Probably to be WELL'd or whatever. It was made by Napalm way back when, but it's honestly quite good. Discuss. --*Wah Wah Wah!* 11:19, 31 July 2008 (EDT)
- Bullshit, how comes GoD gets the great rating while Napalm anticipated a meta and got unfavoured? —[Col.]N.Fツ 09:32, 29 September 2008 (EDT)
- Even with Wild Blow on my RaO Axer, I couldn't get through, and even when both of his stances were down, I had no adren, it's pretty effective. Frosty No U! 11:20, 31 July 2008 (EDT)
the attributes are wrong imo, get 11+1+1 for healing prayers, and 9 on tactics and divine favor Drownz 12:18, 31 July 2008 (EDT)
Dejavu
U stole that build from the monk that let us all die :D-- 12:13, 31 July 2008 (EDT)
lol
fastest vetting, eva. 54 minutes from being submitted to being put into the Good category. ^^ ــмıкεнaшк 12:15, 31 July 2008 (EDT)
- Wow, that was fast... There's been like a few that have been half an hour though TBH. --*Wah Wah Wah!* 12:18, 31 July 2008 (EDT)
Shield Bash
It's not better. Shield Bash is great for countering sin chains, but Shield Stance makes you unkillable by any melee. The movement restriction is nothing in TA, you never have to push for an overextended warrior since there's nowhere to extend to. They both have their strong points. —SkaKid 16:16, 31 July 2008 (EDT)
- Shield Bash disables Shattering Assault Sins (and melee's chains), but other than that, they're pretty much even. ــмıкεнaшк 18:09, 31 July 2008 (EDT)
BULLSHIT
Didn't Napalm put up a Mo/W dualstanced WoH that was pretty much the same as this that was unfavoured? So i herd apparently dualstance monking is baed. —[Col.]N.Fツ 09:31, 29 September 2008 (EDT)
- Anything Napalm submitted will have been a long time ago. Metas change. —Tab McPiplup ツ 11:37, 29 September 2008 (EDT)
Merge
Discuss. --Frosty 07:42, 19 October 2008 (EDT)
- Merging with the shield bash monk makes perfect sense; they are practically the same, except one has bash and the other has shield stance. The rest of the differences are easy variants. 70.108.172.107 17:12, 5 November 2008 (EST)
I generalized the bar for both things and took away the merge with the Shadow Arts variant. The bars are rather different at that point. -- Guild of Deals 17:44, 5 November 2008 (EST) I agreeRelic 16:26, 19 November 2008 (EST) Retrieved from "http://pvx.wikia.com/wiki/Build_talk:Mo/W_Disciplined_Stance_WoH"
I agree. I also added the AB tag to this build. Reason: the Shield Bash article had it, and this build article now contains that build as a variant.--War_Pig5 08:35, 7 January 2009 (EST) definitely merge. 70.27.0.90 01:30, 28 January 2009 (EST)
Archive
Mark of Insecurity has made this build a joke and hundred blades hits right through blocks. Both are meta -- not to mention whirling axe(since it sucks). (Timcago 17:14, 20 December 2008 (EST)).
- l2pre-veil, l2kite. --Frosty 17:14, 20 December 2008 (EST)
- True, but don't you think a 1 stance monk is better after the december 12 updates?
- You bring either Dual Stance or Disciplined/Shield Bash. Both work fine (Shield Bash possibly a little more with Mark of Fucked and Palm Strike). This still works fine as long as you're smart enough. -- Guild of Deals 08:16, 28 January 2009 (EST)
- 3 of 8 skills entirely dedicated to blockable damage in RA = fail in current meta with plenty of AoE hexes. One VoR mesmer or lingering necro means certain death to a then-helpless monk, because they circumvent pre-veiling. VS + CoP (or similar) ftw. --82.83.37.51 08:05, 25 February 2009 (UTC)
- It's really more of the TA bar version because we don't care about RA. - Misery Says Moo 08:07, 25 February 2009 (UTC)
- No it still rolls RA, you'd be lucky to have a lingering necro and vor mesmer on you at same time, but that means they would be halfway decent, which means your team is going to lose anyways attacking through insidious and empathy--Relyk 08:10, 25 February 2009 (UTC)
- It does still roll RA, but it's not the exact bar I would take there. That being said I wouldn't take this bar exactly in TA too, I would be dropping Dismiss for Vigorous because condition removal would be elsewhere in the team. I discussed this at some point but someone was like blah blah blah you won't always have a necro or a smite monk. - Misery Says Moo 08:13, 25 February 2009 (UTC)
- No it still rolls RA, you'd be lucky to have a lingering necro and vor mesmer on you at same time, but that means they would be halfway decent, which means your team is going to lose anyways attacking through insidious and empathy--Relyk 08:10, 25 February 2009 (UTC)
- It's really more of the TA bar version because we don't care about RA. - Misery Says Moo 08:07, 25 February 2009 (UTC)
- 3 of 8 skills entirely dedicated to blockable damage in RA = fail in current meta with plenty of AoE hexes. One VoR mesmer or lingering necro means certain death to a then-helpless monk, because they circumvent pre-veiling. VS + CoP (or similar) ftw. --82.83.37.51 08:05, 25 February 2009 (UTC)
- You bring either Dual Stance or Disciplined/Shield Bash. Both work fine (Shield Bash possibly a little more with Mark of Fucked and Palm Strike). This still works fine as long as you're smart enough. -- Guild of Deals 08:16, 28 January 2009 (EST)
- True, but don't you think a 1 stance monk is better after the december 12 updates?
Shield Stance
That's all. Now stop being terrible. 128.255.216.144 21:51, 6 March 2009 (UTC)
since i'm a nooby monk i need to know
is the one second nurf on tactic stances that big a deal? Or is it actually a semi-fairish nerf?--UnderGunned 03:51, 8 March 2009 (UTC)
woh TA has balanced and bonetti's now. --Readem 21:17, 10 March 2009 (UTC)
- I don't know, I prefer shield stance tbh.uɐɟɐʞıd 21:27, 10 March 2009 (UTC)
- I prefer running Shield Bash with Disciplined or Disciplined with Shield Stance. Depends on if I feel the need to piss off melee with 7 seconds of 75% block chance. I never saw why people liked Bonetti's. It takes a while to charge up. 15:48, 23 March 2009
Why dont people use protector's defense in ta?--Relyk 15:50, 23 March 2009 (UTC)
- they feel the need to kite, even with block stances on, when they shud heal when they use those instead.--BLUE SMASH ALL 02:21, 28 March 2009 (UTC)
- Shut up blue you're really terrible. Rawrawr Dinosaur 17:36, 23 April 2009 (UTC)
- they feel the need to kite, even with block stances on, when they shud heal when they use those instead.--BLUE SMASH ALL 02:21, 28 March 2009 (UTC)
- The recharge is pretty ass. Misery Says Moo 17:43, 23 April 2009 (UTC)
- wait 20 seconds instead of 12 for a stance that lasts 3 times longer?--Relyk 04:20, 13 May 2009 (UTC)
Smoke Powder Defense?
in variants? Basically the Mo/A's answer to lack of SB. -- Gah QQ · I did wut?! 00:24, 25 April 2009 (UTC)
Scorpion Wire
Offensive Kiting fucking rocks socks.--IkimonoNeeds more Paragon 13:36, 29 April 2009 (UTC)
Vig Spirit
I think it sucks balls, for RA at least. Heal over time is bad because often it's just going to overheal, and most of the time you'll want the big heal from Patient/Word anyway. Yeah, it's freaking awesome on paper, but to me it just saps your energy for less bang for your buck than your other heals. Maybe I just suck, but something like Sig Rejuv, SoA, or SB looks much more attractive to me. Also, no one runs dual stance nemoar. --Jaigoda 04:11, 13 May 2009 (UTC)
- I easily outheal LC with vig spirit and single hex removal(WoH). What makes you think it is bad?uɐɟɐʞıd o^_^o¸«` 04:14, 13 May 2009 (UTC)
- Because to me, it just doesn't have anough use to fit in an EXTREMELY cramped monk bar. Yeah, maybe it can handle LC or poison, but so can Sig Rejuv/Word/Patient for relatively similar energy, and they're actually useful outside of minor pressure. Again, I might just suck too hard to use it properly, but... --Jaigoda 04:28, 13 May 2009 (UTC)
- Because to me, it just doesn't have anough use to fit in an EXTREMELY cramped monk bar. Yeah, maybe it can handle LC or poison, but so can Sig Rejuv/Word/Patient for relatively similar energy, and they're actually useful outside of minor pressure. Again, I might just suck too hard to use it properly, but... --Jaigoda 04:28, 13 May 2009 (UTC)
- Vigorous Spirit heals an average of 150-200 at the least for a warrior; what 5 energy spell allows you to maintain itself on multiple members and eliminate so much pressure? Also, I don't think my bar is very cramped.uɐɟɐʞıd o^_^o¸«` 04:33, 13 May 2009 (UTC)
- Vig Spirit heals for an average of 150-200, but only on melee professions which save for 'Sins are pretty rarely targetted. So yeah, you might heal for that, but half will probably be overheal, and often you'll still need a Word/Patient. And I can heal for 142 with a no-cost skill that recharges every 8 seconds. I still don't see the benefits right now.. --Jaigoda 04:39, 13 May 2009 (UTC)
- What do you do when your entire frontline balls in a lingering curse? -- Drah 04:42, 13 May 2009 (UTC)
- Vig Spirit isn't a "direct" heal. It deals with degen, so dismiss is pretty much only used deep wound/blind/daze. It basically removes all pressure from the game, be it poison, bleeding, burning, LC, hexes, bla bla bla. If you have to constantly patient+woh vs 6+ degen on your entire party, your energy is going run out very fast. Vigorous Spirit does that job for you at a cheap cost.uɐɟɐʞıd o^_^o¸«` 04:46, 13 May 2009 (UTC)
- 20 energy every 30 seconds to keep it on each player (or 10 every 30 for 2 players) is 1-2 pips of energy right there. In the same 30 seconds, I could get off three FREE sigs and say, three Words/Patients, for plenty of anti-pressure. I could use the same argument for how Healing Breeze is bad: It overheals without your control, and won't heal when you really need it. Also, Sig Rejuv is still useful outside of degen pressure, while Vig Spirit has a pretty one-dimensional usage. Plus, if your RA team is balling up when there's an LC necro on the other team, you might as well just resign whether or not you have VS. --Jaigoda 04:52, 13 May 2009 (UTC)
- Enchanting spear* 20 every 36. Life 04:55, 13 May 2009 (UTC)
- My bad, sorry. Even so, to me it's just another (still quite expensive) heal, where you could otherwise be bringing something more useful and/or powerful. --Jaigoda 05:02, 13 May 2009 (UTC)
- Well, maybe I'll just admit that it comes down to personal preference, because in my eyes VS is inferior, and in others' it's apparently one of the better skills in the game. Whatever. I'm going to add Signet of Rejuvenation to variants, though. --Jaigoda 05:25, 13 May 2009 (UTC)
- Enchanting spear* 20 every 36. Life 04:55, 13 May 2009 (UTC)
- 20 energy every 30 seconds to keep it on each player (or 10 every 30 for 2 players) is 1-2 pips of energy right there. In the same 30 seconds, I could get off three FREE sigs and say, three Words/Patients, for plenty of anti-pressure. I could use the same argument for how Healing Breeze is bad: It overheals without your control, and won't heal when you really need it. Also, Sig Rejuv is still useful outside of degen pressure, while Vig Spirit has a pretty one-dimensional usage. Plus, if your RA team is balling up when there's an LC necro on the other team, you might as well just resign whether or not you have VS. --Jaigoda 04:52, 13 May 2009 (UTC)
- Vig Spirit heals for an average of 150-200, but only on melee professions which save for 'Sins are pretty rarely targetted. So yeah, you might heal for that, but half will probably be overheal, and often you'll still need a Word/Patient. And I can heal for 142 with a no-cost skill that recharges every 8 seconds. I still don't see the benefits right now.. --Jaigoda 04:39, 13 May 2009 (UTC)
- Vigorous Spirit heals an average of 150-200 at the least for a warrior; what 5 energy spell allows you to maintain itself on multiple members and eliminate so much pressure? Also, I don't think my bar is very cramped.uɐɟɐʞıd o^_^o¸«` 04:33, 13 May 2009 (UTC)