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Hi. Is it bad? --DGCollard File:DGCollard-Charmander-15.png 08:44, 22 August 2008 (EDT)

There's alot of questionable skill choices, ie Enchanted Haste is better than ___ Djinn's Haste, Crippling Dagger and Iron Palm are bad on Dervs, and the Rt/Mo and Me/Rt could quite easily be condensed into one bar, freeing up an 8th slot. Expel isn't needed with a monk backline, just take a Convert for hexway. --Tab MooUser:Ibreaktoilets 09:01, 22 August 2008 (EDT)
Fixed the derv bars for you, take a Crippling Victory or two over Chilling if you want. You're going to want to put Grasping Earth and Ward Against Foes in there somewhere too, I'd stick them on the Tainter. Then compress the rits into one bar and take a x/P for Make Haste and Conc. --Tab MooUser:Ibreaktoilets 09:04, 22 August 2008 (EDT)
Ok, thanks ^^ How about N/E Tainter with WaF and GE and N/P Soul Bind? DGCollard File:DGCollard-Charmander-15.png 09:25, 22 August 2008 (EDT)

Soul Bind (or any other hex bar for that matter) won't do anything without an abundance of hexes, it'll just get removed. I'd go with a Magebane or Incendiary R/P, something like this:

Incendiary Arrows Distracting Shot Savage Shot Apply Poison "Make Haste!" Song of Concentration Natural Stride Resurrection Signet

--Tab MooUser:Ibreaktoilets 09:31, 22 August 2008 (EDT)

Also changed the rit around a bit for you, you'll want to lose one of the more energy heavy skills (probably Channeled) for something else, seeing as you can't effectively use that bar on 1 regen, even with OoS. It's not that huge a loss as you won't be spiking with this anyway. --Tab MooUser:Ibreaktoilets 09:33, 22 August 2008 (EDT)
There are no spirits. The OoS sac is ok? DGCollard File:DGCollard-Charmander-15.png 09:38, 22 August 2008 (EDT)
It's only 100ish every 15 seconds. The monks should be able to handle that. --Tab MooUser:Ibreaktoilets 09:43, 22 August 2008 (EDT)

Trial

Wooooo --DGCollard File:DGCollard-Charmander-15.png 10:05, 22 August 2008 (EDT)

Switch the monks out for 2 N/Rt's and you have yourself a new sway. >__> (Callistotyler 10:12, 22 August 2008 (EDT))
There is a resemblance... <_< DGCollard File:DGCollard-Charmander-15.png 10:17, 22 August 2008 (EDT)
Apart from you don't have frontliners immune to linebacking, you don't have traps, you don't have NR/Tranq. Basically you don't have anything that makes sway sway. I agree it's similar other than that though. --Tab MooUser:Ibreaktoilets 10:19, 22 August 2008 (EDT)

Can we have Warmonger's? We need more disruption. DGCollard File:DGCollard-Charmander-15.png 10:23, 22 August 2008 (EDT)

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