PvXwiki
Advertisement

Needs a defensive shadow step and/or Deadly Paradox for Sanctuary. Also, too much suicide through runes. Shido 21:35, 12 July 2007 (CEST)

PvE, I have three monks for this, but I'll lower some rune amounts. --Ckal Ktak 21:39, 12 July 2007 (CEST)

Charge into the middle of the group of enemies and cast 'shadow sanctuary'......?!? - Tell me.. am i the only one who dont know this skill or what hes talking about???--Looses 01:42, 13 July 2007 (CEST)

You don't know. Readem (talk*pvxcontribs) 02:19, 13 July 2007 (CEST)

Chilblains? A few seconds of poison isn't work half your energy pool. Tycn 02:02, 13 July 2007 (CEST)

This Build fails. Readem (talk*pvxcontribs) 02:19, 13 July 2007 (CEST)

Nice way to be constructive and critical of my build. Did you even try it? --Ckal Ktak 10:00, 13 July 2007 (CEST)
What do people not understand, about "I have played this game, way the fuck more then you have."? Readem (talk*pvxcontribs) 18:44, 13 July 2007 (CEST)
  • "Avoid all personal attacks! Deal with conflicts in a civilized manner."
  • "When discussing a build, try to be constructive. If you like it, say why. If you don't, suggest possible improvements. This will support the author and all readers in making better builds"
You can't honestly say you've played this game more than me, because you don't know me. If you want to say that it's bad, explainations are considered polite. --Ckal Ktak 09:24, 14 July 2007 (CEST)

Only good idea is Contagion and Shadow Sanctuary. Shido 17:17, 13 July 2007 (CEST)

It was suggested on the rate page for this build that it could do with at least some self sufficiency. I'm thinking along the lines of blood renewal, as it also can be used to trigger dark aura, but I'm not entirely sure of what to replace to fit it in. --Ckal Ktak 12:34, 18 July 2007 (CEST)

Edited the equipment section to a barbed or poisonous weapon. The duration extension is applied twice since you apply conditions to yourself, and then to your foes, giving nasty durations to your conditions. (45 seconds of bleeding or 18 seconds of poisoning). --Ckal Ktak 20:51, 20 July 2007 (CEST)

i don't think this will work as is. in fact, i'm certain that it won't. Shadow Sanctuary is the only thing here that hasn't been combined with contagion already, and to better effect. the only real improvement that I can see would be to drop Chillblains for Deadly Paradox. you get twice as much blinding, and twice as long on the armor+regen, in a far less energy-intensive build.--Reason.decrystallized 03:14, 21 July 2007 (CEST)

I don't see why lot's of people are saying that this won't work. Personally, i think that it has real potential. It puts quick pressure on a mass number of enemmies. A few places where this build works well are: Gyala Hatchery(Mission), The Deep(Elite Mission), The Eternal Grove(Mission), Thunderhead Keep(Mission), Sanctum Cay(Mission), The Crystal Desert missions, and probably loads of other places. It has real potential. The only downside is having to have an allegiance title. However, on the upside(as mentioned earlier), pressure can be dealt quickly to mass numbers. With the right party member cooperation and skill choice, this build could be incredibly powerful against large mobs. --Lyssan55 22:55, 22 July 2007 (CEST)

Tested this build with deadly paradox in place of the ressurect and with dumpstat deadly arts. Impressively effective at keeping enemies suppressed, adding variant. (Also tried this build with a Ranger with pestilence and an assassin with temple strike, fun times, but a liability and beyond the score of this build page). --Ckal Ktak 21:46, 24 July 2007 (CEST)

Advertisement