FANDOM


no warding/grasping is bad. --Frosty 12:26, 13 December 2008 (EST)

Drop Fast Casting Mesmer for a Warder (This maybe)? Banaantje 12:29, 13 December 2008 (EST)
Maybe take an Unsteady Ground bitch with Stoning for spikes


Unsteady Ground Eruption Stoning Grasping Earth Ward Against Foes Earth Attunement Weapon of Warding Death Pact Signet
--Frosty 12:31, 13 December 2008 (EST)

Also maybe drop OotV for Rend and PoD, would be strong. --Frosty 12:32, 13 December 2008 (EST)

Thanks for the feedback, changed accordingly. Before I start actually writing out the whole set-up, does this have potential or not? Banaantje 12:36, 13 December 2008 (EST)

Too much DPS. ɟoʇuɐʌʎʞɔıɹPanic srsbsns 12:38, 13 December 2008 (EST)

...Is bad? D: Banaantje 12:39, 13 December 2008 (EST)
yes, too much dps is horrible. Railin-WoH Railin 15:29, 13 December 2008 (EST)
Triple DPS means your opponent can kill 4 people in 1 go. 1 DPS and 1 Flesh should be enough. Dragnmn talk cont 15:43, 13 December 2008 (EST)
Triple Warding and double Kaolai is good btw. Also, give your PoD Rigor Mortis. Dragnmn talk cont 15:44, 13 December 2008 (EST)
Rigor is only strong in hex stacking, else it will just get stripped. Banaantje 15:46, 13 December 2008 (EST)
Lmao. Rigor is for spikes, so you can't get blocked =\ Rawrawr Dinosaur 15:48, 13 December 2008 (EST)
For cleaning this up, he didnt mean damage / sec, rather Death Pact SIgnet. ~Dronte~ 12:03, 17 December 2008 (EST)
Needs magebane turret imo. PVX-Zyke 07:27, 22 February 2009 (UTC)
Needs BA+Mels Shot imo. Dragnmn talk cont 08:12, 22 February 2009 (UTC)

EUROOO

wowowow how euro lol. BAED

well

Sloth Hunter's Shot Hunter's Shot Optional Melandru's Arrows Distracting Shot Savage Shot Flail Resurrection Signet

Fox007

wat

No, you need 2 warriors, so drop the LC. --Crowels[슴Mc슴]Mootles 12:43, 22 February 2009 (UTC)

Also, may aswell drop PnH for Earth ele or something, then you bring /Rt on snare and /P on fire. I just don't see why the build needs to be so defensive if you kill fast D: --Crowels[슴Mc슴]Mootles 12:56, 22 February 2009 (UTC)
You don't need2 wars, it's eurospike, this works fine and LC helps getting kills sooooooooooooooo much--Goldenstar 16:52, 22 February 2009 (UTC)

What's with all the monks with offensive interrupts now...do you actually expect them to be able to catch spikes, heal, and interrupt targets on the fly?--IkimonoNeeds more ParagonMonk-Paragon-icon 17:45, 22 February 2009 (UTC)

it's for energy nob --Tai Sig 17:45, 22 February 2009
Ikimono, I strongly suggest you refrain from editing talk pages of builds that have anything to do with HA. Rickyvantof 17:47, 22 February 2009 (UTC)
LoL i see what you think you did there.--IkimonoNeeds more ParagonMonk-Paragon-icon 20:20, 22 February 2009 (UTC)


Dismember Body Blow Disrupting Chop Shock Bull's Strike Primal Rage Rush Resurrection Signet
Optional Crushing Blow Hammer Bash Distracting Strike Bull's Strike Flail Enraging Charge Death Pact Signet
Point Blank Shot Hunter's Shot Magebane Shot Distracting Shot Read the Wind Flail Lightning Reflexes Resurrection Signet
Melandru's Shot Hunter's Shot Savage Shot Distracting Shot Read the Wind Grasping Earth Ward Against Foes Resurrection Signet
add SH, PnH, LS and WoH InfestedHydralisk 17:54, 22 February 2009 (UTC)
and add rend in somehow InfestedHydralisk 17:57, 22 February 2009 (UTC)
No bad, magebane is crappy in HA, mels shot is crappy snaring since pnh is so common, if anyone here fucking played HA before complaining about the bars they'd know i'm right--GoldenGoldenstarStar 18:37, 22 February 2009 (UTC)
Also putting dpac ton warriors in HA is bad, the only reason they do it in gvg is b/c there isn't room to dedicate a midliner's secondary to /Rt for hard rez b/c of flagger, in HA there is so you bring pact on a midliner who actually has room to invest pts into resto so that your monks come up with 70% energy. PLEASE stop suggesting bad things, the bars are not going to change, they're 5-5-5 material as is because they're META. I'm not going to let people put bad theorycrafts into HA from now on, stuff that gets vetted is going to be meta or it's not getting in--GoldenGoldenstarStar 18:40, 22 February 2009 (UTC)
u got to know when to use mshot :/ i also put dps on the war cus i didnt know where else to put it, since id also like to bring fomf along InfestedHydralisk 19:29, 22 February 2009 (UTC)
you're fucking terrible and you can't read, pnh makes mshot pointless--GoldenGoldenstarStar 19:49, 22 February 2009 (UTC)
Goldenstar, you could've easily said that without offending him D: Rickyvantof 19:51, 22 February 2009 (UTC)
ur probably just only thinking on maps such as underworld right? it works well on forgotten shrines etc InfestedHydralisk 20:11, 22 February 2009 (UTC)
NO YOU IMBECILE EVERYONE BRINGS PNH AND LIFE SHEATH MEANING YOUR SNARE IS POINTLESS SINCE IT GETS REMOVED AS SOON AS IT IS APPLIED IT IS USELESS EVERYWHERE OMG YOU'RE BAD--GoldenGoldenstarStar 20:14, 22 February 2009 (UTC)
caps always makes ur argument better right? InfestedHydralisk 20:16, 22 February 2009 (UTC)
YES IT DOES. Anyway, while mels and magebane might not be completely perfect, dual BA won't make everything go perfectly either. Oh, and I personally HATE Pdrain on monks. Dragnmn talk cont 20:41, 22 February 2009 (UTC)
magebane and mshot have others uses then just spike dmg. and pdrain is gud emanage InfestedHydralisk 20:43, 22 February 2009 (UTC)
u can also interupt certain spike spells or aoe spells to prevent further pressure :) InfestedHydralisk 20:44, 22 February 2009 (UTC)

Pdrain is good, if you don't like using it you're probably a redbar monk with bar field awareness. Like all you do is scream over vent SOMEONE FIND ME A FIRE ELE I NEED SOME FUCKING ENERGY and book full blue bar. Also double BA is best for this build, dshot both palmm strike, then LC then fire ele, olook no pressure while you BA on spikes an entire map away.--GoldenGoldenstarStar 20:45, 22 February 2009 (UTC)

I'm pretty sure dual war+ranger isn't bad theorycraft since it blatantly rolls shit? --Crowels[슴Mc슴]Mootles 23:15, 22 February 2009 (UTC)
It works but it's not what people run for HA, to do it you lose a fire ele which fucks up clearing alters. We already have dual war builds that are in the meta on wiki, when people run dual ranger in HA you usually don't run dual frontline. It's just too much physical for this meta.--GoldenGoldenstarStar 02:01, 23 February 2009 (UTC)
We still win on altars with no fire ele like most of the time D:. Nasty Jake! --Crowels[슴Mc슴]Mootles 16:27, 23 February 2009 (UTC)


Dismember Body Blow Disrupting Chop Shock Bull's Strike Primal Rage Rush Resurrection Signet
Optional Crushing Blow Hammer Bash Song of Concentration Bull's Strike Flail Enraging Charge Resurrection Signet
Burning Arrow Hunter's Shot Savage Shot Distracting Shot Read the Wind Flail Lightning Reflexes Resurrection Signet
Melandru's Shot Hunter's Shot Savage Shot Distracting Shot Read the Wind Grasping Earth Ward Against Foes Resurrection Signet
Pain of Disenchantment Weaken Armor Rigor Mortis Rend Enchantments Weapon of Shadow Weapon of Warding Protective Was Kaolai Death Pact Signet
Peace and Harmony Divine Healing Heaven's Delight Deny Hexes "Fall Back!" Song of Concentration "Make Haste!" Resurrection Signet
Life Sheath Optional Optional Optional Optional Optional Optional Optional
Word of Healing Optional Optional Optional Optional Optional Optional Optional
this could work, no? InfestedHydralisk 00:24, 23 February 2009 (UTC)
Not really, Losing lingering for pod means you won't be able to kill IWAY, fire ele means you'll probably lose alter maps. There's no near for a hammer war in this build, i don't see why you're so intent on putting one in. All a hammer warrior is supposed to do is knock the prots on spikes, it's for if you have a big heavy caster spike that can't spike all that often. This is spiking every 2-3s, so the prot really just can't keep up with it and doesn't need to be knocked. Thus no need for a hammer warrior and letting you bringing a fire ele to helping you pressure stuff out quicker. I also told you to leave mels shot alone, it means slwoer spikes and since everyone runs pnh it's useless for snaring, you're just inhibiting yourself by bringing it, foes is the only effective way to snare with pnh around. The build is optimal as is, and doesn't need your bad rewrites, it just needs 5s--GoldenGoldenstarStar 02:01, 23 February 2009 (UTC)
yes i know, i was just pointing out a 2 war, 2 ranger concept.. InfestedHydralisk 11:55, 23 February 2009 (UTC)

The only reason I bring 2 frontlines is because of massive blind / weapon spells that go around in every team so at least 1 frontline can be not blind at all times if they're not terrible.no point if your spike never goes through because the war is always blind.[[User:]]

Changed Team Compo because the warrior was W/A when it's W/P

Inspired Enchant <3

Stealing HB's is <3<3 :) Panthor 17:12, 23 February 2009 (UTC)

tis Rickyvantof 17:26, 23 February 2009 (UTC)

vet this ffs

5-5-5s, gogo--Goldenstar 19:47, 1 March 2009 (UTC)

Weapon of Warding + Pact, I thought that was bad (meant to be WoW + Flesh) Frostysig9000FrostytheAdmin 20:38, 1 March 2009 (UTC)

PnH Monk

Brace Yourself for Aura of Stability. Having to spec into prot just for 6 seconds of anti KD when you could have 12 seconds of it. Albeit from just 1, usually that's all that happens. + the damage is always a boon.--IkimonoNeeds more ParagonMonk-Paragon-icon 05:47, 2 March 2009 (UTC)

Right because speccing into prot is a huge issue. Rickyvantof 06:15, 2 March 2009 (UTC)
ym. Also it has better positives outside of two extra seconds of recharge. It's instant cast, can't be interrupted, or removed, and it damages foes. Big sadface sigBiggles Strongfist™ Sysop 06:19, 2 March 2009 (UTC)
BY only counters 1 KD, AoS counters all of them, therefor it's superior. Rickyvantof 06:20, 2 March 2009 (UTC)
ym's superior. Big sadface sigBiggles Strongfist™ Sysop 06:23, 2 March 2009 (UTC)
This is truth. Rickyvantof 06:24, 2 March 2009 (UTC)
People run AoS, people are better then you, keep AoS. Brandnew. 09:12, 2 March 2009 (UTC)
Brace yourself sucks because trampling ox is a dual attack with either hit causing KD...so it will prevent the first hit from causing KD, end, and not prevent the second hit from causing KD. That's why it's useless in this meta :p Zero.Six
^, same applies for hoto--Goldenstar 02:12, 4 March 2009 (UTC)
Wow stops half attacks in general so it would still work most of the time — LukeJohnson LJ BS Sig 13:37, 8 March 2009 (UTC)

Rangers

should change to glass arrows imo InfestedHydralisk 13:31, 8 March 2009 (UTC)

imho|Hipowi sig Hipowi pew pew pew 19:48, 10 March 2009 (UTC)

archive

imo. 128.255.216.144 19:39, 10 March 2009 (UTC)

People actually still run this. Rawrawr Dinosaur 19:42, 10 March 2009 (UTC)
but flail kinda died tbh. the new dual ranger uses mshot iirc. 128.255.216.144 19:46, 10 March 2009 (UTC)
ARCHIVE THE BUILD THE RANGER BARS CHANGED SLIGHTLY Rawrawr Dinosaur 19:53, 10 March 2009 (UTC)
apparently pvx forgot how archiving works. go look at the shit we used to archive. half of its still used tbh. 128.255.216.144 20:01, 10 March 2009 (UTC)
Community content is available under CC-BY-NC-SA 2.5 unless otherwise noted.