PvXwiki
No edit summary
No edit summary
Line 44: Line 44:
 
:::::::Not enough damage to push kills --'''<span style="font-family:Segoe Script;">[[User:Chaos|<font color="deeppink">-Chaos-]] ([[User_talk:Chaos|talk]]) </font></span>'''-- 22:17, October 13, 2009 (UTC)
 
:::::::Not enough damage to push kills --'''<span style="font-family:Segoe Script;">[[User:Chaos|<font color="deeppink">-Chaos-]] ([[User_talk:Chaos|talk]]) </font></span>'''-- 22:17, October 13, 2009 (UTC)
 
Why not make this build even lamer and take out infuriating for smoke trap. That way the monks have to cast through daze, giving the bb sins more time to kill. If daze is removed, then gg, the monks have to cast more. Just a suggestion. [[Special:Contributions/80.0.214.167|80.0.214.167]] 20:11, October 14, 2009 (UTC)
 
Why not make this build even lamer and take out infuriating for smoke trap. That way the monks have to cast through daze, giving the bb sins more time to kill. If daze is removed, then gg, the monks have to cast more. Just a suggestion. [[Special:Contributions/80.0.214.167|80.0.214.167]] 20:11, October 14, 2009 (UTC)
  +
  +
::spirit transfer uses enemy spirits as well? --[[User:Extreme zer0|Extreme Zer0]] 23:17, October 14, 2009 (UTC)

Revision as of 23:17, 14 October 2009

How to fit in hard res? Also, NR + SoA is =/ ---Chaos- (talk) -- 18:17, October 6, 2009 (UTC)

its mostly for ghostly maps. and hard res --> res chant monk or song on monk and flesh/pact on trapper. Gringo 18:34, October 6, 2009 (UTC)
What happens when they kill Quicksand? D: Ben..Squint 18:49, October 6, 2009 (UTC)
Then they have energy until you renew it =/ The build is however not completely dependent on it, and you just have to summon it safe, if possible. ---Chaos- (talk) -- 18:51, October 6, 2009 (UTC)
(EC)I just mashed Chant because I cbf thinking of anything for the free'd optional on the ranger. I moved it to testing, but do you/anyone see room for improvement? Jake had his variant I could post if I get exited. ---Chaos- (talk) -- 18:51, October 6, 2009 (UTC)

Change third BB to spirit spam + brutal. We used to ditch the pnh for an IH trapper and put remove hex on one of the trappers. But w/e--TahiriVeila 19:21, October 6, 2009 (UTC)

Spirit spam bar? Also, mainbar or variant, or mainbar that and variant the other one? ---Chaos- (talk) -- 19:35, October 6, 2009 (UTC)
Either way, I'll get to it. ---Chaos- (talk) -- 19:41, October 6, 2009 (UTC)

weapon of fury or you lose. ··· Danny Pew Pew 20:18, October 6, 2009 (UTC)

criteye is already there to cover for energy loss, IH will be mashed in for the adrenaline effect. ---Chaos- (talk) -- 20:21, October 6, 2009 (UTC)
Weapon of Fury, tbh. You don't need dual OoS anyway. Just leave 3 BBs and add WoF over OoS on one rit. ··· Danny Pew Pew 20:24, October 6, 2009 (UTC)
The rit's energy will already be hard with Quicksand, I think I trust Jake/Saint on this one =/ ---Chaos- (talk) -- 20:26, October 6, 2009 (UTC)
Spirit Siphon m8. You have minimum 3 5 6 spirits to draw from. I haven't even looked at the rit bars, but I'll bet there're even more there. ··· Danny Pew Pew 20:31, October 6, 2009 (UTC)
Too bad u can't fit "Fear Me!" on the frontliners bars. That would make for some serious pressure. As it is the two ranger elites seem like kind of a waste of elite slots?Wynne 20:38, October 6, 2009 (UTC)Wynne
You've never fought through an area with Quicksand in PvE before, obviously. ··· Danny Pew Pew 20:41, October 6, 2009 (UTC)
Spirit Siphon is viable. I'll fix these bars as far as I can and let someone with any knowledge of anything finish the bars and fit in Siphon as necessary. Hoping for Jake to finish the spammer bar. ---Chaos- (talk) -- 20:51, October 6, 2009 (UTC)
why no NR btw? Exo Oo 20:18, October 11, 2009 (UTC)
Because I accidentally removed it :> I took a break forgot what I was doing at the moment. I'll put it back in later. ---Chaos- (talk) -- 07:51, October 12, 2009 (UTC)

What optional on Spirit Spammer, what elite for Necrit? ---Chaos- (talk) -- 08:23, October 12, 2009 (UTC)

Doesn't it lack of hex counter? --GothicNeko 09:39, October 12, 2009 (UTC)

Nature's Renewal counters it somewhat much, and I thought of some hex removal optional on the ritttttt ---Chaos- (talk) -- 13:12, October 12, 2009 (UTC)
For the rit i think we either took like wanderlust or expel. And then OoS on both n/rt--TahiriVeila 14:13, October 13, 2009 (UTC)
Alex told me to go OoS since it has Brutal Weapon, otherwise I would've mainbarred Expel.. But yeah. D'oh, ofc the backline needs OoS.
Expel + Spirit Siphon? ---Chaos- (talk) -- 14:22, October 13, 2009 (UTC)
Brutal isn't hard on energy due to the recharge and the fact there's only 2 peopleto put it on Exo Oo 16:56, October 13, 2009 (UTC)
I never even took a look at it tbh, I just assumed the recharge is 5s :> ---Chaos- (talk) -- 17:10, October 13, 2009 (UTC)

tbh

2 BBs are never, ever, ever going to kill anything unless the other team's backline falls asleep. ··· Danny Pew Pew 20:22, October 13, 2009 (UTC)

The energy pressure is quite huge tbh ;o ---Chaos- (talk) -- 20:36, October 13, 2009 (UTC)
I disagree, Having played a hexway build before with two mesmers shutting down the monks completely, only 1 BB sin was needed to selectively spike targets while our midline messaged the other teams players.--72.189.82.222 22:12, October 13, 2009 (UTC)
Only if the other team's monks are either wanding or forgetting to channel tank. ··· Danny Pew Pew 21:26, October 13, 2009 (UTC)
Owell. Enchants last shorter, cast 2x longer, and monks require 1 more foe to channel tank from for normal energy gain. That's a headache to some pointtt. ---Chaos- (talk) -- 21:38, October 13, 2009 (UTC)
What it really comes down to is whether or not your spirits can stay up, as well as whether or not the match lasts more than 2 minutes. ··· Danny Pew Pew 21:50, October 13, 2009 (UTC)
If you summon them right + abuse trappers they should be capable of staying alive. Also, though Quicksand/Famine + much of this other stuff was my own idea, the actual bars (I heard, everyone claims builds) belong to Rawr, so I assume that they're actually worth something too. ---Chaos- (talk) -- 21:55, October 13, 2009 (UTC)
What if u took Dev hammer wars instead of BB sins. Weakness would force the backline to cast more maybe?Wynne 22:09, October 13, 2009 (UTC)Wynne
Not enough damage to push kills ---Chaos- (talk) -- 22:17, October 13, 2009 (UTC)

Why not make this build even lamer and take out infuriating for smoke trap. That way the monks have to cast through daze, giving the bb sins more time to kill. If daze is removed, then gg, the monks have to cast more. Just a suggestion. 80.0.214.167 20:11, October 14, 2009 (UTC)

spirit transfer uses enemy spirits as well? --Extreme Zer0 23:17, October 14, 2009 (UTC)