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Would suggest Death's Charge since you then can have more than 4 rez. Godbox GodlyCompanion-cube 08:53, 9 July 2008 (EDT)

A mesmer or something equal would also be good to shut down any players who could prot when BB sins are spiking. Godbox GodlyCompanion-cube 08:54, 9 July 2008 (EDT)
I'd suggest deaths charge because flail cancels shadow walk xD Brandnew. 09:18, 9 July 2008 (EDT)
Lulz totally forgot about that, changing to deaths charge. And if you're good, you should only ever need two hard rezzes and two sigs. The sins get to have a shadowstep, and IMS, and an IAS this way. A mesmer isn't necessary for protting, since you have two sins that will be shadow-step freespiking different targets pre-protting will be a bitch. Even if you do run into a godly monk who can handle it, you can always coordinate a spike, IE have each sin hit one of the monks while the necro rends whichever one gets protted.--GoldenGoldenstarStar 09:54, 9 July 2008 (EDT)
PD pwns ur sins. AoS pwns ur sins. Most things pwn ur sins. I doubt that BB sins are gonna work well. --- Monk-icon-Ressmonkey Ressmonkey (talk) 13:14, 9 July 2008 (EDT)
PD fucks any melee if he decides to pd your attacks. And if you've got a mesmer so dumb he's training melee you're going to lose anyway. Aura is countered by target swapping and rends. The sins usually won't be calling their spikes in this build, it's pressure. The SF and taint pressure stuff out, while the sins are supposed to individually pick out weak targets and bring them down.--GoldenGoldenstarStar 13:48, 9 July 2008 (EDT)

Hmm i rem i tried this once, thou only 2ele (on ele who followed on sin, whit the heats and spikking) and a mesmer i think.. Also a Sig Mesmer not sure but think it would be cool>P Shutdown RC and Buff Melee idk, thou maybe the Blessed light supporter because this is 6x 60 and 2x 70 looks kinda squishy>P get on more monk supporter/melee i think would be nice >D but then again u loose taint / pressure and get more Defense and Offense in dmg on the sins jsut a tought>D Or for that sake / Weapon of Fury rit ftw>P haha Forever combo oO and forever energy >D>D Massive Image-Massive Sig 13:58, 9 July 2008 (EDT)

Wow I didn't understand most of that, speak english plox. And the AL is fine if your monks don't fail, you've got two off-monk party heals, make hast, WoW, and snares. Plenty of defense as long as you're not bad. IT's good pressure the way it is, doesn't need any major changes--GoldenGoldenstarStar 14:02, 9 July 2008 (EDT)

Ran this, put drop dash its bad. flurr>flail. Worked pretty good, maybe you want to try this with 2SH and 2 Shatterstone snares instead of the 3 eles+taint. and let the eles follow 1 sin when they spike.

Lol you just said dash is bad hahaha. Flurry blows, cutting your dps (even if dagger base damage is shit) is something you don't want to do, especially if you have to auto-attack often to build BB. Having SH eles and shatterstones is bad, it makes the spikes obvious, removes shitloads of pressure, and makes the sin's spike easy as hell to prot. The build is fine as it is and doesn't need any major changes--GoldenGoldenstarStar 14:37, 9 July 2008 (EDT)

Owned HoH with it yesterday... Works great... Foxed 09:22, 10 July 2008 (EDT)

Third Elementalist

The third Elementalist had Restoration Magic, but it's an E/P build. So, I changed it to Command. But, you might want to check that the attribute point distribution makes sense. --CJNyfalt 17:06, 9 July 2008 (EDT)

Mesmer

IMO, adding in a mesmer (tainted mesmer) with signet of humility would be a great addition to this team. The inability for the other team to remove conditions excluding draw conditions, foul feast, or Mend Body and Soul, would reak havoc on the other team much faster than what you currently have. Not to say what you have as of right now is bad in any respect, it just creates situations where the RC or WoR can heal for a good deal of health. Remove that, and you've crippled the team.--Ikimono 17:20, 9 July 2008 (EDT)

Meh it's a good idea, I'll play with it tonight, it means i'll have to get rid of the prot was kaolai and mark of rodgort in order to bring snares on an ele though, which makes the defensive weaker, as the SF ele isn't going to have the time/energ to focus on positioning and snaring that a tainter does--GoldenGoldenstarStar 17:39, 9 July 2008 (EDT)
Thought about, while sig of humility does add a fair deal of added pressure to the build, it isn't worth giving up the defensive depth of a partry heal, mark of rodgort, and the ability to easily defensively and offensively on non-relic maps.--GoldenGoldenstarStar 18:27, 9 July 2008 (EDT)

Ritualist or Smiter

with SoH would help sins greatly

Weapon Swapping

I've heard about this "quick" swapping of weapon sets. How does one actually do it? Clicking in stead of pressing F1-F4? Or? BlazeRick 18:09, 14 September 2008 (EDT)

Side-stepping or hitting escape cancels your action which allows you to quickly swap weapon sets. ATM i have the weapon swap from hammer to daggers bound to my tilde (~) key, so i can cancel with q, then do my chain ~->2->3->4->5->6--GoldenGoldenstarStar 18:47, 14 September 2008 (EDT)
Right, I did that already ^^ With like, interrupts and such. Thanks. BlazeRick 19:21, 14 September 2008 (EDT)
Is your tilde key in a wierd place? 86.10.23.227 21:28, 15 June 2009 (UTC)

BB change

you loose a second KD, does it matter?Howe304 SoHowe304sigFunnyAlso 13:36, 11 October 2008 (EDT)

You can pull it off with 3 seconds, but 4 second KD means you can hit them with BoS while they're KD'd. I changed the builds to standard. --GoD Hammer and Sickle Guild of Deals 13:56, 11 October 2008 (EDT)
With the 12 Hammer Mastery change to BB and the nerf to FGJ, would it be possible that a W/A with Shove might be better than BB? You get 10 Armor penetration from Strength, as well as a chain that doesn't require massive adren. You also get rid of the half-second weapon switch. Upside 22:19, 11 October 2008 (EDT)

PS sins imo.

KD more often, more damage, generally superior. Brandnew. 06:54, 16 February 2009 (EST)

No.--Ikimono"a rabid grizzly bear"Monk-Paragon-icon 20:04, 13 June 2009 (UTC)
Brandew was bad ^______^ Frostysig9000FrostytheAdmin 20:05, 13 June 2009 (UTC)


Tainted?

In all my playing experience in Guild Wars, I have never understood how -4 degen across the opponent team is worthy of a team member slot. I think a shutdown mesmer or more BB sin would be better, but someone explain it to me so I can stop spamming PvXwiki with nubness.Cope Land 20:48, 15 June 2009 (UTC)

I'm no expert but I think with disease + burning, its a lot of pressure. This is probably to offset the fact that bb sins have no pressure have their spike. Wazzaa4u 21:00, 15 June 2009 (UTC)
It's pressure, makes it harder to remove blind and such in some cases, and bad monks can't handle lots of bars going down at once. Also. -4 degen = 8 hp each second, which adds up hugely, especially if toxicity is down, too. ··· Danny Does Drugs 21:07, 15 June 2009 (UTC)
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