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I think someone already posted SS as a variant in the Anti-Melee Reapers Mark bar, but whatever, good job. --Hikari 04:19, 13 August 2007 (CEST)

SS =/= GvG. User:Rawrawr DinosaurRawrawr Dinosaur \m/ 00:14, 18 August 2007 (CEST)

Why not? --Edru viransu//QQ about me 00:28, 18 August 2007 (CEST)
SS on a frenzy war + spirit bond on that same war = invinciwar — Skakid9090 07:39, 18 August 2007 (CEST)
Um... Spirit Bond doesn't actually trigger on taking 60 damage. It trigger before reduction and increases to the amount of damage a person takes. This is why PS + SB is so ownzzz. It's also why SB + Frenzy > PS + Frenzy. Also, who cares if a warrior's invincible? He's not killing stuff through price, reckless, and faint, so I'd much rather his monks be wasting energy on spirit bonding him than on actually removing the hexes, preveiling him, or protting the rest of their team. --Edru viransu//QQ about me 07:44, 18 August 2007 (CEST)
owned

Merge with Build:N/E_SS_Warder?PheNaxKian (T/c)Tag thumb 21:53, 29 September 2007 (CEST)

These are the types of builds that i have the most experience with.. and I just wanted to get one thing across - this is not using anti-melee skills to the fullest. perhaps in GvG or HA, where you need to shut down multiple melee targets, it's the best usage, if you are the only one using antimelee skills, or even if there is a blinder, but even then, it's better to use inspiration magic because you can use spirit of failure, and inspiration skills for energy management - the build is hard on energy no matter what, though. the above build is weaker than ones i have used in the past, and i have used it; and am still forced to use it on occasion. but it does not have the same power as other builds. by other builds, i mean, get rid of faintheartedness and put in spirit of failure, max out inspiration magic to 12 with 3 into soul reaping. personallly i prefer ether lord and power drain, but if you aren't comfortable with those skills, stick with GoLE, but know that in my opinion that is the weaker version of this build. Brian 08:26, 8 December 2007 (CET)

back before the nerfs... i got 80+ consecutive wins starting from RA, back when spirit of failure, SS, and reckless only cost 10 energy not 15, and you got about 4 energy from SoF. i did that using 9 insp and 9 illusion, and using conjure fantasm and distortion rather than the above mentioned ether lord and power drain. but now the build in general is not even really viable. even though i did just give what i would call the more powerful version. it's just trash to me. Brian 08:26, 8 December 2007 (CET)

the best way to use anti melee in my opinion is to use it to get past (shut down) the melee chars to attack the monks, which there are several ways to do - you can put some attributes into blood magic and use mark of subversion and spikes. another VERY controversial way of doing that is to use a real weapon - spears are best because of their range, and because they are the highest damaging one handed weapon. Brian 08:26, 8 December 2007 (CET)

Either brian is the most epic troll ever, or this is who he is. Axes do more dmg than spears and there's no point to put points into blood magic for "spike skills". Moush 17:57, 25 January 2008 (EST)

no variants? i'd suggest Signet of Lost Souls , Insidious Parasite , Defile Defenses--Drownz 17:21, 1 February 2008 (EST)

Definitely not Insidious Parasite. Costs too much energy and opponents are going to be missing a lot of attacks from your other hexes. I prefer Signet of Lost Souls. You really need the extra energy to cast all of your big hexes on recharge. Zuranthium 15:57, 8 February 2008 (EST)
Adding. — Rapta Rapta Icon1 (talk|contribs) 19:37, 8 February 2008 (EST)

OMG is every build using Glyph getting one of these tags? Some builds, you know, actually use Glyph to cover steep energy costs, not just to cancel spam you know >_> Gaze Of Balthazar 21:17, 6 March 2008 (EST)

Ditto. This is a nerf to a silly tactic, not a nerf to the build. --GEO-logo Ĵĩôřũĵĩ Đēŗāķō.>.cнаt^ 12:58, 7 March 2008 (EST)
Actually, glyph-cancelling dying's a pretty big deal for a hexer running price and SS, mostly because you're probably not going to get them off now. — Edru/QQ 13:02, 7 March 2008 (EST)
For this build alone, glyph-canceling is merely a nifty trick, not a vital part of the build; and you still have Soul Reaping, so energy's not that big of a deal anyway. --GEO-logo Ĵĩôřũĵĩ Đēŗāķō.>.cнаt^ 13:37, 7 March 2008 (EST)
Against a decent ranger or mes, you're not going to get off many prices or ss's without the ability to cancel-cast to fake out ints. — Edru/QQ 13:43, 7 March 2008 (EST)
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