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== Blured Vision ==
 
== Blured Vision ==
 
I am running this build in GvG for a long time now with Blured Vision and it realy performs well, might want to add this to the variants? [[User:Cookieaddictedmonster|Cookieaddictedmonster]] 12:17, 21 June 2007 (EDT)
 
I am running this build in GvG for a long time now with Blured Vision and it realy performs well, might want to add this to the variants? [[User:Cookieaddictedmonster|Cookieaddictedmonster]] 12:17, 21 June 2007 (EDT)
  +
:Blurred ain't good or needed, you already have reckless haste for missing. [[User:Unexist|Unexist]] 18:19, 22 June 2007 (EDT)

Revision as of 22:19, 22 June 2007

Impossible to achieve rune bonus with non primary class. - You may want to load scourge enchantment instead of the signet to further add to the degen and let you mess with the monks a little more. Shireen 07:35, 18 May 2007 (CEST)

? Readem (talk*pvxcontribs) 07:36, 18 May 2007 (CEST)

I meant the glyph, sorry, Not scourge, Corrupt, It's really late here. Shireen 07:37, 18 May 2007 (CEST)


What I meant to say is, How can you have energy storage on a non Elementalist? And instead of the Glyph, you could bring Corupt enchantments. Thats an elite, Sorry. Shireen 07:38, 18 May 2007 (CEST)

I am tired, I forgot to save the edit lol. Readem (talk*pvxcontribs) 07:39, 18 May 2007 (CEST)

No worries, GL with this one. Shireen 07:39, 18 May 2007 (CEST)

Atts are weird. You can go 12/12/3 without runes, why are you 11/12? - Kowal Krowman (talkcontribs) 08:13, 18 May 2007 (CEST)

Sorry dude, if you want to fix them go ahead. I am mega tired, and I have some tests tomorrow, so if you want to fix the atts I'd appreciate it. If not, I'll do them tommorow. *yawn* Readem (talk*pvxcontribs) 08:39, 18 May 2007 (CEST)

Np. - Kowal Krowman (talkcontribs) 08:39, 18 May 2007 (CEST)
Mind if I change them to Minor runes? You don't miss any breakpoints, and it would save you 70 health on a squishy. - Kowal Krowman (talkcontribs) 08:41, 18 May 2007 (CEST)

SoLS is a waste, better skills to choose; Rotting Flesh (common sight) or Suffering (my personal fave for this build, for a number of reasons). But either one is better than SoLS, which is unnecessary in a build with elite energy management and gole. Edit: and soul reaping. -Auron 13:39, 18 May 2007 (CEST)

K, left note in varients. Don't want to change it until everyone agrees that the last skill is RF or Suffering. 24.10.242.177 14:42, 18 May 2007 (CEST)

If you're going to sub SoLS out, put in Suffering. The disease caused by RF will just end being spread back onto your own teammates (unless you've got someone with Tainted Flesh) and put greater strain on your monks. Hexes are also harder for the other team to remove than conditions, so I'd recommend Suffering as well. - Kowal Krowman (talkcontribs) 18:38, 18 May 2007 (CEST)
You don't throw rotting flesh around at random o.O You throw it on when your team clearly has the upper hand and your monks can handle it; it usually makes the difference between the other team holding out and crumbling under pressure. -Auron 04:41, 19 May 2007 (CEST)

Im not liking this build. Although RM is a great energy managment hex, you can't kill anyone. I wouldn't mind if RM recharge was lower, but spamming RM on everyone to get the energy bonus is impossible. Mgelo21 00:24, 19 May 2007 (CEST)

Spreading -9 degen as well as shutting down melee is pretty good pressure. And you don't seem to need both GoLE and Signet unless you're the target of e-denial, one of those should go. Tycn 03:27, 19 May 2007 (CEST)
Necros don't kill anyone anyway, that's a job left to warriors or dervishes. People in PvP aren't stupid enough to kill themselves via spiteful spirit or whatnot. -Auron 04:41, 19 May 2007 (CEST)


Standard Necro build for Hex/pressure. I've ran it with both suffering and RF. Highly prefer RF. The disease spreads to your melee, so they can spread it further, and those 4 degen over the whole team do a big difference against an already outpressured team. Also it will help your RC heal up ppl. Feriluce 06:19, 20 May 2007 (CEST)

Agree, 100% standard build. RF is definitely the most popular choice for that empty slot; personally I like rip enchantment. Phool 12:48, 24 May 2007 (CEST)
Will leave optional then. Readem (talk*pvxcontribs) 15:42, 24 May 2007 (CEST)

I don't get it. If glyph is optional, why is the build still an ele secondary? Why not switch to mez and either take archane echo (if spreading around hexes is so important) or take some inspiration magic like channeling or an interrupt like leech sig. User:englishbob

Glyph isn't optional. The Rotting Flesh/Suffering spot is. besides this is PvP, echo is always a bad idea, and Interrupts are not necessary for this Nec. If a Necro is in GvG, this is what he is running. Readem (talk*pvxcontribs) 18:32, 16 June 2007 (EDT)

Blured Vision

I am running this build in GvG for a long time now with Blured Vision and it realy performs well, might want to add this to the variants? Cookieaddictedmonster 12:17, 21 June 2007 (EDT)

Blurred ain't good or needed, you already have reckless haste for missing. Unexist 18:19, 22 June 2007 (EDT)