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Perhaps flail would make a good IAS in one of the optional slots. Since flurry takes up all of your energy if you spam it (rangers get 1 energy a second and expertise doesnt affect non-ranger stances), flail might be good for energy management. Also, flail can maintain itself if you are using a shortbow. Othrewise, alternating flail and flurry would be a good idea. --- [[Image:Monk-icon-Ressmonkey.JPG|15px]] [[User:Ressmonkey|<font color="blue">'''Ressmonkey'''</font>]] [[User Talk:Ressmonkey|<font color="blue">(''talk'')</font>]] 00:58, 5 September 2007 (CEST)
 
Perhaps flail would make a good IAS in one of the optional slots. Since flurry takes up all of your energy if you spam it (rangers get 1 energy a second and expertise doesnt affect non-ranger stances), flail might be good for energy management. Also, flail can maintain itself if you are using a shortbow. Othrewise, alternating flail and flurry would be a good idea. --- [[Image:Monk-icon-Ressmonkey.JPG|15px]] [[User:Ressmonkey|<font color="blue">'''Ressmonkey'''</font>]] [[User Talk:Ressmonkey|<font color="blue">(''talk'')</font>]] 00:58, 5 September 2007 (CEST)
 
:Agreed, I run a version of CG/PS with Flail, I like it. I tend to run it in PvE rather than PvP, but with Natural Stride to cancel with it works fine in PvP too. --[[User:Epinephrine|Epinephrine]] 17:16, 6 September 2007 (CEST)
 
:Agreed, I run a version of CG/PS with Flail, I like it. I tend to run it in PvE rather than PvP, but with Natural Stride to cancel with it works fine in PvP too. --[[User:Epinephrine|Epinephrine]] 17:16, 6 September 2007 (CEST)
  +
::I was actually think flurry as more of a cacel stance, since you skill need something to charge adrenaline, but natural stride works too. --- [[Image:Monk-icon-Ressmonkey.JPG|15px]] [[User:Ressmonkey|<font color="blue">'''Ressmonkey'''</font>]] [[User Talk:Ressmonkey|<font color="blue">(''talk'')</font>]] 13:24, 12 September 2007 (CEST)

Revision as of 11:24, 12 September 2007

Why not take frenzy?--Betaman 23:51, 14 May 2007 (CEST)

Double damage. The dmg reduction of flurry doesn't matter, since you're not using this build to deal damage, you're using it to interrupt. - Kowal Krowman (talkcontribs) 03:04, 15 May 2007 (CEST)

Seeking arrows? Huh? Swiftslash \\ Impale 20:09, 15 May 2007 (CEST)

You want your arrows to hit, otherwise your prep, elite, and essentially the whole purpose of this buils is mute? moot? moo (like a cow's opinion)? ;-) - Kowal Krowman (talkcontribs) 05:54, 16 May 2007 (CEST)
To be fair, you won't be able to use Choking Gas at all if you've got Seeking Arrows up. 404notfound 06:28, 16 May 2007 (CEST)
Oh, duh, forgot that they're both preps, but the idea holds true: you want your arrows (interrupts) to hit. You still have Sshot and Dshot, these were used to interrupt as well. Like it says in the article, this was a FotM in HA to interrupt the ghostly. I haven't seen these around for a looooooong time, though. - Kowal Krowman (talkcontribs) 06:47, 16 May 2007 (CEST)
Choking interrupts even when it gets blocked. Seeking for ghostly only then I guess? Swiftslash \\ Impale 11:55, 16 May 2007 (CEST)
Guess so. I was still pretty nub when these were in, though. - Kowal Krowman (talkcontribs) 00:22, 17 May 2007 (CEST)

There is no teams that take me with this build now , they want pet fury... Supernicolas 20:02, 19 May 2007 (GMT+1)

Somebody changed Flurry for Frenzy, changed it back >__> -15:19, 27 May 2007 (CEST)

Checked and Reviewed

For Viability. Readem (talk*pvxcontribs) 16:39, 14 June 2007 (EDT)

No Real Use for Seeking Arrows

its probably easier just to use crossfire, arcing shot or precision shot if you really want the arrow to hit.

You're missing the point. Those attacks would hit, but you would only be hitting with Crossfire/Precision/Arcing, not the interrupts, which is the reason for taking SA: to guarantee interrupts on the Ghostly. - Kowal Krowman {{sysop}} 03:23, 23 July 2007 (CEST)

Usage

On my mind this build is not only good for HA. It is one of the best interrupt ranger for PvE too. Why not too add a general PvE tag??? --Ttibot 03:30, 6 August 2007 (CEST)

I don't think this is still ran in HA, even. --Edru viransu//QQ about me 03:32, 6 August 2007 (CEST)
it's part of many balanced builds in HA (oh so few) The preceding awesome-sauce comment was added by Skakid9090 (contribs). 03:55, 6 August 2007 (CEST)
I stand corrected, then. This build has been ran once in the last month in HA. :) --Edru viransu//QQ about me 04:00, 6 August 2007 (CEST)

Flail

Perhaps flail would make a good IAS in one of the optional slots. Since flurry takes up all of your energy if you spam it (rangers get 1 energy a second and expertise doesnt affect non-ranger stances), flail might be good for energy management. Also, flail can maintain itself if you are using a shortbow. Othrewise, alternating flail and flurry would be a good idea. --- Monk-icon-Ressmonkey Ressmonkey (talk) 00:58, 5 September 2007 (CEST)

Agreed, I run a version of CG/PS with Flail, I like it. I tend to run it in PvE rather than PvP, but with Natural Stride to cancel with it works fine in PvP too. --Epinephrine 17:16, 6 September 2007 (CEST)
I was actually think flurry as more of a cacel stance, since you skill need something to charge adrenaline, but natural stride works too. --- Monk-icon-Ressmonkey Ressmonkey (talk) 13:24, 12 September 2007 (CEST)