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:What would you run with this to get the most of WoF? [[User:St. Michael|<span style="color:maroon">'''ــѕт.'''</span>]][[user_talk:St. Michael|<span style="color:orange">'''мıкε'''</span>]] 17:02, 24 June 2009 (UTC)
 
:What would you run with this to get the most of WoF? [[User:St. Michael|<span style="color:maroon">'''ــѕт.'''</span>]][[user_talk:St. Michael|<span style="color:orange">'''мıкε'''</span>]] 17:02, 24 June 2009 (UTC)
 
::And you mustn't been here long enough to understand that we rarely test builds we rate, because it tends to be unnecessary. [[User:St. Michael|<span style="color:maroon">'''ــѕт.'''</span>]][[user_talk:St. Michael|<span style="color:orange">'''мıкε'''</span>]] 17:05, 24 June 2009 (UTC)
 
::And you mustn't been here long enough to understand that we rarely test builds we rate, because it tends to be unnecessary. [[User:St. Michael|<span style="color:maroon">'''ــѕт.'''</span>]][[user_talk:St. Michael|<span style="color:orange">'''мıкε'''</span>]] 17:05, 24 June 2009 (UTC)
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== Merge bucle ==
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http://pvx.wikia.com/wiki/Build:Rt/E_WoQ_Support_Ritualist--[[User:37er|37er]] 10:55, February 27, 2010 (UTC)

Revision as of 10:55, 27 February 2010

New Discussion

Post suggestions here. — Rapta Rapta Icon1 (talk|contribs) 22:13, 15 August 2007 (CEST)

Splinter weapon and Weapon of Fury cancel each other out... ~~ User:Frvwfr2 frvwfr2 (T/C/RFA) 21:18, 16 August 2007 (CEST)
You don't put them on the same person. — Rapta Rapta Icon1 (talk|contribs) 21:42, 16 August 2007 (CEST)

the reason I dont like weapon of fury, even though it is a great skill, is because you can't use splinter weapon on the guy with it on. splinter is just pure ownage in pvp/ha/vod(maybe not still vod after the change but eh). this is quite good though, this is exactly the kind of role rits are supposed to be playing, supporting everyone in the team somehow. — Skakid9090 05:13, 17 August 2007 (CEST)

The only problem with Splinter Weapon rits in PvE is that you want to be more active in your team-buffing roles, but it's often not possible due to the mass hack-and-slash in PvE, making it difficult to sustain Splinter Weapon on more than one person (due to it ending very fast after every hit). That's especially true with Barrage/Death Blossom/Hundred Blades/S&M Slash/Cyclone Axe/etc... The Weapon of Fury adds an additional buff that can be used when Splinter Weapon is not available. — Rapta Rapta Icon1 (talk|contribs) 02:47, 18 August 2007 (CEST)
Anyways, what I'm looking for opinions on are the additional support skills. For example, Spirit Light vs Mend Body and Soul vs Soothing on the alternate heal, if wielder's boon is even needed, etc... — Rapta Rapta Icon1 (talk|contribs) 02:53, 18 August 2007 (CEST)
not having warmonger weapon on a build with channeling is a BIG nono. i wouldnt miss on portable unstrippable daze. --Jim Eno 21:25, 23 August 2007 (CEST)
Daze isn't nearly as useful as being able to outright kill the enemies. — Rapta Rapta Icon1 (talk|contribs) 22:19, 23 August 2007 (CEST)
Think you're in a PvP mentality, JE. I'd take AR in the main bar. But WW is pretty nifty in PvP. - Kowal Krowman {{sysop}} 22:27, 23 August 2007 (CEST)
Yeah, for some strange reasons i thought this was a pvp build. well WW it's already in the variants, so it's ok anyway. --Jim Eno 17:58, 28 August 2007 (CEST)

i used Alem's remedy staff with this build it works quite well. I'm not so sure about splinter weapon it's a bit dogdy really even tho my splint ranger owns CoF. I used weapon of warding instead so healers boon was a bit easier to heal with :) Aliblaster 22:23, 2 October 2007 (CEST)

What insignias and runes would be good for this build? That would be nice to have in the equipment section. 70.157.7.2 22:20, 16 October 2007 (CEST)

Runes are obvious- look at the attributes. The rest is your preference. Lord Belar 22:29, 16 October 2007 (CEST)
I mean what insignias. After looking at Razah's skill bar during combat, I decided to go with survivor insignias, since he seemed to have plenty of energy on his own, and more health is always good.--216.79.146.130 20:03, 30 October 2007 (CET)

i'd use the WoF on barrage rangers , and the splinter on frontliners like warrios , a shame heroes don't know on wich target to throw each weapon spell , this seems a pretty good build to use on tombs--Drownz 17:18, 7 February 2008 (EST)

I'd go the other way around since Ranger receive no benefit from the adren gain, I'd rather put Great Dwarf Weapon on them if this is not a hero (great optional slot btw). And put WoF on my Earthshaker war who really benefits from it.(Mr Pink57 00:08, 10 June 2008 (EDT))

Fair ratings?

I've personally never run this build, but some of the recent ratings seem a little unfair. I mean here's one of them quoted:

  • "ohai mr. lack of usefulness. I herd <sic> that when you give your melee pewpew splinter weapon, they lose WoF, making this build completely redundant! Yay!"

This rating states: 'I heard'. This implies that the person that rated probably has never properly tested (or played) the build. As for Splinter Weapon canceling WoF, if this person had looked at this talk page (see above) he/she would have noted that you are not supposed to cast the two spells on the same character, but you are meant to distribute the different spells amongst several party members.

Here's another comment:

  • "WoF is mediocre at best. Most physicals should be able to manage their own Energy, and most of them also bring their own adrenaline boosts ("FGJ!", Focused Anger), which make the adrenaline gain from WoF redundant"

Another redundant rating. The magic of WoF allows melee characters to drop more adrenaline and energy management skills for more offensive attacking skills provided that the ritualist casting WoF is efficient. And for those tanks who have trouble managing their energy and adrenaline, WoF really helps. And if WoF can be stacked with other energy + adrenaline management skills, then this will give tanks more power to use skills that demand high levels of adrenaline/energy.

So please spend more time testing before you rate!--81.151.48.109 16:35, 24 June 2009 (UTC)

If you're using WoF, you aren't using GDW and Splinter Weapon (which is taken on as many heroes as possible, without sacrificing defense). Also, real tanks are becoming less and less common, anyway. It's not like this will allow a WE Scythe to drop WE, and a Paragon still wouldn't be able to drop FA and "FGJ!" because he wouldn't be able to maintain "SY!" anymore. And if you intended to run anything else with "SY!", Dark Fury is a better alternative, or just take "FGJ!". Finally, this provides very little protection/healing and lacks Strength of Honor.
As a player, this would be really bad considering you don't have GDW and wouldn't be able to use it effectively alongside WoF and Splinter. And as a Hero, besides a high-specced Splinter Weapon, Spirit Light and a hard-rez, this has nothing good to offer. Bloodsong is shitty on its (14 DPS on a single-target which you can hardly choose), Life is unreliable and Ancestors' Rage does shit against high AL.
Rit players should be running Signet of Spirits, Spirit Siphon, Strength of Honor and some healing, while Heroes should be running stuff like Build:Mo/E_RoJ_Prot, Build:Mo/Me_Lyssa's_Aura_Smiter, Build:N/Rt_Signet_of_Lost_Souls_Healer and Build:N/any_SS_Physical_Support.
What would you run with this to get the most of WoF? ــѕт.мıкε 17:02, 24 June 2009 (UTC)
And you mustn't been here long enough to understand that we rarely test builds we rate, because it tends to be unnecessary. ــѕт.мıкε 17:05, 24 June 2009 (UTC)

Merge bucle

http://pvx.wikia.com/wiki/Build:Rt/E_WoQ_Support_Ritualist--37er 10:55, February 27, 2010 (UTC)