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Are you sure that's enough to get past Blocking? Removing one Enchantment every 6 seconds and being able to interrupt and disable skills like Guardian might be enough to take out Blocking Enchantments but what happens if they use Blocking Stances, Wards and/or Weapon Spells? -Mike 22:00, 17 May 2008 (EDT)

Blocking stances? WTf? Nobudy uses them in HA, as all are channeling scrubs. Weapon spells(warding)=diversion; or just a simple switch since their positioning is fucked anyway. Powerblock prot and gogog you rape stuff. Also; I'd say this needs mirror instead of shatter, you won't call 3 2 1 anyway since all dmg is warriors(lol; preprot), and mirror rapes channeling = you instarape monks. —ǘŋƐxɩsƫ 04:20, 18 May 2008 (EDT)
Sway escape spammers excluded? Dragnmn talk cont 08:13, 18 May 2008 (EDT)
You beat sway by owning the N/Rts and Rt/Me while stopping the trappers setting up. Just leave the R/Ds untill last. --User:IbreaktoiletsTab Moo 08:15, 18 May 2008 (EDT)

Unexsit

How the hell does pblock own prot monks? The only thing you're going to get is SoA, guardian, or RC, and if you're having your mesmer training the RC the whole match looking for those skills you're wasting an entire slot. Guardian + SoA is enough to stop your spike and your complete lack of defense means you're going to get assraped 3 minutes into the match. I'm laughing at the though of this trying to keep a ghost up in halls, let alone trying to snare on relic runs or splitting on alter caps. The RC in this build is pointless, considering you're dedicating an entire slot (FF necro) to removing conditons. This whole build is inefficient and ineffectual in HA. I fought an r10+ running something similar last night, our HB went afk halfway through and we still flawlessed them in UW. So yeah, stop telling other people to be bad when you're running craptastic builds.--Goldenstar 13:48, 18 May 2008 (EDT)

I agree with goldenstar. All you have to do is snare the warriors and walk away. Ranged damage and AoE is the way to go in HA, this has neither. Also, mirror in HA is laughable. --- Monk-icon-Ressmonkey Ressmonkey (talk) 14:00, 18 May 2008 (EDT)
Exactly, a single rit with grasping earth anda 40/40 earth set screws your entire build. AoE, ranegd damage and shadow steps are the way to get kills in HA--Goldenstar 14:20, 18 May 2008 (EDT)
Not to mention the fact that you have no rend anywhere, which means you're never, ever going to kill a ghost.--Goldenstar 14:22, 18 May 2008 (EDT)
It isn't a spike build. I'm guessing you're missing the fact that this, or some variation on it wins halls pretty regularly. --User:IbreaktoiletsTab Moo 15:38, 18 May 2008 (EDT)
Divert grasping earth, and their defense's gone? Also, c + tab + space owns —ǘŋƐxɩsƫ 15:43, 18 May 2008 (EDT)
This should work fine if you aren't bad. 2 monks, Enfeeble and WoW on the rit is enough to stay up long enough to wipe them. If you can't wipe people in HA with 3 wars, a mes, an OoS smiter and a necro, then you're terrible. --User:IbreaktoiletsTab Moo 15:48, 18 May 2008 (EDT)
You obsiouly have no idea what kind of defense people run in HA. DA chaining paras,l and secondary healers are the meta. Most teams constantly maintain WoW on at least one monk, if not 2. Straight up physical doesn't work in HA, it's why sways have been disapearing over the last week.--Goldenstar 15:50, 18 May 2008 (EDT)
I know what the HA meta is. This works fine as long as you have decent players. --User:IbreaktoiletsTab Moo 15:52, 18 May 2008 (EDT)
Because anti-melee, snares, DA, and good monks magically don't affect good players? If you're good enough to make this build work, you'll be running something much better. Just because it works for gvging doesn't make it anything better than shit for HA--Goldenstar 15:57, 18 May 2008 (EDT)
This is pretty much the standard build for people that don't want to spend their time 3 2 1ing (sometimes takes a Tainter over the Plague nec). --User:IbreaktoiletsTab Moo 15:59, 18 May 2008 (EDT)
You're saying you're not even spiking with this? You're absoultely insane. 3 warriors and a smite are no where near enough pressure to kill anything in HA. As a spike, it might work, with great players. Good players are going to run something more effective though. The HA meta is pressure/spike mixes and pure spikes. No pure pressure is going to work right now, let alone a completely physical pure pressure. And as for diverting grasping as a counter to snares, that's moronic. You can always throw the occasional diversion on their snare, sure, but you're not going to get grasping on a good player unless you're focusing on predicting when the grasping is going to come and specifically diversioning it. Then you're mesmer's not paying attention to the prot, who is going to have a wonderfully easy time countering your complete lack of pressure with guardian and SoA. Your arguments weak and simply wrong. This is a gvg build, and it doesn't work in HA--Goldenstar 16:07, 18 May 2008 (EDT)
They are two build masters, they know the game, the one who promote them to build master has been top100 players if not better, they simply should know the game better then anyone on the wiki (exept me, and they don't). Sure, ppl don't have right the time but two of them at once is very rare, and i am an old top100 player myself, and i say this build owns if you could run it well. I've ran GRIMway in HA, even with the runner and cripshot, and we got to halls, this has even more pressure then that, and it takes some good warriors and mesmer, the mes fucks up prty much all that is needed to be fuckd up. Spike isen't the only way to win halls, if WoW is such a huge pressure you think, tell the mesmer to sort it and its fixed. And also, the mesmer is supposed to not camp players yes, but that dosen't mean its not supposed to do anything either, wich it apparently sounds like you are saying, just tab around targets and do something random is prty bad. Fishels[슴Mc슴]Mootles 16:09, 18 May 2008 (EDT)
{EC}Of course you spike. You spike with all builds. However, it's not a spike build. Seriously, this is run pretty often, it does with if you have three good wars. Just because the HA meta is a retarded spike-fest doesn't mean that non spike builds don't work. --User:IbreaktoiletsTab Moo 16:10, 18 May 2008 (EDT)
Ive never seen a 3 frontliner team that wasnt a gimmick in halls before, and if this is so good I should have. Also, no spike = no win. Non-AoE pressure in HA doesnt work too well since channeling + RoF + SB > single target pressure. --- Monk-icon-Ressmonkey Ressmonkey (talk) 19:08, 18 May 2008 (EDT)
Was going to say something to that effect, i've never seen a serious build (other than iway, but that doesn't really count) run more than 2 warriors successfully, and even those builds usually have lots of extra pressure (fire eles, taint, trappers, etc.)--Goldenstar 19:37, 18 May 2008 (EDT)
Look at the skillbars, mirror is there for a reason. Also; the fact that you're saying this even buff's tab's arguments, ha people are just bad. If thinking spiking is the only way you can win matches, really, then go away. Guardian; soa, yeah. That's the whole point of a warrior; avoiding those prots. Bashing a target for about 6 times, about then a guardian will land, so at 5 just tab space. Spiking is just a medicore way to own bad people; tbh, pressure is the real way. You'd might kill noobs who can't position well(=3/4 of all the team in ha, cuz they're bad), but a decent team, will just position a way you can preprot pretty much everything without shadow step in ha. If you even mention spiking with 3 warriors; then please, uninstall, or go pve. It's redicously easy to preprot most spikes in Ha(unless having a decent caller, but that's just very few guilds who have that) with one frontliner, not to mention having 3 people bash up for a target. Ofcourse, you can do a simple 2 man spike, but that's not gonna kill anyway, that's just to empty a monk's blue bar. If you empty a monk's energy bar(is pretty easy in ha, with mirror), you have 8 dead targets, and just won the game. Pressure > Spiking, really, since any decent monk can catch spikes, but you can always outpressure them. It's just that with the channeling gimmick, it's a lot harder to pressure for most teams; since you won't get into the monks blue bar. But that's just for people who are bad. One simple mirror at channeling, and you asswipe them. —ǘŋƐxɩsƫ 11:00, 19 May 2008 (EDT)

+1

Tab and I have owned face with 4 warriors and a tainted warder before. This is simply better - this should work. Blind/cripple isn't a problem, you have foul feast.User:ISnowBunnyISnow Bunny 16:58, 19 May 2008 (EDT)

Ya, I run the quad war thing with smurf and tab and stuff pretty often, wins in like 30 seconds cuz HA monks are bad. Also, iirc sup got to halls and held for an hour with this the other day (which sorta defeats the point of some that it can *never* work). The preceding awesome-sauce comment was added by Rawr. 17:02, 19 May 2008 (EDT)
Tbh, i'd suppose sup could win with some faggy build that doesn't even have that much of pressure; and still pwn faces; because. 1 It's motherfucking ha, people in ha are bad. 2sup ownsssssssssssssssssssssssssssss. Also; quad war also pwns faces. Just that you have to be euro linerbacking, which only strong and brave trunks can do. —ǘŋƐxɩsƫ 13:11, 22 May 2008 (EDT)

Skills

Death Pact should probably go on the Ritualist, since it already has points put into Restoration Magic for Weapon of Warding, will give your monks more energy on res. I don't like Make Haste on the Cripslash but I guess since it's /P there's nowhere else to fit it. The Cripslash needs more into Command because Make Haste won't last long enough on Relic Runs; at least 8 Command (I take 10 on whoever uses MH, 8 + 1 Strength still gives you shield bonus). Just suggestions... feel free to say I'm wrong. AntiScrub 14:27, 22 May 2008 (EDT)

I think 11 is sufficient, although I'm not sure; I've just ran Sway so far :p Godbox GodlyCompanion-cube 14:29, 22 May 2008 (EDT)
DPS is fine on the hammer, you could take it on the rit if you wanted though. 6 Command is enough for perma Make Haste, which is all you need. --User:IbreaktoiletsTab Moo 14:41, 22 May 2008 (EDT)

Anything on the usage of this build?

Bond up, spam conditions, blow up corpses, divert stuff, kill things. It's pretty much a standard pressure build. --User:IbreaktoiletsTab Moo 16:57, 22 May 2008 (EDT)

Cracked Armor

You have a few skills listed that have extra effects if the foe has cracked armor. Where does the cracked armor come from? --Healing HandsBim (talk|contribs) 15:02, 22 May 2008 (EDT)

It doesn't; body blow works good even without Cracked Armor. Godbox GodlyCompanion-cube 15:04, 22 May 2008 (EDT)


Hammer Warrior

Just wondering why you have a major Strength on the hammer? 13 is fine and the -35 is not helpful. Also drop strength down to 11 and put 6 in Resto Magic. This gives the monks about 50% energy on res which is a great boost to keeping your team alive. Sgt Skills 17:32, 22 May 2008 (EDT)

Enraging breakpoint so you have a chance to instantly charge Erf Shaakur. You get around energy on res by dying on your shield set. --User:IbreaktoiletsTab Moo 17:33, 22 May 2008 (EDT)
Ok that makes sense but why RC? You have a foul feast that you want to take all the conditions. RC is really not needed if you have infuse and ff to heal and remove condi's on spikes. SoD=Pro against lame SWAY meta.Sgt Skills 17:36, 22 May 2008 (EDT)

FF + Draw

Discuss.--Rebirth Infidel aesthetic
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