PvXwiki
Advertisement

I know that its not superior to pre-nerf, but I think that its usable. spikes for ~240 every 5 seconds. |Hipowi sig Hipowi pew pew pew 19:31, 10 March 2009 (UTC)

rtw still works, but heh. ---Chaos- 19:34, 10 March 2009 (UTC)

Also I guess this isn't the second turret ever, but it sounds nice. guess I made it because I couldn't go back to "tab->savage tab->space repeat"--|Hipowi sig Hipowi pew pew pew 19:38, 10 March 2009 (UTC)

Frenzybow

is powerful, but ur doin' it wrong. 128.255.216.144 19:52, 10 March 2009 (UTC)

And RtW is what makes a turret a turret, ftr --Tai Sig 19:54, 10 March 2009
No its not Rawrawr Dinosaur 20:09, 10 March 2009 (UTC)

Concept is good but not executed well. Try:

Burning Arrow Hunter's Shot Savage Shot Distracting Shot Frenzy Rush Kindle Arrows Resurrection Signet
173.49.0.151 20:02, 10 March 2009 (UTC)
Needs RtW. --Tai Sig 20:03, 10 March 2009

Or recurve bow. 173.49.0.151 20:09, 10 March 2009 (UTC)

RtW with a flatbow > recurve bow. --Tai Sig 20:11, 10 March 2009


stub tag

sorry, this is my first submitted build... if stub tag means it cant be vetted, what else does it need to loose the tag? variants?--|Hipowi sig Hipowi pew pew pew 20:14, 10 March 2009 (UTC)

add {{Untested-Trial|area}}, or {{Untested-Testing|area}} if you want voting to start --Tai Sig 20:18, 10 March 2009
thank you =]|Hipowi sig Hipowi pew pew pew 20:20, 10 March 2009 (UTC)


Burning Arrow Hunter's Shot Savage Shot Distracting Shot Read the Wind Frenzy Bonetti's Defense Resurrection Signet
fucken ownzzzz Brandnew. 21:14, 10 March 2009 (UTC)

favorable winds

maybe x2 of these and one brings spirit? 500+ dmg spike every five seconds |Hipowi sig Hipowi pew pew pew 21:35, 10 March 2009 (UTC)

probably would have to part of a full team --Ojmo 21:49, 10 March 2009 (UTC)
I tried out FW and it doesn't seem to have the same pin-point fast-arrow travel like that of RtW. Funny, because they both share the same exact description. --BlazingBurdy 17:13, 11 March 2009 (UTC)

glass arrows vs BA

the spike damage is about equal between glass arrows and the build brandnew posted. this means that the difference comes down to: BA/rtw= easier to interupt, and Glass arrows+forked arrow= much better dps in between spikes|Hipowi sig Hipowi pew pew pew 02:06, 11 March 2009 (UTC)

not sure if this is worth it.|Hipowi sig Hipowi pew pew pew 02:07, 11 March 2009 (UTC)

You need rtw to pewpew--Relyk 02:08, 11 March 2009 (UTC)
That and you're forgetting about the 98 armor ignoring damage from the 7 seconds of burning that BA does. When you factor that in, glass is doing less overall damage since it's definitely not adding at least 14 more damage every second (bow fire rate is 2.0s on a flatbow, even with an IAS you aren't down 1.0 aps and you can't use a flatbow anyway since you don't have rtw). tl;dr, glass does less damage than BA and you can't use rtw which let's you magically dshot anything.--Goldenstar 02:15, 11 March 2009 (UTC)
RtW is a utility skill when you think about it. Makes interrupting easier, gives you range and better choice on bow selection, and well it used to boost damage, but yeah. Big sadface sigBiggles Strongfist™ Sysop 02:23, 11 March 2009 (UTC)
I found the glass arrow spike to be superior, excact numbers were fuzzy, but it comes down to domage vs interupts, and i say interrupts win. I will be running this build only in RA I guess|Hipowi sig Hipowi pew pew pew 02:32, 11 March 2009 (UTC)
Glass Arrows is better because Burning is just RC fodder tbh. Also, RtW is bad. Expert's Focus with BA is much better, and doesn't make your energy pool sadface so hard at spiking every ten seconds or less. 128.255.216.144 20:38, 13 March 2009 (UTC)
Oh, Goldenstar also forgot about Glass Arrows's +18 or more damage per auto-attack, which, surprisingly as this may sound, is armor-ignoring as well. 128.255.216.144 20:42, 13 March 2009 (UTC)

gwp's thoughts

<Asp> Frenzy is mega-brave
<boxxy> o werd
<Zabe> zzz
<pint> ugh. Savage and d-shot in 3rd and 4th slot
<pint> so bad

-Auron 16:23, 12 March 2009 (UTC)

skill order has a large impact on effectiveness --Ojmo 17:50, 12 March 2009 (UTC)
I use 2x4 skill bars, so I had to untangle this before I posted--|Hipowi sig Hipowi pew pew pew 20:35, 12 March 2009 (UTC)

I prefer D-Shot and Savage Shot on skill slot 1 and 2 respectively but any player worth their salt should be able to reach 3 and 4 just as quickly. 68.58.91.59 01:08, 4 July 2009 (UTC)

No

It can't pew pew as much as the old BA turret, but it does big domage, and that's what spikes need. Frostysig9000FrostytheAdmin 12:36, 14 March 2009 (UTC)

first slot

Seems like it should be forked arrow on mainbar, and keen arrow if you are /P and have GftE. Forked arrow, Hunters shot and Savage shot all have a recharge of 5, and the ability to spike spike spike spike when you need to(forked arrow w/ zealous=2e)is one of the things that made the old BA turret so good.(well I guess more important in arenas, and this isn't tagged there, so possibly not) Dual shot would only be used for a r-spike using orders, but then why would you be using this build instead of one that is part of a team build? --|Hipowi sig Hipowi pew pew pew 03:42, 15 March 2009 (UTC)

Forked Arrow can be bad since if your team isn't running PnH, you may get perma hexed. Also using Zealous bows on spikes is bad. I would still say the BA turret is superior elsewhere because of its ability to interrupt much more, but this is good in GvG/HA since it is essentially a big damage bitch role Frostysig9000FrostytheAdmin 09:31, 15 March 2009 (UTC)

No good

Just used this build in a series of RA matches. Never have I lost so many matches in a row. This build is no good compared to prenerf BA turrets. --Jimp Every second waiting is a second wasted. ΘΧ 08:46, 18 March 2009 (UTC)

From an objective viewpoint, you can't compare builds based on performance in the shitfest that is RA. --Tai Sig 10:56, 18 March 2009
It's not even tagged for RA, you just wasted your time! Frostysig9000FrostytheAdmin 13:20, 18 March 2009 (UTC)
It's a spike assist bar. It's pretty bleh on it's own. - Panic sig7 13:27, 18 March 2009 (UTC)

If you say fail

U cant say this fails...it melandrus or BA, saying this is bad is a disgrace to any good ranger who can actually do something in an assist of a spike or provide pressure. Kurzick FTW 00:23, 4 May 2009 (UTC)

Needs more

FRENZYYYYY ··· Danny Does Drugs 18:20, 5 May 2009 (UTC)

^ I ran 3 of these and a kappa spiker in AB this double fame weekend, with frenzy and rush, and camped center shrine. little know fact: average player in AB has ~400 health. blew shit up.--|Hipowi sig Hipowi pew pew pew 18:52, 5 May 2009 (UTC)
You ran 3 of these in AB while a double fame weekend was going on? You're fucking terrible. Also, Nat Stride > Frenzy in many cases because you're going to get stomped if any sort of physical damage so much as looks in your direction. Other than that, you gain 10 experience for using Frenzybow. :3 ··· Danny Does Drugs 22:19, 5 May 2009 (UTC)
well known fact* --Ojmo 01:39, 6 May 2009 (UTC)
tbh we took one kappa spiker to deal with physical dmg(snare/blurred), and pewpewed casters before they got in range--|Hipowi sig Hipowi pew pew pew 01:42, 6 May 2009 (UTC)

Penetrating/Sundering Attack VS Power Shot

I'm quite clearly missing something obvious, but penetrating attack has a faster recharge, same energy cost, same activation time, higher damage and armour penetration. What am I missing here? Maskeus 17:08, January 18, 2010 (UTC)

Advertisement