Why not take frenzy?--Betaman 23:51, 14 May 2007 (CEST)
Double damage. The dmg reduction of flurry doesn't matter, since you're not using this build to deal damage, you're using it to interrupt. - Krowman (talk • contribs) 03:04, 15 May 2007 (CEST)
Seeking arrows? Huh? Swiftslash \\ 20:09, 15 May 2007 (CEST)
- You want your arrows to hit, otherwise your prep, elite, and essentially the whole purpose of this buils is mute? moot? moo (like a cow's opinion)? ;-) - Krowman (talk • contribs) 05:54, 16 May 2007 (CEST)
- To be fair, you won't be able to use Choking Gas at all if you've got Seeking Arrows up. 404notfound 06:28, 16 May 2007 (CEST)
- Oh, duh, forgot that they're both preps, but the idea holds true: you want your arrows (interrupts) to hit. You still have Sshot and Dshot, these were used to interrupt as well. Like it says in the article, this was a FotM in HA to interrupt the ghostly. I haven't seen these around for a looooooong time, though. - Krowman (talk • contribs) 06:47, 16 May 2007 (CEST)
- Choking interrupts even when it gets blocked. Seeking for ghostly only then I guess? Swiftslash \\ 11:55, 16 May 2007 (CEST)
- Oh, duh, forgot that they're both preps, but the idea holds true: you want your arrows (interrupts) to hit. You still have Sshot and Dshot, these were used to interrupt as well. Like it says in the article, this was a FotM in HA to interrupt the ghostly. I haven't seen these around for a looooooong time, though. - Krowman (talk • contribs) 06:47, 16 May 2007 (CEST)
- To be fair, you won't be able to use Choking Gas at all if you've got Seeking Arrows up. 404notfound 06:28, 16 May 2007 (CEST)
There is no teams that take me with this build now , they want pet fury... Supernicolas 20:02, 19 May 2007 (GMT+1)
Somebody changed Flurry for Frenzy, changed it back >__> -15:19, 27 May 2007 (CEST)
Checked and Reviewed
For Viability. Readem (talk*pvxcontribs) 16:39, 14 June 2007 (EDT)
No Real Use for Seeking Arrows
its probably easier just to use crossfire, arcing shot or precision shot if you really want the arrow to hit.
- You're missing the point. Those attacks would hit, but you would only be hitting with Crossfire/Precision/Arcing, not the interrupts, which is the reason for taking SA: to guarantee interrupts on the Ghostly. - Krowman {{sysop}} 03:23, 23 July 2007 (CEST)
Usage
On my mind this build is not only good for HA. It is one of the best interrupt ranger for PvE too. Why not too add a general PvE tag??? --Ttibot 03:30, 6 August 2007 (CEST)
- I don't think this is still ran in HA, even. --Edru viransu//QQ about me 03:32, 6 August 2007 (CEST)
- it's part of many balanced builds in HA (oh so few) —The preceding awesome-sauce comment was added by Skakid9090 (contribs). 03:55, 6 August 2007 (CEST)
- I stand corrected, then. This build has been ran once in the last month in HA. :) --Edru viransu//QQ about me 04:00, 6 August 2007 (CEST)
- it's part of many balanced builds in HA (oh so few) —The preceding awesome-sauce comment was added by Skakid9090 (contribs). 03:55, 6 August 2007 (CEST)
Flail
Perhaps flail would make a good IAS in one of the optional slots. Since flurry takes up all of your energy if you spam it (rangers get 1 energy a second and expertise doesnt affect non-ranger stances), flail might be good for energy management. Also, flail can maintain itself if you are using a shortbow. Othrewise, alternating flail and flurry would be a good idea. --- Ressmonkey (talk) 00:58, 5 September 2007 (CEST)
- Agreed, I run a version of CG/PS with Flail, I like it. I tend to run it in PvE rather than PvP, but with Natural Stride to cancel with it works fine in PvP too. --Epinephrine 17:16, 6 September 2007 (CEST)
- I was actually think flurry as more of a cacel stance, since you skill need something to charge adrenaline, but natural stride works too. --- Ressmonkey (talk) 13:24, 12 September 2007 (CEST)