no warding/grasping is bad. --Frosty 12:26, 13 December 2008 (EST)
- Drop Fast Casting Mesmer for a Warder (This maybe)? Banaantje 12:29, 13 December 2008 (EST)
- Maybe take an Unsteady Ground bitch with Stoning for spikes
--Frosty 12:31, 13 December 2008 (EST)
Also maybe drop OotV for Rend and PoD, would be strong. --Frosty 12:32, 13 December 2008 (EST)
- Thanks for the feedback, changed accordingly. Before I start actually writing out the whole set-up, does this have potential or not? Banaantje 12:36, 13 December 2008 (EST)
Too much DPS. ɟoʇuɐʌʎʞɔıɹ 12:38, 13 December 2008 (EST)
- ...Is bad? D: Banaantje 12:39, 13 December 2008 (EST)
- yes, too much dps is horrible. Railin 15:29, 13 December 2008 (EST)
- Triple DPS means your opponent can kill 4 people in 1 go. 1 DPS and 1 Flesh should be enough. Dragnmn talk cont 15:43, 13 December 2008 (EST)
- Triple Warding and double Kaolai is good btw. Also, give your PoD Rigor Mortis. Dragnmn talk cont 15:44, 13 December 2008 (EST)
- Rigor is only strong in hex stacking, else it will just get stripped. Banaantje 15:46, 13 December 2008 (EST)
- Lmao. Rigor is for spikes, so you can't get blocked =\ Rawrawr Dinosaur 15:48, 13 December 2008 (EST)
- Rigor is only strong in hex stacking, else it will just get stripped. Banaantje 15:46, 13 December 2008 (EST)
- For cleaning this up, he didnt mean damage / sec, rather Death Pact SIgnet. ~Dronte~ 12:03, 17 December 2008 (EST)
- yes, too much dps is horrible. Railin 15:29, 13 December 2008 (EST)
EUROOO
wowowow how euro lol. BAED
well
wat
No, you need 2 warriors, so drop the LC. --Crowels[슴Mc슴]Mootles 12:43, 22 February 2009 (UTC)
- Also, may aswell drop PnH for Earth ele or something, then you bring /Rt on snare and /P on fire. I just don't see why the build needs to be so defensive if you kill fast D: --Crowels[슴Mc슴]Mootles 12:56, 22 February 2009 (UTC)
- You don't need2 wars, it's eurospike, this works fine and LC helps getting kills sooooooooooooooo much--Goldenstar 16:52, 22 February 2009 (UTC)
What's with all the monks with offensive interrupts now...do you actually expect them to be able to catch spikes, heal, and interrupt targets on the fly?--IkimonoNeeds more Paragon 17:45, 22 February 2009 (UTC)
- it's for energy nob -- 17:45, 22 February 2009
- Ikimono, I strongly suggest you refrain from editing talk pages of builds that have anything to do with HA. Rickyvantof 17:47, 22 February 2009 (UTC)
- add SH, PnH, LS and WoH InfestedHydralisk 17:54, 22 February 2009 (UTC)
- and add rend in somehow InfestedHydralisk 17:57, 22 February 2009 (UTC)
- No bad, magebane is crappy in HA, mels shot is crappy snaring since pnh is so common, if anyone here fucking played HA before complaining about the bars they'd know i'm right--GoldenStar 18:37, 22 February 2009 (UTC)
- Also putting dpac ton warriors in HA is bad, the only reason they do it in gvg is b/c there isn't room to dedicate a midliner's secondary to /Rt for hard rez b/c of flagger, in HA there is so you bring pact on a midliner who actually has room to invest pts into resto so that your monks come up with 70% energy. PLEASE stop suggesting bad things, the bars are not going to change, they're 5-5-5 material as is because they're META. I'm not going to let people put bad theorycrafts into HA from now on, stuff that gets vetted is going to be meta or it's not getting in--GoldenStar 18:40, 22 February 2009 (UTC)
- No bad, magebane is crappy in HA, mels shot is crappy snaring since pnh is so common, if anyone here fucking played HA before complaining about the bars they'd know i'm right--GoldenStar 18:37, 22 February 2009 (UTC)
- and add rend in somehow InfestedHydralisk 17:57, 22 February 2009 (UTC)