480 health at lvl 20 and lvl 24 elite shrines have 560 health. Please explain how to make up the difference. --- Ressmonkey (talk) 15:46, 15 December 2008 (EST)
- They have 330. ~~ Frvwfr2 talk contribs admin 15:48, 15 December 2008 (EST)
- News to me. Ok, thx. --- Ressmonkey (talk) 15:49, 15 December 2008 (EST)
wtf GoD
Hammer of Dawn smiter was the fucking best name ever 17:35, 15 December 2008
- It was awesome, but PvXwiki:Build_Naming_Policy#Naming_Your_Build, tbh. ــмıкεнaшк 17:37, 15 December 2008 (EST)
- I'm sorry, I don't like names that are fucking retarted. That's just me. -- Guild of Deals 17:39, 15 December 2008 (EST)
Guild of Srs. ɟoʇuɐʌʎʞɔıɹ 17:52, 15 December 2008 (EST)
- Lol, I know you like to seem smart, but you spelled 'retarded' wrong, Mr. Deals. Mr. Big File:BigSig2.JPG 17:54, 15 December 2008 (EST)
- Guild of Illiteracy. ɟoʇuɐʌʎʞɔıɹ 17:56, 15 December 2008 (EST)
- ;o Mr. Big File:BigSig2.JPG 18:13, 15 December 2008 (EST)
- Guild of Illiteracy. ɟoʇuɐʌʎʞɔıɹ 17:56, 15 December 2008 (EST)
perhaps GoD simply has not played gears of war? it would explain the hostility towards the name much better than insulting his character ƃuoן sı ʇɐɔƃuoן 22:45, 15 December 2008 (EST)
Or you actually just run RoJ along with a normal non-horrible monk bar. —ǘŋƐxɩsƫ 09:01, 16 December 2008 (EST)
- I go with GoD what kind of name is Hammer of Dawn? You're not using a hammer and ppl dont care bout "hidden meanings" or w/e.Owned429 15:50, 17 December 2008 (EST)
"Make Haste!" > Windborne Speed
Not sure why "Make Haste!" wasn't mentioned already, it's unstripable, lasts longer then Windborne, costs half as much, and has no cast time. Only downside is the "ends on attack" clause, which means nothing if you're buffing turtles/juggies.
After a couple solid days of using this build, I really can't see why anyone would want to use anything else in JQ, ever. Single-shot shrine capping, can stop other players from capping back, sits there and uses Reversal to kill dumb Warriors and Assassins, and heals everything else. The only downside is it can't kill other Monks, but then again, not much else seems to manage that anyway.
And on a only semi-related note, Judge's Intervention is a retarded random replacement for Vigorous Spirit. Killed a Warrior with it because he managed to get my health low enough for a spike, the end result was me sitting there at 50~ health and him eating 190 armor-ignoring damage. -- Ĵĩôřũĵĩ Đēŗāķō.>.cнаt^ 10:14, 18 December 2008 (EST)