PvXwiki
mNo edit summary
Line 41: Line 41:
 
== Glimmer Spammer ==
 
== Glimmer Spammer ==
 
That build is pure shit. You're using Orison with Glimmer (lol), you're using glimmer, ect. '''[[User:Skakid9090|<span style="font-variant: small-caps; color: black">—Ska</span>]][[User talk:Skakid9090|<span style="font-variant: small-caps; color: olive">Kid</span>]][[Image:Skakidasaur.gif|19px]]''' 16:09, 19 August 2008 (EDT)
 
That build is pure shit. You're using Orison with Glimmer (lol), you're using glimmer, ect. '''[[User:Skakid9090|<span style="font-variant: small-caps; color: black">—Ska</span>]][[User talk:Skakid9090|<span style="font-variant: small-caps; color: olive">Kid</span>]][[Image:Skakidasaur.gif|19px]]''' 16:09, 19 August 2008 (EDT)
  +
:Hey. Fixed it :-) [[User:Cyber Smoke|Cyber Smoke]] 16:16, 19 August 2008 (EDT)

Revision as of 20:16, 19 August 2008

Equipment Templates:
[1;Pkpxb2yzjkqgnjIPyknjIDLvizIfRfnzI9kjnzIDLA]
[2;PkpxbGzzjkqonlIPysnlIBLvi1IfRnn1I9krn1IDLA]
[3;PkpxbGzzjkqwnoIPy0noIBLvi4IfRvn4I9kzn4IDLA]
[4;PkpxbGzzjkqQhoIPyYjoIBLvi4IfRpg4I9k7h4IDLA]
[5;Pk5RR36XCTawjJVtrQmzL7wUmzLBLHijIpRPmjI9kTmjIBL]
[6;Pk5RRH7XCTaCkFVLqAhoJNxIjoJDLdioJLRZgoJ9kphoJFL]
[7;Pk5RRX6XCTaCkFVLqwmiJNx0miJDLbiiJHRvmiJ9kzmiJLB]
[8;Pk5RRX6nCTaCkFVLqAniJNxEniJDLbiiJHR/miJ9kDniJFL]

Weapon Sets:
Vampiric Flatbow of Fortitude 15^50
Vampiric Flatbow of Fortitude 15% while enchanted
Vampiric Hornbow of Fortitude
Sundering Hornbow of Fortitude Cyber Smoke 14:22, 12 August 2008 (EDT)

dave

i run 2 monks an n/rt with more healing and a para Omg its dave 16:41, 13 August 2008 (EDT) i also take 1 r/n 1 r/e 2 r/me with hex breaker for better running Omg its dave 16:43, 13 August 2008 (EDT)

yeah no hexbraker get's you owned ar relics(unless your team is so leet and d-shots every spell)
Spotless Mind?! 2 Monks is an epic failure in 95% of r-spikes, until they're running a huge "tank"-like defense in their build as we do in SoT's Turret Ranger spike. But, and this is a big "but",- in your build there's probably no Defensive Anthem, no "Stand Your Ground!", no WoH on Orders Necro or other supplementary covers like Aegis. It doesn't make it reliable to play with 2 monks backline. In other words, if it meets TV's build, the whole thing gonna get hawk-smashed. Cyber Smoke 10:53, 14 August 2008 (EDT)
Tab Smash tbh. Godbox GodlyCompanion-cube 11:27, 14 August 2008 (EDT)
This build reminded me to makeBuild:R/E Conjure Dexterity Spiker--Relyk IkeR e l y k 23:15, 14 August 2008 (EDT)

Don't use flatbows. Edwards 01:53, 15 August 2008 (EDT)

Okay, for those who sit in one big tank and don't care to know what's going around: Flatbows have 1.5x range of a Hornbow and the bow attack skills with equipped Flatbow activate 2 times faster. Experienced teams are supposed to switch bows depending on targets, like if they're high-armored, then the spikes are done using "Go for the Eyes!", "Find Their Weakness!" and Hornbows, and if they aren't, the spikes are done using Flatbow to decrease the possibility of enemy infuse. Aight, now you know that... if you want to compare the speed of these 2 bows under RtW, go make 2 Ranger Heroes with Dual Shot, Savage Shot, Read the Wind and two different bows. Give one of them a Flatbow and another one a Hornbow, then make them spike the same target at the same time. You'll see that by the time the Flatbow hero will finish the spike, the Hornbow hero will still be busy shooting. Cyber Smoke 05:45, 15 August 2008 (EDT)

Because your follow up is already a 1/2 second cast skill, under RtW, Favourable, and a 33% IAS, the refire rate difference of the bows is negligible, so you should go with the hornbow for armour penetration and a better flight arc. The differences in range are also a moot point because if you're firing from far enough away that it matters, your arrows are going to be dodged because of the crappy accuracy inherent to flatbows. Edwards 18:39, 15 August 2008 (EDT)

A better flight arc, under RtW? Lol, it makes all bow arcs the same, except the fact that Flatbow is better under RtW than a Hornbow, I'll note once again: the two bows have a different attacks activation time (not the refire rate). Cyber Smoke 22:28, 15 August 2008 (EDT)

i like the bar compression,but hex removal lack does kill it :(, also no brutal/vital weapon makes me sad.Snipey lizard 18:44, 15 August 2008 (EDT)

Excuse me for thinking a skill did what it says it does x.x. However, I still am not sure about the refire rate issue. I *believe* that regardedless of the refire rate/attack speed on the bow, with a 1/2 second activation time on the skill, they fire at the same rate. If you were following up with an auto-attack, the flatbow would certainly be faster, but the way I interpret the mechanic is that on a skill with a set activation time, that activation time is not changed by the base attack speed of the weapon that you're using. For example, Distracting Blow has a 1/2 second activation time regardless of whether you're using a hammer, axe, or sword. In another example, Recurve Bows are used for interrupting on a template like a Burning Arrow Ranger or a Cripshot because they have the lowest, hardest do dodge arc, and the slow refire rate/attack speed of the bow is not a hinderance to interrupting, because the 1/2 activation time on Dshot and Savage cancel out the natural refire rate of the bow, making a Hornbow a better choice for the spike because of the added armour penetration. That's how I understand it, though I could be wrong. Edwards 18:14, 16 August 2008 (EDT)
Just try it with two heroes. Make one of them spike with Dual Shot - Savage Shot using a Hornbow and another one the same skills with Flatbow, both using RtW as preparation. You'll see that Flatbow activates attacks faster, I don't think it's a comprehensively-documented Wiki feature on the difference of bows, yet they're different in terms of attacks activation time, as all bows are with "no activation time" attack skills. Cyber Smoke 09:31, 17 August 2008 (EDT)
Flatbow activates faster on the attack skill which doesnt have an activation time - but if all rangers used hornbows that wouldnt matter whatsoever. The 1/2 second followup is still the same speed. Hornbows do more domages and the activation speed of the first attack doesnt matter cuz they all still hit same time =\ -- File:Rawr Piplup.jpg The proceeding Cute McPiplup was added by Rawr. 10:07, 17 August 2008 (EDT)
Yes, that's why experienced teams should switch bows, back and forth. When my guild, SoT, played as top 10 Ranger spike, we've never held Hornbows as primary weapon and rarely switched to them at all, because of both range & activation time Flatbows provide. As one of my guildies said: "Yeah, go try and gank protected Guild Lord using a Hornbow, it's a failure". And in the end, any "leet R-spike team" will end up with Prepared Shot spike, to amaze people and stuff ;-) Cyber Smoke 18:51, 17 August 2008 (EDT)
Plz never use rspike to boast lol -- File:Rawr Piplup.jpg The proceeding Cute McPiplup was added by Rawr. 18:54, 17 August 2008 (EDT)
Okay! http://www.youtube.com/watch?v=3MG632LlskI ; http://www.youtube.com/watch?v=A80mRVJX-e8 Hehe! :-) Cyber Smoke 18:58, 17 August 2008 (EDT)

Ahaha, lawl at the Flatbow vote from some random nooblet. Learn more about Read the Wind, then try to dodge Flatbow under its effects, kkthxbai. Cyber Smoke 15:54, 19 August 2008 (EDT)

Glimmer Spammer

That build is pure shit. You're using Orison with Glimmer (lol), you're using glimmer, ect. —SkaKidSkakidasaur 16:09, 19 August 2008 (EDT)

Hey. Fixed it :-) Cyber Smoke 16:16, 19 August 2008 (EDT)