I'd like to be the first to add the new mesmer pressure and kill. Feel free to add and comment. Also, say it here plz for changes in the build. Shadow Form Slayer 06:44, May 22, 2010 (UTC)

did you just look at the buffed skills and went: "zomgzzzzz, i gotta throw everything in a build" or something? Brandnew 07:16, May 22, 2010 (UTC)
More like, finally, let's show anet how funny mesmers are. And yes, I looked, and yes, I of course wanted to be the first to make a new build. Maybe a bit too early, but I was too late with the last one. But no, not throw in randomly. I looked closely. Shadow Form Slayer 07:18, May 22, 2010 (UTC)
Does Mind Wrack trigger on other persons mesmer skills too? Because if so, obaby dual dom spikes. Brandnew 07:19, May 22, 2010 (UTC)
I guess so, let me re-check. Shadow Form Slayer 07:20, May 22, 2010 (UTC)
No, only yours. But that is why the E-denial has it. Shadow Form Slayer 07:20, May 22, 2010 (UTC)
If it's a race to put up a random Mesmer build with the updates, I beat you. Seriously, though, it seems to me you lose out taking Panic and a signet 'rupter with neither Migraine, Frustration or Arcane Conundrum, especially after two of those have been buffed. Unnatural Signet's usage has changed, it's not anti-spirit any more. I would also put something quick to recharge and preferably fast-casting on the ESurger, like Wastrel's or Ether Feast, to trigger Mind Wrack more. Widow maker 11:06, May 22, 2010 (UTC)
Its on the testing-table right now.Shadow Form Slayer 11:41, May 22, 2010 (UTC)

Making some edits. I tested this build. We had baad monks, but we fought a r7-8 team and we killed in no-time. Especially the E-Denial is much fun. Making edits and going again. Shadow Form Slayer 11:52, May 22, 2010 (UTC)

Note: It was balanced. Shadow Form Slayer 12:47, May 22, 2010 (UTC)

Played panic a bunch the last couple of weeks, still really not very strong at all. You just took all the updated skills and threw them into one shitty build. Good job, it sucks.--TahiriVeila 12:57, May 22, 2010 (UTC)

So, you say it suck, since you played it b4 the update. Tahiri, may I ask, why you say I just randomly took skills. I looked of course, saw the updates, and thought, these skills together create a nice build now. I made builds with them, I played it with a testing team against a R7/8 (saw the team standing in HA), and people went doen really good. Poor enough we didn't have good monk to co-op with us (some really didn't get anything of protection or healing), but we managed to deal a heavy blow to show this really works. Btw, I got compliments from my teammates that it worked very well if we had proper monks. Shadow Form Slayer 13:00, May 22, 2010 (UTC)
I didn't say you just randomly took skills, I said you just used all the new skils. We found that usually panic isn't very effective at generating shutdown (in a GvG scenario, didn't test much in tombs but I still don't think it'd be great there except on alters) because most characters just aren't spamming skills right next to each other enough to cause significant interruption. Speccing edenial in tombs is a terrible choice in tombs because of channeling. If you don't bring huge enechant removal to keep channeling down always, you won't be able to edeny. If you CAN keep it down then the huge amounts of pure dps in tombs act as edenial b/c monks have to spam to keep up with it. Enchant removal is way more effective edenial in tombs than an esurge spam mesmer. Seeping wound sins are horrible choices as well, with the nerfs to them they're energy inefficient, can't be maintained on nearly as many peopl, can't snare significantly anymore, and are all around just weak now. All around it's a weak choice of builds, but hey it's tombs. Pushing kills isn't a measure of a good build b/c everyone in HA is awful. You can push kills with just about anything.--TahiriVeila 16:22, May 22, 2010 (UTC)
Just saying, I know who you are, but sign. So, responding on all this:
1: Panic = like, bro, you just interrupted me. You needed that skill less than me. I liked it using in tombs, seeing interrupts all the time.
2: It is HA.
3: E-Denial has more uses. 3.1: Denial of course. 3.2: Aneurysm. 3.3: Mind Wrack spike.
4: Enough Ench-removal I think.
5: I know about dps, thats why mind wrack is getting reached more often. I know that, since we got the LS monk killed 2 times in no-time.
6: Seeping warriors are actually nerfed. The A/P is just a bit less efficient. Energy is no problem at all with the high crit-rate.
7: That's not true mister random guy.
Extra: I'd like to say it is actually a good all-round build I'd say. It's got the things you need if you do it right!. Shadow Form Slayer 13:16, May 22, 2010 (UTC)

SW now costs 15 Energy. I doubt its still a good skill, especially for Non-Caster professions. There's now way Paragons are going to be able to use it effectively.

I dare to challange you for e-efficiency! Shadow Form Slayer 13:17, May 22, 2010 (UTC)
We ran a build similiar to this in Ha earlier today... had no sw spears but crippling slash warrior and taint instead... btw throw WW to panic mesmer so u can try luring more rupts from your target (or spread it around to make sure something is rupted and u get nice aoe damage incase you have extra energy). we didn't bring backfire, or shame on our mesmers because we thought they would work in contradiction with panic. Symbolic posture is a nice choice for signet mesmer cos it works wonders when used before keystone (and you can perma hum quite easily). I'm not saying our variant would be better because we never tested this, but just bringin up some ideas88.113.135.202 14:31, May 22, 2010 (UTC)

Depravity looks stronger than LC imo. If you're planning on putting strong emphasis into EDenail, Aneurysm seems a bit iffy. I think you should also also specialize more heavily in spike or pressure and change the mesmer bars accordingly.--XAM 19:42, May 22, 2010 (UTC)

All the above comments.

Okay, so I get it. Something in the change of the keystone, something in the change of the paras. Still, I don't get the energy problem. The assas main bar is all about SW (15e) WotM (5e) and DH (10e). Adding up brings to 30e. Easy if you maintain b4 combat. Fall Back=10e/make haste=5e. Those two must get solved with the ~50% chance of crit hit, resulting in 4 energy gain. If you want to counter this argument, please say me in a nice and of course a wise way Shadow Form Slayer 14:48, May 22, 2010 (UTC)

Lol some unsigned person said "there's no way Paragons are going to be able to use it effectively". The skill is in Crit Strikes; they're A/Ps. And btw it works fine on them afaik, that's why the dagger SW build got archived but the spear hexway didn't (see Build:Team - HA Hexway).
I'm pretty sure Panic will work much better in cramped HA matches, especially altars, than in GvG, but I'm still not sure how effective it'd be. I'd rather take Migraine/ESurge. The ESurger does a lot of damage as well as E-Denial (ESurge was already Great-rated before it got buffed), though I agree you want strong enchantment removal to make this a pain for their monks. Widow maker 14:57, May 22, 2010 (UTC)
My instinct is to scrap the signet mesmer, unless you swap out Panic for Migraine (the 'rupting seems unsynergetic) and either go Panic/ESurge/LC and either another ESurge or a TC/Taint etc, or do something similar but with Migraine over Panic. Widow maker 15:00, May 22, 2010 (UTC)
Good notes, including them. Shadow Form Slayer 15:07, May 22, 2010 (UTC)
How's this. Crippling Slash makes it entry in HA after SW worsening. I hope this works. Got to find out. Shadow Form Slayer 15:12, May 22, 2010 (UTC)
Pfff, I think SW will still work on spears. If not you could always try HB or something. Maybe EShaker/HB or Cripslash/HB? I don't see anything wrong with dual cripslash but I don't think you really need the snaring all that much, except on running maps. HB or PRage would be more damage to go with the Mind Wrack pressure. Widow maker 16:39, May 22, 2010 (UTC)

Counter Spirits

Since they are sooo famous, any ideas??? Shadow Form Slayer 15:53, May 22, 2010 (UTC)

Maybe take a pair of tough warriors or ranged attackers, like spear sins? Widow maker 16:37, May 22, 2010 (UTC)
Take holy spear and rewind to A/P's??? Shadow Form Slayer 17:06, May 22, 2010 (UTC)


why not axe + hammer, alot more utility and damage, you could just fit MH over one drain or pdrain. Belzer 17:21, May 22, 2010 (UTC)

Then I got one question. Attribute spending Shadow Form Slayer 17:25, May 22, 2010 (UTC)

You don't need many points for "MH!", and none for SoC. Maybe something like:

Assault Enchantments Jagged Strike Fox Fangs Death Blossom Critical Strike Exhausting Assault Rush Resurrection Signet
Seeping Wound Barbed Spear Vicious Attack "Make Haste!" Critical Eye Deadly Haste Way of the Master Resurrection Signet
Energy Surge Energy Burn Wastrel's Worry Mind Wrack Aneurysm Drain Enchantment Power Drain Song of Concentration
Energy Surge Energy Burn Shatter Enchantment Mind Wrack Aneurysm Drain Enchantment Power Drain Flesh of My Flesh
Panic Backfire Empathy Diversion Shame Drain Enchantment Power Drain Death Pact Signet
Lingering Curse Suffering Faintheartedness Enfeeble Grasping Earth Ward Against Foes Glyph of Lesser Energy Resurrection Signet

Or better still, put both "MH!" and Song on the 'sin. Then you have your OP enchantment removal, your snaring and condition pressure, and your energy denial. Sit 1 on one of the monks and spam Esurge all over the place. Widow maker 19:10, May 22, 2010 (UTC)

I am busy atm, so if you want to make the change, make it. Shadow Form Slayer 19:25, May 22, 2010 (UTC)
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