Recent Change

Please explain why you deleted all that stuff. Why are all those area's not possible any more? Give a explanation, or I will change it all back. As n my eyes, it is still possible, but a lot slower. F.c.sauer 17:23, February 27, 2010 (UTC)

With the changes, I mean the changes of IP: As he deleted a lot, without telling his/her reasons. F.c.sauer 17:28, February 27, 2010 (UTC)
^^Agreed^^ First off the Smiter build at the top isn't the same with the build at the bottom currently. The bottom build uses BUH which doesn't help the power needs of the tanker. Which in turn will slow thing down even more waiting for the tank to regen. Now the Smiter build at the top is probably the best build thus far. With Essence Bond on himself he'll have more than enough energy to cast HW and SoJ, and Blood Ritual to power the tank. The only thing the tank needs to do is make sure he is body blocking correctly so aggro doesn't break off from him which should be easier in Normal mode since ectos aren't affected by mode played. If aggro does get to the Smiter makes sure the Tanker casts PS and SB on them quickly. It takes a little longer and isn't as safe as the prenerf version, but it's still viable. Even with a hero. So I'll be deleting my previous statement regarding hero use. BODY BLOCK FTW!!Fyrfytr998 14:38, March 3, 2010 (UTC)
Because IP did not gave his/her reasons, I put the deleted stuff back and changed some stuff of the article, as that was needed because of the Holy Wrath nerf.
And please guys, first discuss changes in the build, before changing it on the page. Because now the Smiter and the 600 got Essence Bond in there build, but the Smiter doesn't need it! F.c.sauer 20:35, March 3, 2010 (UTC)
The Smiter needs Essence Bond now in order to be able to cast Holy Wrath and Shield of Judgment continually while still maintaining 4 enchantments and no energy regeneration. So basically the Tank has two copies of essence on him. Not sure why the other guy went with BUH instead of Blood Rit, but it slows the build down even more, because now the 600 would have to wait to regen some energy in order to engage the enemies correctly. As I stated above, if you employ proper blocking, you can get close enough to the Smiter for him to continue to cast HW and SoJ. Which speeds it up as opposed to just precasting HW, once and letting it run out to let Retribution slowly kill them off. It also allows heroes to be used again. Although a Smite just might break off anyways sometimes. Still trying to figure that one out. Anyways, that's my reason for adding in the Blood Ritual variant, since it was already at the top of the page anyways.Fyrfytr998 21:01, March 3, 2010 (UTC)
Good thinking. And yes, I don't know either why to use "By Ural's Hammer!". It will increase the damage done just a little bit. And mostly you use a hero for the Smiter, and he can't use "By Ural's Hammer!" anyway. F.c.sauer 21:07, March 3, 2010 (UTC)
I undid the change, as I meant the whole article, not just the builds. That IP deleted the part of the mountains, plains and pools. But because he/she did not explained why, I changed it back. F.c.sauer 13:59, March 4, 2010 (UTC)


Wouldn't a good optional for the bonder to use be Arcane Echo? That way they can have double the Shield of Judgement? Diversion 03:22, 2 July 2007 (CEST)

Holy Wrath --Mgrinshpon (C/T) 03:26, 2 July 2007 (CEST)

This deserves Great! A little screen to prove it: gw061dn9.jpg I did this after 2 tries... And if you ask - Im a total noob when it comes to tank with non-Elementalist character. But one vote is needed to make this a Great build. — Abedeus User Abedeus Sig 13:54, 12 July 2007 (CEST)

I'd like to add another part to the bottom, I guess a variants section. Explaining what to change in the build to make it work in fow too because ive tried it and it does work great in fow :). I'll try adding it later.--Raps4life 18:15, 14 July 2007 (CEST)

Remove SoA (not usable), get Blessed Signet and put something like Fleeting Stability, because of Abyssals (did I write it correctly?). But it's hard mode only, and you need active smiting because of Shadow Beasts :/ They dont deal enough damage to trigger Spirit Bond, but they a lot of it with Spiteful Spirit. — Abedeus User Abedeus Sig 09:10, 16 July 2007 (CEST)
nvm im writing a new build for the fow.--Raps4life 15:03, 18 July 2007 (CEST)
i'm done the fow build now--Raps4life 22:11, 20 July 2007 (CEST)

, Why is it that sometimes spirit bond heals when you're taking 40 dmg per hit, but sometimes it doesnt? Also on the Mo/any Spirit Bond build it says you don't need to have 600hp. From my experience you do. Also, why do you want SoA? Isn't the point of this build to take damage so you deal damage? Another interesting thing I found is that the optimal HP for this build is 790-800 on the tank. Holy Wrath hits for 53 damage, and 53 is 66% of (about) 800. Your damage from retribution, however, will max out at 630 hp, so finding a number between 630 and 800 for the tank will yield the most efficient damage possible. This allows for Holy Wrath and Retribution to hit for their maximum potential damage, which considerably speeds up the process. Other than that, the only time you get healed while fighting Graspings is when their interrupt hits, so using AV on them is a bad idea. When they're not using their interrupt skill, you take about 30 dmg or so per hit, and you hope and pray that they die quickly, else you die. I'll admit- I'm new to spirit bonding, and I'm not 100% sure how Spirit Bond heals and stuff, but as of now it seems kind of unstable (although much faster for smites) than a 55/SS team. You can't tank as much because sometimes you take 10 hits before spirit bond recharges. Smites especially, because they use zealots fire, which is an extra hit towards your 10 every time one of them casts a spell. I found that 5-6 smites is pushing the limit of the tank, with spirit bond running out before it recharges, the tank almost dying, and just casting it in time to bring health up to full. Then it runs out before its recharged and the tanks health dips low before they can recast it. A 55 monk with Bonetti's and the SS using Reckless Haste can tank considerably more, even if smites do take a bit longer. I also noticed that this can't take degen very well, and that the spider run is impossible if you dont kill terrorwebs before Spell Breaker runs out. Maybe somebody experienced with Spirit Bonding can help me out? What would really be great is if somebody would do a UW run with me and show me what I'm doing wrong. I will pay, and you keep ectos. My IGN is Matti Nuke. Ha, sorry for the long post.Matti Nuke 18:17, 9 August 2007 (CEST)

Oh and one more thing. If the smiter goes Mo/R and brings Symbiosis it will boost the tank's HP alot. Take the 3 points out of divine favor and put it in Beast Mastery, the Tank will have around 350 more HP. (with the 7 maintained enchants)This lets the tank use 2 superior runes and Radiant insigs instead instead of Survivor. Symbiosis only costs 5 energy, so it wouldn't be prohibitive for the smiter to cast it whenever he needs to. Just a thought. What do you guys think? With 3 in BM, it will last 54 seconds, so you could do all the Aataxe in the room off just the 1 spirit. Cast it again before Graspings, and whenever its needed in the Ice Wastes.--Matti Nuke 18:27, 9 August 2007 (CEST)

No, because it would mean the smiter will have to move close to tank and cast spirit. The aggro sometimes is so crazy, that smites can go to smiter even if he is far far away from them. And more hp doesn't change anything... — Abedeus User Abedeus Sig 09:15, 10 August 2007 (CEST)

No, spirits have the same range that the bonder's bonds do, so he wouldn't have to move close at all. Matti Nuke 02:47, 11 August 2007 (CEST)

Also, I already went over that more hp = more damage.. Matti Nuke 02:48, 11 August 2007 (CEST)

To answer your questions: SoA is so that you can take a large mob, with SoA you can take as large a mob as you want and never die, unlike the 55. Also the Retribution/Holy Wrath is triggered on the initial damage received before Protective Spirit and before Shield of Absorption, so even though you take less damage, the monsters are still taking all the damage they deal before Protective Spirit and before Shield of Absorption. That is why having a ridiculous amount of health is not needed. This is also why I originally wrote the build with superior runes, as long as your health does not get lower than however high the Aataxes raw damage hits you your, farming will never be slower. If you really can't get the hang of the build, whisper me in game at Bald Asian and I will run you through it.--Raps4life 19:08, 11 August 2007 (CEST)

I would like to state that this build can farm much more of UW than just the Labyrinth and the Ice Wastes. I was able to clear the Chaos Plains and begin to kill Obsidian Behemoths. Screenshot can be seen [[1]]. --- Monk-icon-Ressmonkey Ressmonkey (talk) 16:14, 14 August 2007 (CEST)

Thanks for the info Ress, I've done it before too :). Has anyone tried doing this on HM? Were different skills used? I would really like to know and test it if anyone has tried.
U cant see it, but that pic was in HM, look at the level of the Behemoth. --- Monk-icon-Ressmonkey Ressmonkey (talk) 14:22, 15 August 2007 (CEST)

EDIT: Could someone put Ressmonkeys pic on the build page to show a picture of where you can go and make it look good? :P I would if I knew how.--Raps4life 06:00, 15 August 2007 (CEST)

The point of the picture was to show that you can probably go through 80% of the underworld with this build. If you notice the positioning, I did kill 2 groups of Behemoths. The only part that can't be beaten is Chaos Planes unless you have a BiP smiter and arcane echo. Also, there is no reason to go into the Forgotten Vale because nothing there drops ectos, I just did it to see if I could. --- Monk-icon-Ressmonkey Ressmonkey (talk) 14:26, 15 August 2007 (CEST)

I went even further today and discovered that Charged Blacknesses are hard to kill. My suggestion for killing them is to wait until they exhaustion themselves to near energylessness. Then sit there and wait for them to kill themselves. So just staying alive adn not doing anything fancy will kill them. Also, it was the forgotten vale that I cleared and not the chaos planes. --- Monk-icon-Ressmonkey Ressmonkey (talk) 19:46, 15 August 2007 (CEST)

I was able to clear Twin Serpent Mountains. Time: 2 hours. Ectos: 0. Conclusion: don't do it. It is hard to farm, doesnt yield any good drops and doesnt lead anywhere. The only place to go afterwards is the Chaos Planes, which you cannot kill through without some complicated tactic like recall. Although, if a person was able to kill through the chaos planes, there would be many rewards to reap in the bone pits and the final place since everything in both those places drop ecto. My suggestion to everyone, though, is stick to normal farming in the Ice Wastes and the Labyrinth. --- Monk-icon-Ressmonkey Ressmonkey (talk) 22:26, 15 August 2007 (CEST)

bald its great monk thx so much for helping me-- 01:42, 17 August 2007 (CEST)

Me and friend was able to clear most of the chaos planes using the builds shown, also clearing most of the bone pits and spawning pools, ofc, energy was a small issue in the chaos planes as soon as SpellBreaker wore off but we was still able to clear the Mindblade Spectre. No special BiP Smiter needed, just have the smiter throw SoJ on the 600 Monk and they die quite quickly. This was in HM Also, the few times you do die in the Chaos planes is when they decide to run away from you, when Spellbreaker ends just cast Spiritbond as energy allows, it covers most of their attacks as they hit 50-80's ofc the lower end of their attacks doesnt trigger Spirit bond but usually they do hit above 60 :D. This was using 15 AL. Overall we ended clearing Ice Wastes, the Labyrinth, most of the Chaos Planes(though when doing this it helps to know where the Mindblade Spectres spawn), Most of the Bone Pits and most of the Spawning Pools. This took us 3-4 hours ended up with 8 ecto drops, mostly from the mindblades but just luck i guess. a Tip on killing the obsidian behemoths is to only have the 600 monk have balth spirit + essence bond on himself + all the smiter bonds. then just use PS and SB and you should find killing them is easy enough, though it helps to carry a staff/wand to wand each of the behemoths in a cycle to interupt there healing spring, which makes them drop pretty quick. OblivionDanny 14:44, 21 August 2007 (CEST)

just wondering' i have never tried this build but what i want to know is if the smiter's energy hits 0 does he still have the ability to keep up his enchants i also assume that the smiters energy pool would be raped whenever the 600 monk takes dmg because of holy wrath espicially if you take on a large group--Abbadonsminion 07:19, 22 September 2007 (CEST)

read the Holy Wrath article page. OblivionDanny 03:59, 23 September 2007 (CEST)


I use Arcane Echo and Mantra of Resolve on the tank in the place of the optional skill and Life Attunement. This allows the tank to have continuous SB coverage which then can be used to kill the dryder group in the Ice Wastes as part of the Reaper group. We've also gone into the chaos planes to kill mindblades, but it takes really good control and a bit of luck. Divine favor 15, Protection 14, Inspiration 6. Markh 20:28, 2 October 2007 (CEST)

Nice idea, but you helth will be soooo low. -110 from runes is bad. Holy wrath needs 795 health ont the tank to deal max damage, and with -110 health, you will have around 700, which considerably lowers your damage output especially vs those behemoths which can heal. --- Monk-icon-Ressmonkey Ressmonkey (talk) 22:49, 2 October 2007 (CEST)

Build Mo 600 - smiter in UW hard mode

I use this build and I think that is more efective (Always in UW hard mode)

<pvxbig> [build prof=Mo/? pro=12+1+3 div=12+1][Spirit Bond][Protective Spirit][Spell Breaker][Reversal of Fortune][Blessed Signet][Blessed Aura][Balthazar's Spirit][Essence Bond][/build] </pvxbig>

with this you always get more than 60 damage (making spirit bond work fine always). Reversal of fortune is used when spirit bond is interrupted.

Blessed signet can be changed by other.

For the smiter:

<pvxbig> [build prof=Mo/Me smi=12+1+3 pro=12+3 div=3][Shield of Judgment][Arcane Echo][Blessed Signet][Vital Blessing][Life Attunement][Retribution][Holy Wrath][Rebirth][/build] </pvxbig>


I dont like it. Superior Runes = Phail. Aslo, I want a general opinion. I have used this build to farm Temple of the Damned in HM. It works very well and can be done in under 40 minutes if you know how. I want to know if most people think that this is a good enough imrovement for me to write a strategy guide for farming it. --- Monk-icon-Ressmonkey Ressmonkey (talk) 03:02, 14 October 2007 (CEST)

  • Note that this build is specialized for UnderWorld in Hard mode

I don't understand why superior runes = phail. Smiter never Aggro foes (as I use this build). He is always safe. Only use shield with elementalist on monk 600.

The other monk has 622 life and using Protective Spirit you always loose 62 of life and spirit bond does their work fine (giving 104 of heath). I think you should try it in underworld (hard mode) because works pretty good, can aggro up to 6-9 foes without dying and is only a little weak with elemantalist (here shield of judement and remove holy wrath kill them quickly)

In smiter arcane echo can be changed with Serpent's Quickness (ranger)

Armor for monk 600: 3X or lower, using 5 energy insignias, 2 energy runes, rune 50 life, protection prayers exceptional and divine favor normal. Armor for smiter: whatever you want, having smiting prayers 16 and protection prayers 15 (I use here monk 55 armor)

View [2]

I hope you enjoy it :)


Superior runes on the tank = fail bvecause you cant get max damage from holy wrath, which you need about 800 health to get. Also, Temple of the Damned is a lot more profitable than the UW. The main reason is consistency. Instead of having to pay1k to get in, you always get 1.5k when you come out. The drops are pretty much the same form creatures and there is a chest at the encd that drops 2 items. 3 of those items are worth more than ectos. They are Murakai's Blades (8-10k), Murakai's Reaver (40-50k), and onyx gemstones (6.5-7k but fluctates). The average drop rate for an ecto run is about 1 ecto a run. Ectos are selling at 4.5k and an UW run generates about 3k in stuff. Thats 3k+4.5k-1k (6.5) in 30-40 minutes. As for Temple fo the Damned, a run is also 30-40 minutes and generates 3k in stuff (maybe more depending on open inventory space), 1.5k from quest reward and a very nice amount of money from the end-dungeon chest. Do not forget that you can include Light of Deldrimor in the build in order to get Hidden Teasure which drops an average of 400g. There are 5 hidden treasures in the temple and thats another 2k. I'll just let people comment now. --- Monk-icon-Ressmonkey Ressmonkey (talk) 14:45, 14 October 2007 (CEST)

And dont forget Golden Rin Relics (I sold 1 for 18k) and Diessa Chalices (2-2.5k). --- Monk-icon-Ressmonkey Ressmonkey (talk) 14:58, 14 October 2007 (CEST)
Quit bragging about making money and write a damn build about it lol.--Raps4life 15:27, 21 October 2007 (CEST)
Nice. You say "if you know how to", is there much different about it? This could make me take my monk into GW:EN :D --MalaMala sig Mind Blast 15:41, 21 October 2007 (CEST)

Eotn smiter build

i do this with a hero smiter, and this build really helps <pvxbig> [build prof=Mo/? name="Eotn skills w/ smiter hero" smi=12 pro=12][Bane Signet][Castigation Signet][Signet of Judgment][Rebirth][Vital Blessing][Life Attunement][Holy Wrath][Retribution][/build] </pvxbig> sorry for all the edits i kept messing up Lithos Soldier 03:58, 22 October 2007 (CEST)

I got most of the work done for the temple of the damned thing, this is the link: User:Ressmonkey/Temple Smite Guide. It still needs a bit more work, such as adding images and Light of Deldrimor spots, but otherwise its done. --- Monk-icon-Ressmonkey Ressmonkey (talk) 21:55, 22 October 2007 (CEST)

Oh awesome, nice job on the guide :). Just one question... have you tried it with a hero smiter? From what you said it looks like they may not do so well in the dart corridor =/... then again, SoA should make it ok... right? --MalaMala sig Mind Blast 22:09, 22 October 2007 (CEST)
Actually, ive never tried it without a hero smiter, lol. And in the dart area, the hero will follow whatever you do, it will dodge things as well, not to mention that the darts will mostly target the 600. --- Monk-icon-Ressmonkey Ressmonkey (talk) 23:10, 22 October 2007 (CEST)
Cool, thanks :D --MalaMala sig Mind Blast 00:52, 23 October 2007 (CEST)

@ Lithos Soldier, sig of judgment is already an optional and I added castigation. maybe ill add that running your hero with all smite signets is much easier.--Raps4life 02:29, 27 October 2007 (CEST)

The build works just fine, until I need to fight the Graspings, I just don't gain any health. Any help would be appreciated. :)

Is this hard mode or normal mode? They do fairly low damage in NM, you may need to use frenzy (use it before spirit bond). Otherwise, try to cast SoA to reduce the damage you take (cast before they reach you to avoid interrupts). They shouldn't be to much trouble. --MalaMala sig Mind Blast 17:51, 5 November 2007 (CET)

FoW used to be plausable...

I have tried FoW HM with this build, and since the WoH buff you can't clear it anymore. :( Anyone got any ideas/suggestions? - Yellow Monkey 15:06, 10 November 2007 (CET)

The FoW one might have to be archived then. --- Monk-icon-Ressmonkey Ressmonkey (talk) 16:35, 10 November 2007 (CET)
Well FoW is possible but is quite annoying, I avoidit now and you have to slowly kill the groups around the monk, and have smiter bring Signet of humility to slow down the heals from the monk also this eliminates 16/16 but when i tank i run with this Owoj8oQ7qO316hWMiIeVv6DACA and smiter with normal items except SoJ signet of humility, and once everything but monk is dead you just run away... leave the monk behind no biggie all skeletals can be taken down, and still good chance of getting items just be careful on second monk and keep smiter out of the way while you take the 3 mesmer/ele group before the skeletons. PM my IGN with questions Thelonius Pike Munny 06:27, 15 November 2007 (CET)
I use SV and avoid the abyssals later.. I also put some points in illusion for sv to actually last some time.. That actually works with lots of melee's around him :P Fjodor 05:06, 9 March 2008 (EDT)


How would SB work if you only have 600 Health, yeah PS will bring the damage to 60, but you need to take more damage than 60 for SB to work, make it a 610 HP monk?--FireTocksig2FireTock 20:11, 9 December 2007 (CET)

SB triggers regardless of other prots, the high health is to get the most damage out of the smite skills. --MalaMala sig Mind Blast 22:03, 9 December 2007 (CET)

Oh, and didn't notice the Life attunement on the other monk.--FireTocksig2FireTock 22:29, 9 December 2007 (CET)

Syy. Meant Vital Blessing.--FireTocksig2FireTock 22:30, 9 December 2007 (CET)

i thought SB triggered through PS... Like how much damage you would've taken if you didn't have ps on.. But i might not be correct.. Fjodor 04:51, 2 March 2008 (EST)

Warrior replacement

Would it be possible to have a W/Rt runing VwK as the 600? the healing would be doubled by Life Attunemetn and dealing 29 per hit and retrib + Holy Wrath. The only things i can think about that it is missing is the spell break and condition survival. I dont have the assets to try it myself but would it work? idk about other skills but they might be somewhere around signet of stamina, Dolyak signet, Bonetti's/ Shield stance, maybe healing signet. IDK its a concept~ does it work?

Might have super big problems. Particularly trying to trigger spirit bond. Also, Holy Wrath and Retribution would deal very little damage. This is because warriors will have at minimum 35 armor, and 55 vs physical, so less damage. A good example of a Vengeful was 600/Smite can be found here. --- Monk-icon-Ressmonkey Ressmonkey (talk) 21:30, 20 December 2007 (EST)

Name Change

Could someone change the pages name to 600/Smite UW and the Fow guid to 600/Smite FoW, I think it would be better.--Raps4life 09:57, 6 January 2008 (EST)

Glyph of Concentration

As the name says, I use it as the tank monk, glyph - SoA - SB, can even be used while accidentally in (multiple) maelstroms without being interrupted or drained from energy, then again there may be better possibilities 04:36, 12 January 2008 (EST)


I have a video on youtube when i'm farming with this.. want me to post it? (although i only farm the aatxes) Fjodor 16:23, 5 February 2008 (EST)

A couple of other farming builds have links to videos on them, so I don't see why not... what I want to know, though, is why the hell you would only do the aatxes (unless that's just where the vid cuts off...) --MalaMala sig Mind Blast 16:30, 5 February 2008 (EST)
exactly... :p i was throwing together a quick farming vid and i didn't have the time to do a complete run.. Fjodor 16:37, 5 February 2008 (EST)


I actually think this build has the potential to clear the entire UW, tbh. I've cleared alot more than the image in the article. The only real difference is that I had Tahlkora flagged at the entrance (so she doesn't steal loot) as a safety measure in case Ogden died while resing me. Used her a couple of times before they both died there and they both died only cause I screwed up with flagging. Also, while it takes forever to kill some things without SoJ I found it takes almost as long to just let them wand to death, due to the downtime of it (since I'm too cheap to get Ogden a 40/40 set :P). Thus the BiP. In the Chaos Plains though, it really helps if you've got high chance to get half recharge on Spell Breaker (I've got 30%), for the groups of 6 and 9 Mindblade Spectre. Just keep re-casting it until you get half recharge, then rush in. Galil 10:12, 6 March 2008 (EST)

Ok, dude that's a lot of clearing of UW... How long did it took you to do all that (it must be pretty long, looking at the fact that you waited for SB to half recharge... ) Then, wouldn't it be better, just to do the small parts (basic farming, not clearing) instead of using all the time to do all of that? (for the record, howmany ecto drops did you get doing that? :P) Bright is Da Name 15:52, 14 May 2008 (EDT)

This build with slight modification, competent users, and pretty extensive knowledge of UW quests can clear the entire realm, including all quests.Scarn 20:55, 13 April 2008 (EDT)

To be honest, this build is pretty amazing. Even inexperienced players could have a pretty good stab at it. Woodymiles 12:19, 4 January 2009 (EST)


What would be a good alternative to spirit bond if you don't have factions?

i don't think there is one.. Fjodor 05:04, 9 March 2008 (EDT)
Buy factions...Bright is Da Name 15:31, 6 May 2008 (EDT)

Wrathful Spirits Quest

i was trying to complete wrathful spirits with this build, but couldnt do it. i kept dieing, probably bc of the illusory weaponry. =P anyone have any idea how to avoid this or beat it? maybe i just need to stop using the heroes. 22:40, 12 March 2008 (EDT)


Ok, why would you take Frenzy? just a question. I'm guessing so that you would take double dmg wich would Give Holy Wrath more dmg output, am i right? But it just doesn't seem safe to do... Bright is Da Name 14:13, 29 April 2008 (EDT)

Yes, and to activate spirit bond if stuff would only normally hit 40-50, like grasping darkensses in NM. --- Monk-icon-Ressmonkey Ressmonkey (talk) 19:10, 29 April 2008 (EDT)
Yeah, about that, i've been busy making a UW build of my own, wich places me in ToA a lot, and i've seen a lot of ppl saying things like: '600 lfp Smite for UW HM', so ppl actually HM farm UW with this build? (i know the answer is yes, so cool :P) Bright is Da Name 15:30, 6 May 2008 (EDT)

600 ele?

i've seen the mentioning on several pages of a 600 ele, and again on this one... I've said it on the 600Rit/Smite aswell, but i'm gonna post it here aswell... What the hell is that build? ppl keep saying things bout it, but never mention the build... can someone plz post it here (or on 600Rit/Smite...) Tnx Bright is Da Name 15:36, 6 May 2008 (EDT)

I'v never heard of a 600 ele before but w/ 0 points in air magic and 16 Earth Magic lets you maintain apell imunitiy using Obesidian Flesh, a big draq back is the fact that u get +20 armor from obesidian flesh, ward of stability would be nice agaisnt those guys that chain Shock on you too 14:05, 12 May 2008 (EDT)
Well, i like it that finaly someone reacted =P but, as you pointed out, it doesn't really matter to bring Ward, cause with GoS, you'll have a 100% OF on you, so Shock can't get to you =P Maybe anyone else ever heard of it? (not that it matters that much, but i'm just used to tank with an ele in UW, as well as in other places, so it would be nice to have an ele build for it ;).) Bright is Da Name 15:30, 13 May 2008 (EDT)

Doable quests

Should have a list of doable quests and more detailed information. 13:45, 8 May 2008 (EDT)


Ok, i know this might not be the best place to add this, but still, it's this build that i use for UW (now i do at least =P). When i 600/Smite UW HM, i have this little problem called, 'waves'(or something) that occur when farming, sometimes you have like this crazy good drops and the other time your drops just suck like big time... I've seen it a lot on farming all kinds of stuff... but never as hard as i've seen in UW (aspecially HM)... One run, you get 8 ecto drops (total, wich becomes 4-4 when you 50/50 run) and some goldy's (sometimes a lot aswell) and then you're happy ofc =P but the next run you get 0 ecto's, 0 goldy's and 3 purples, all the rest is white and blue... i mean, i've seen that seriously, in that order... I don't farm as much as the page indicates that you can farm, but still, i farm a fair lot of monsters, in HM... And then the 'waves' are so different from each other that you almost freak out... Is that normal, or just typical to UW? Bright is Da Name 15:36, 13 May 2008 (EDT)

Totally normal. It might have something to do with an error in A-nets randomization algorythm, but it probably is just good/bad luck. --- Monk-icon-Ressmonkey Ressmonkey (talk) 19:09, 13 May 2008 (EDT)
Shock is a skill, not a spell. It'll hit you through OF. Sora267 20:46, 25 June 2008 (EDT)

got a problem

i find myself dying by the Maelstrom spamming Coldfires..evrytime i got to cast spell breaker they seem to time it perfectly right wen i'm hittin the button maelstrom hits me and then i'm screwed i've spent hours and many elixirs of valor tryin gto kill coldifres...i think tha most dmg i've done too 1 of them wuz gettin it down to 2/3 health ><..sumone wanna help meBloodblade 01:12, May 28 2008 (UTC

Stay away from coldfires, they don't drop ectos, killing them is pointless--Goldenstar 21:22, 28 May 2008 (EDT)
i kno that but my hero is always aggro them so i have to quickly pin him way back and then cast my enchants...its a pain..but i killed most of em last night so its all good
Mantra of Resolve. Fus 12:33, 30 May 2008 (EDT)

I have something i wanna ask, in the Equipment when it says highest affordable rune, does that mean a Superior Vigor??-- 20:38, 17 June 2008 (EDT)

If you can afford it... ~~     Frvwfr2     talk    contribs    admin   20:39, 17 June 2008 (EDT)

Does this still work?

With the recent changes to UW and FoW, do these build still work? I'm wondering if the addition of signet of disenchantment is making it impossible. 00:48, 11 July 2008 (EDT)

You rarely if ever farm the chaos planes, so it should work. --- Monk-icon-Ressmonkey Ressmonkey (talk) 08:09, 11 July 2008 (EDT)

Well, the Signet of Disenchant has been removed, but who says the Chaos Plains is the only option? Woodymiles 12:17, 4 January 2009 (EST)

Mesmer Variant

Added a Mesmer smite varient which works wellTutis Evito 12:59, 16 July 2008 (EDT)Tutis Evito

Holy Wrath+Retribution

When facing the Smites you'll have to deal with Reversal of Fortune. To speed things up a bit I want Retribution to deal damage before Holy Wrath does so the Smites will receive minimal heal due to the smaller damage Retribution does. Is there any way to let Retribution kick in first and in what order should I put up my enchantments?

Cast retribution first. - PANIC! Panic sig4 sexiness! 07:16, 24 July 2008 (EDT)
Wand the smites. preferably with a caster sword or something. Zzes Tyan 21:06, 5 November 2008 (EST)
Just have the Smiter use a Spear and cast Protective Spirit on him. Selket Shadowdancer 20:56, 19 January 2009 (EST)

Unyielding Aura

To replace rebirth on the smiter? Replace BiP with blood ritual if that's the case. ryuwizard98 04:57, 9 August 2008 (EDT)

BiP is vastly superior to blood ritual, and unyielding aura isnt superior enough to rebirth to warrant the change. Ojamo (>.<(O=(- -Q) 21:08, 5 November 2008 (EST)
Unless I'm mistaken doesn't Unyielding Aura mean that the smiter will have -1 energy degen and as soon as their energy hits 0 from holy wrath they lose the last maintained enchant? While this wouldn't necessarily end the run it would slow down the kills considerably.AzraelX 12:45, 7 April 2009 (UTC)
You'd only cast UA after the tank dies (just like in MQSC) and imo, UA is far more superior to rebirth than BiP is to BR. BiP is superior when using it in full parties as it is a fast casting skill, but when u only have 1 person asking for energy, there's not much of a difference. UA doesnt drain the smiters energy and enables the tank to put on ps and sb immediatly and tank till the smiter can get far enough (in case of an aggro during res) (Forgot to sign)C L A S S 14:24, December 10, 2009 (UTC)

Sup runes on the 600...

Should be used, as Spirit Bond, Retribution, and Holy Wrath are all calculated before Prot Spirit is taken into account. The extra time on Spell Breaker and the Prot spells is very handy. Upside 18:54, 20 November 2008 (EST)

Its calculated after prot spirit. Go run retribution on a 55 and see the string of 1s. --- Monk-icon-Ressmonkey Ressmonkey (talk) 13:23, 4 January 2009 (EST)
2 against Undead;oCloseCloseImpactSWImpactPet Whale 18:20, 24 January 2009 (EST)
Cuz there are tons of undead in the UW =P --- Monk-icon-Ressmonkey Ressmonkey (talk) 22:14, 24 January 2009 (EST)

hero smiter build

under notes it says: "It is highly recommended to have the hero run all smiting signets rather than the Shield of Judgment variant." wtf? shield of judgement and smiting signets have nothing to do with 600/smite at least this version, is this some really outdated note? and it would be nice to have an actual hero build posted instead of the vague "the hero build is like this" note. Banok 00:22, 25 January 2009 (EST)

Is the "Bring BIP and rebirth" an alternate to what's there?

I think, because Holy Wrath is nerfed now, that this might be a good build. It increases the survivability of the 600 now. It only will take 3 times as long now.
Blood Ritual Purge Signet Unyielding Aura Blessed Signet Life Attunement Balthazar&#039;s Spirit Vital Blessing Retribution
An other option can be, do more damage and speed it up a litte more, is
Shield of Judgment Blood Ritual Rebirth Purge Signet Essence Bond Balthazar&#039;s Spirit Vital Blessing Retribution
An other option can be
Shield of Judgment Holy Wrath Blood Ritual Rebirth Essence Bond Balthazar&#039;s Spirit Vital Blessing Retribution
What is your option about this, before I change anything? F.c.sauer 21:04, March 3, 2010 (UTC)

HM vs NM

cons and pros? sry forgot to sign my random IP 02:07, 17 April 2009 (UTC)

Ectos don't drop more, but you get more tomes etc and more from the end chest. Drah McNinja 02:08, 17 April 2009 (UTC)

HM is easier because things kill themselves faster. Also in NM fewer foes will trigger spirit bond. - Demise


Can anyone tell me which quests that is possible to do? I never get it and the chaos planes are just filled with coldfire nights and no ecto drops.

chaos plains actually doesnt have coldfires, and is infact the best place to farm ectos. learn UW. Sir Nothing 23:05, 21 July 2009 (UTC)

Get meta tag off

It still works and everything and it was used allot couple of months ago now u can rarely find anybody to do this with.And u 90% all ways have to go with hero and drops are shit as ever Wastes (0 ecto every run rarely 1) attxe (Sometimes 1 mostly 0) if managed to get to chaos planes maybe 1 e get pwned all ways by some group.Back in the days this got u 8-10 e each run now it gives u 1 or in most cases 0 wich blows so doing this is not worth it anymore.To make long story short just remove meta tag its not used that more nobody even uses it these days.

"Back in the day" Ectos weren't worth 7-8k apiece. I'm satisfied with the 7 my friend and I managed last night by clearing Labyrinth, Plains and Pits, and I think that - counting for this game's inflation - it has not suffered in profitability, so I would not yet call this dead. Only overshadowed by team builds such as Dayway. On another note, I'm adding Recall as another optional, since that's how we traverse the Moutains. 18:37, February 8, 2010 (UTC)

Mesmer as a smiter

i personally think mesmers do a better job at smiting. there are great mesmer skills(even ones that require energy) that can be used to support the monk. i never head an energy problem as a 600 so i usually find a mesmer smiter or go one myself.Mercon 19:32, January 29, 2010 (UTC)

Didn't see this question before.. so I am wondering.. ^^

Does this build still work after Dhuum update? I know Protective bonds doesn't reduce damage from the skeletons of dhuum.. So does this still work? ^^ And does it need any changes or careful aggroing? 11:22, February 17, 2010 (UTC)

Prior to the 2/25 nerf. The Skeletons never gave me a problem as long as I was spamming my heals. The killed them selves off pretty fast to the holy damage.Fyrfytr998 04:56, March 1, 2010 (UTC)

Holy Wrath Update

Guys, this build is still possible. It only reduced the effectiveness a lot. As Holy Wrath can still be used, casted just before the 600 runs into the mob. You can also replace it by some other skill, and only maintain [Retribution]. It will take 3 times as long, but it is still possible. F.c.sauer 16:41, February 27, 2010 (UTC)

"It will take 3 times as long" = Dont do it. --- Ressmonkey (talk) 18:11, February 27, 2010 (UTC)
"It will take 3 times as long" = learning the meaning of patience. F.c.sauer 19:47, February 27, 2010 (UTC)

<pvxbig> [build prof=Mo/N Smiting=12+1+3 prot=6+3 curses=11 blood=2 divine=1+3][Spiteful spirit][blood ritual][optional][life attunement][vital blessing][retribution][essence bond][rebirth][/build] [[holy wrath@16] or [[blessed signet@5] </pvxbig>

maybe -- Star Star pedobear small talk  17:49, March 1, 2010 (UTC)


The archive is again for a stupid reason every1 knows you can still play this easily, you only have to cast Holy Wrath on recharge... 10:12, August 14, 2010 (UTC)

Also, 600/SS. Juze JuzeAvatar 12:25, August 14, 2010 (UTC)
Community content is available under CC-BY-NC-SA 2.5 unless otherwise noted.