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3Assassins and all without Ias? Omg...Exchange one for a Mesmer and give them ias like Flurry


Second option doesn't have a lot of energy, and can't get out lotus. I propose changing to Black Mantis --> Temple --> Critical Strike --> Malicious Strike. -- Armond WarbladeArmond sig image{{sysop}} 07:36, 22 June 2007 (EDT)

Honestly, if I remember correctly, the other TS variation was made due to the lack of energy. You weren't exactly overflowing with energy but it worked out at least when I played it. I may be biased in that opinion though. Also, to the unsigned comment: it was always 2 assassins. Never 3 the point of not using a mesmer was for spike damage with sins. There really wasn't space for an IAS and daze seals most casting measures especially with 2 sins attacking. I really can't say much about the updated build though since it strays a bit too far from the original which focused on skirmishing and I'd need to test it. The original version could have used exposed defenses, I agree. There was a time where we tried running it with other hexes of course but in the end we went with what was present in the revised original. PlacidBlueAlien 23:25, 11 December 2007 (CET)

I have noticed that when shadow walk is used, it disables your attack skills for 1 second. Just thought I would point that out so people know. I don't know however, when that effect was added to the skill. User:Qtips2173

It was added in the last gw:Game_updates/20080710#Assassin. The build should still work, but it'll be more predictable. ــмıкεнaшк 22:43, 28 July 2008 (EDT)

i know this seems like a noob question, but whats the point of haveing deadly paradox? where do u use it? when do u use it?

use it with feigned neutrality.

Also its a cancel stance if I am not mistaken--Saji-Kun 11:07, 15 July 2007 (CEST)


Added members[]

Could you use an echoing mesmer with fragility to cast that on the oncoming group to increase the damage?

OOORR you could just use arcane mimicry and have both run fevered and temple... jeezz ive been using this forever this isnt new

im goning to agree, if you had more members, with arcane mimicry and use both elites it wouldd be much more effective. also, just more assassins in general w/ more conditions, possibly work the newest condition, cracked armor, for even more dmg and faster take downs. idk, just my thoughts =] -Pendulous Assassin

Counters...?[]

There isn't a single counter properly separated, but there are counters to this team-build. Block, blind, anti-melee hexes, Infuse Condition (maybe Dark Bond), Hex Breaker (or hex removal), Restore Condition ect. Ckow Stonesoul StrikecKowDont 10:38, 10 August 2007 (CEST)

Problem with Temple Strike Assassin[]

Black Lotus Strike has been changed to a lead attack meaning that you can no longer spam Death Blossom and Black Lotus Strike. --Peter 11:25, 26 November 2007 (CET)

You could spam a 12sec recharge skill? Fukken leet. :O --71.229.204.25 12:16, 26 November 2007 (CET)
Less sarcasm, more constructive criticism. I was gonna mention this, myself. At least on the Fevered sin, I was going to suggest replacing Black Lotus Strike with Lotus Strike when you're finishing off the other two targets, since Black Lotus now fails completely if they're not hexed. The Temple Strike sin needs alot of updating, too. --Mafaraxas 04:27, 29 November 2007 (CET)
Modernized. Is the "PvP Tactics" area even required? I summarized a lot of it, but it seems long even so... -- Armond WarbladeArmond sig image{{sysop}} 05:08, 1 December 2007 (CET)

Low Damage?[]

I'm testing this with a guildie and I'm having trouble getting this to work effectively with Armond's updated build. The condition-spreading goes without saying, but it feels that the team (especially the Temple Strike Assassin) is sorely lacking in damage. Twisting Fangs has been swapped from the Fevered Sin to the Temple Strike Sin, but there isn't anything to replace the damage from Death Blossom, resulting in the two sins barely being able to take out a single target, and struggling to eliminate off-targets. What am I doing wrong here? --Scottie bow Scottie_theNerd (argue) 23:13, 1 December 2007 (CET)

Relying on damage instead of the massive condition spread. Daze a monk, lay on it as he's a squishy and relatively valuable. Cripple a mob, run away and cap. These guys aren't fighters, they're cappers. Maybe the article doesn't make that clear, but I'm going to bed now. :P -- Armond WarbladeArmond sig image{{sysop}} 11:13, 2 December 2007 (CET)
Perhaps I wasn't clear: How do these guys cap? The old build involved a coordinated spike on the Fevered target followed by the two sins taking the remaining targets when capping, which worked due to the AoE damage from DB. Spreading conditions on the mob isn't a problem -- the updated build does just as well as the pre-update version in doing that -- but it seems more sluggish at capping due to the lack of DB. The Fevered target falls slowly, the Temple Strike assassin can't get off a secondary chain to dispatch its off-target, and without clarification in usage, it seems that the only way to cap is to autoattack until dead. --Scottie bow Scottie_theNerd (argue) 12:04, 2 December 2007 (CET)
These guys are to keep the enemy at bay with conditions while the rest cap really. This actually can cap with the mass inflicted conditions. Bloodfire
The original build allowed two Assassins to cap any shrine as well as be a significant hindrance to mobs. If they "keep the enemy at bay...while the rest cap", it's no longer a capping build and is in fact a build designed for mobbing. The inherent problem with that is that nine games out of ten, there are no other capping teams. --Scottie bow Scottie_theNerd (argue) 02:55, 4 December 2007 (CET)


Fevered Dreams Shadow Walk Black Spider Strike Black Lotus Strike Twisting Fangs Signet of Malice Shadow Refuge Dash

and

Shadow Walk Black Mantis Thrust Temple Strike Death Blossom Jungle Strike Signet of Malice Shadow Refuge Dash

perhaps. --71.229.204.25 03:22, 4 December 2007 (CET)

BLS[]

Is no longer offhand. Needz moar change. --69.133.105.149 10:35, 31 January 2008 (EST)

It doesn't affect the build as is. If you want, just replace it with Lotus Strike on the first bar for less conditional, slightly better energy. And you need it on the Temple sin so it has energy to finish the combo. --click moar Mafaraxas 11:06, 31 January 2008 (EST)

Maybe add[]

Lacerate Toxicity Edge of Extinction Flame Trap Barbed Trap Lightning Reflexes Whirling Defense Optional

Something like that Lacerate + Toxicity will apply mad degen to alot of people :\ Smurf 12:22, 16 March 2008 (EDT)

Lacks[]

of bleeding, disease, weakness, cracked armor, burning. :P Enjoy User:Enjoyphailer! 13:13, 10 May 2008 (EDT)

Bleeding: Twisting Fangs. You can get CA with Shrinking Armor + Death's Charge instead of Shadow Walk + Dash. ~ ĐONT*TALK 15:09, 10 May 2008 (EDT)
Delayed cracked armor is FTL :/ The preceding unsigned comment was added by 76.174.38.191 (contribs) .
You can use that as a cover hex. If they want to remove Fevered: CA for the area. It will expire before Fevered anyway, so it's garunteed, just delayed yeah. ~ ĐONT*TALK 09:02, 16 May 2008 (EDT)

Recent Skill Changes[]

Perhaps a new build is in order, but Extend Conditions seems like it would compliment the philosophy behind this build well. Lazuli 19:57, 8 August 2008 (EDT)

You'd still need a Hex anyway, and Fevered Dreams has bigger range. Extend Conditions is a nice idea, but probably not for this particular build. ــмıкεнaшк 20:36, 8 August 2008 (EDT)
what about a new shadow step? me and my partner can cap all of the shrines except ele,teinai's wind knocks us down and we cant get the daze out fast enough :S96.252.136.51 22:55, 13 August 2008 (EDT)
You could use Beguiling Haze and some other Blind (Blinding Powder?) ــмıкεнaшк 17:52, 14 August 2008 (EDT)
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