If anyone is interested in writing it up:
- Conjure Hundred Blades can be optional for another warrior (Whirling Axe, another Criplsash, Devhammer, Magehunters, Coward Axe etc something that does big pressures).
- Att's for bars are pretty simple -> Cripslash is 12+1+1Sword, 12+1Strength, 3Resto. - Hundred Blades is 12+1+1Sword, 8+1Strength 10Air - Mel's is 12+1+1expertise, 9+1marks, 9+1wilder, 3 prot - VoR is 12+1+3Dom, 10+1fastcast, 8+1Inspir, 2Resto - Lingering is 12+1+1Curses, 12+1Soulre - Prot monk is 12+1+1Prot and 10+1Divine with 8 Tactics or 12+1Divine with 3Shadow/Dom for Return or Hex Breaker - WoH is 12+1+1heal, 10+1Prot, 7+1Divine and 4Dom/Shadow for Hexbreaker or Return (or go 12+1+1heal, 7+1Prot, 8+1Divine and 8 tactics for Disciplined) - E/Rt is 10+1+1energy, 12resto, 7+1water and 4+1air.
QQ I will end up writing it up probably anyway. FrostytheAdmin 22:49, 19 May 2009 (UTC)
Be moar brave and run two VoR mesmers, and LC, ONE warrior, and an IA ranger to do lolpressure. -- 00:41, 20 May 2009 (UTC)
UHm Hundred Blades Oo? Axe or Hammer imo... Massive 14:23, 22 May 2009 (UTC)
- If you look up I did say it could be replaced by a number of warrior bars. FrostytheAdmin 14:26, 22 May 2009 (UTC)
Vote
gogo, this is focking meta :> Massive 11:32, 24 May 2009 (UTC)
Whoever made this is stupid. Hexway is really not balanced; it's an abuse of broken skills. Balanced hexway is therfore not possible. —ǘŋƐxɩsƫ 20:40, 24 May 2009 (UTC)
- It's as balanced as hexway gets, especially compared to 1 R/D, 2 Me/Rt, 2 N/E, 2 Mo/Me E/Rt... FrostytheAdmin 20:45, 24 May 2009 (UTC)
Lose the Cripslash
You run WK with either coward axe or whirling--Goldenstar 20:55, 4 June 2009 (UTC)