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All Suggestions welcome

As it says under the notes, I cannot test the build. My guild is way to small and unexperienced to test it and I can't leave it. When I tried to test it in a PUG, nobody would accept a Ranger. So, I ask that you please test this build in a Deep group and give feedback and suggestions for me to change the build and make it better. Thanks.Stryk the Lightning 00:57, 25 November 2007 (CET)

And please, please, PLEASE don't just say "it wont work cuz its a ranger". Please, test it and give me some feedback.Stryk the Lightning 00:58, 25 November 2007 (CET)

Nobody will say that. but srsly, why "YMLAD!"? ~ ʑʌɱʌɳəəɺɨɳɳZealot's Fire(contribs) 00:59, 25 November 2007 (CET)
In The Deep, you have to knock down Kanaxi's aspects to deal damage to them. Also, you'd be surprised how many people would say that -.-....Stryk the Lightning 01:03, 25 November 2007 (CET)
Hello Stryk, as a primary ranger user myself,i was heartened to see your build however personally i think that it may work better if you replace Drydars for Lightning Reflexes.
I will explain my reasoning using the following key:-
E = Escape (Duration = 8/ recharge = 12)
W = Whirling (Duration = 19/ recharge = 60)
L = Lightning Reflexes (Duration = 11/ recharge = 30)
D = Drydars (Duration = 11/ recharge = 60)
(x) = Gaps in defense
Okay let me begin with your current skill stance chain:-
E,W,E,D,E = 54 seconds before a gap in defense
on a longer chain that would translate too:-
E,W,E,D,E,(4),E,(4),E,W,E,D,E = 116 seconds with an 8 second gap in the chain
If however you change drydars to lightning you would have the following chain:-
E,L,E,W,E,L,E, = 72 seconds before a gap in defense
on a longer chain that would translate too:-
E,L,E,W,E,L,E,(4),E,L,E,W,E,L,E = 144 seconds with a 4 second gap in the chain
I know this change would mean sacrificing the elemental defense but really the major job of the steel wall group is too maintain physical agro and either avoid or withstand the dmg. The elemental dmg should be being negated by your monks not by your own stances.
It was just a wee idea anyway. Hope this is the kind of feedback your looking for. -- Salome 23:14, 25 November 2007 (CET)
Yep, this is definitely the kind of feedback I am looking for. I guess I wasn't thinking at the time when I added Dryder's Defense, since I figured I didn't need an IAS. Lightning Reflexes is a better stance, so I'll make that change. Thanks :). Stryk the Lightning 02:00, 26 November 2007 (CET)

1 sec intentional gaps?

Hm.. I was thinking, with the new chain, one might want to put intentional 1 second gaps in between stances to eliminate the 4 second defense gap. It might be better to have intentional 1 second gaps instead of an unintentional 4 second gap, since with that you would get steady damage in 1 second gaps, which would be easier to heal, instead of a spike on you on the gap when you are defenseless... What do you people think? If you think it would be better, I'll put that in under the stance chain.Stryk the Lightning 02:18, 26 November 2007 (CET)

I think it would be better but i also think thats going to make it harder to pull off. I've been testing this build in hard mode just outside seafarers rest and it seems to work-ish, although i have to be honest i haven't played as a ranger or a warrior in the deep (as i dont like warrior and i cant get a party as a ranger) so im not actually sure how the warrior build effectively works. Im gonna try and get a few friends together to help me try this out in seafarers rest (as its roughly got the same mobs as you find in the deep). also if you wanna discuss this build with me more feel free to shout me in game. my ign is salome rial. -- Salome 04:24, 26 November 2007 (CET)

Ok, I'm thinking the intentional gaps should be every time after Escape runs out... since that spaces the gap out the best.Stryk the Lightning 23:21, 30 November 2007 (CET)

Replacing Troll Unguent with Death's Charge. The monks should be supporting you anyways, and 3 second casting of a 10 second regen isn't going to help much tanking.Stryk the Lightning 03:14, 2 December 2007 (CET)

To all it may concern...

This build was created for the sole purpose getting the Kanaxai trophy (Eternal Conqueror of The Deep) in my Ranger's Hall Of Monuments. However, it seems that no group accepts a ranger, and I cannot even TEST it (So when you see this build as 'Untested', it is actually untested). Do NOT say that if I really wanted the trophy, I would get a guild/friend group to do it for me. My ranger's name is Shyke Falconseye. If you have more suggestions, want to help me test this build or even possibly even do The Deep, please send me a whisper or post here. And for the sake of the build, I ask that you PLEASE test the build before voting on it.Stryk the Lightning 03:44, 2 December 2007 (CET)

Moved to untested-testing... nobody even sees the untested-trail builds, where they would seemingly need the most attention -.-...Stryk the Lightning 04:44, 2 December 2007 (CET)

^^

You made this build because you saw how my own A/W Gladiator Assassin got voted? Just out of interrest.. Adriaanz (talk*pvxcontribs) 12:58, 2 December 2007 (CET)

I did a small edit on your page so that it says now you have 30 more against elemental. Anyway, I wouldn't put the armor as a counter. Take a look at the Gladiator Sin, who is used for the Deep and has only 70 armor w/o boosts. --GoD SignGuildofDeals 13:40, 2 December 2007 (CET)

That's not true. Ranger has AL 70, Warrior 80. So Warrior has 10 more vs. Elemental (and all other). But inherit bonus in Ranger's Armor makes 100 AL vs elemental. So 100 - 80 = 20 AL. Ranger has 20 AL vs elemental more than warrior. And 30 more than assassin. — Abedeus User Abedeus Sig 13:48, 2 December 2007 (CET)
I guess. Anyway, WTB Dwarven Stability? With high enough Deli rank you can keep up Escape for near indefinately. --GoD SignGuildofDeals 14:00, 2 December 2007 (CET)
I was thinking the same thing; then you have an extra skill bar slot since you wouldn't need Lightning Reflexes at all. R5 in Deldrimor lets u maintain it with an enchanting weapon and fill the remaining slot with Feigned Neutrality or Shadow Refuge so you have a more reliable heal. MarinBloodbane 15:08, 2 December 2007 (CET)
Seems that none of you took Sentry's armor into consideration, as you are constantly in a stance. This basically makes you a backwards warrior with 80 vs all and 110 vs elemental, when the warrior has 80 vs all and 100 vs physical... Which makes me realize I did the math wrong and it is 30 more to elemental. Also, Dwarven Stability is in the variants along with Feigned, but I was doubting that would work since two of the aspects would prevent those (Aspect of Failure, Aspect of Shadows)Stryk the Lightning 16:58, 2 December 2007 (CET)

Confirmed there is no way to eliminate the 4 second stance gap and edited the build. Most of the enemies, if not all of them, should be dead by the time you get to the 4 second gap anyway..Stryk the Lightning 23:39, 2 December 2007 (CET)

I don't get it, why would Dwarven Stability not eliminate the 4 second gap? o.O Silavor UserSilavorSigIcon 01:18, 4 December 2007 (CET)
It doesn't have Dwarven Stability in the actual build, so I didn't mention it, but it would get rid of all gaps. I sorta doubt it would work as well in the Aspect of Failure and the Aspect of Shadows.Stryk the Lightning 01:49, 4 December 2007 (CET)
Aspect of failure is simple, just pull out of it. --- Monk-icon-Ressmonkey Ressmonkey (talk) 02:46, 4 December 2007 (CET)

Testing, testing..?

After seeing that you are able to pull out of the Aspect of Failure, I looked over the Aspect of Shadows. It apparently works like Shadow Shroud, meaning self-only enchantments can still be cast. In which case, I noticed both Dwarven Stability and Feigned Neutrality are self-only enchantments. Though the Aspect of Shadows says you can't use enchantments (not just be un-target-able by them), on that talk page, it said a monk was still able to use Healer's Boon, which is self-only as well. Can somebody test if self-only enchantments can be cast under the Aspect of Shadows please?Stryk the Lightning 03:21, 4 December 2007 (CET)

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