PvXwiki
(Bad guide?)
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Methinks this build needs trashing.[[User:Tengu|Tengu]] 09:05, 13 April 2008 (EDT)
 
Methinks this build needs trashing.[[User:Tengu|Tengu]] 09:05, 13 April 2008 (EDT)
  +
:Maybe you need to l2r and/or l2p? [[User:Esan|Esan]] 10:29, 13 April 2008 (EDT)

Revision as of 14:29, 13 April 2008

Author's comments

I would be extremely happy if anyone were to figure out how to reduce the run time to below 2:00. I have heard various people claim it, but haven't seen proof. The flags and times on this page are an average of what I can now do after having practiced flagging for about three days of of-and-on testing. You might not get it to work the first time you try it, but you can look at the attached video to see a nearly optimal run. (Most of my runs aren't this clean.) Esan 13:41, 26 January 2008 (EST)

Here is a video of a slightly different run that finished in less than 2:00. I was just a bit off on the southwest hero flag. You can shave off about 0:05 from it. Esan 13:42, 7 February 2008 (EST)
More recent news, someone has PMed me in guru with a screenshot that finishes in 1:30 with humans playing teleporting sins. I am trying to arrange a run so I can fraps it. If true, this present build should be WELLed. Esan 04:31, 11 February 2008 (EST)

Discussion

Since bars are extremely simple, I say make it a guide. ~ ĐONT*TALK 14:19, 31 January 2008 (EST)

I wouldn't the guide section doesn't get enough attention. — Skadiddly[슴Mc슴]Diddles 15:54, 31 January 2008 (EST)

What if you use a W/A with charging strike and dash?

I guess the two pips energy regeneration wouldn't be enough. ~ ĐONT*TALK 00:49, 5 March 2008 (EST)
Indeed. See below for the calculation. You need at least 3.75 pips to keep spamming Dash as soon as it recharges. Esan 14:16, 5 March 2008 (EST)

Build?

I'd hardly consider this a build. It's 2 skills bar with only 2 skills (that are exactly the same) on each. --GoD Sig3GuildofDeals 17:41, 31 January 2008 (EST)

so u can flag heroes with the mini map? sweet! i feel kind of noobish for not knowing that...how do u know when the heroes have gotten to the flag you...flagged? 70.112.82.228 21:55, 31 January 2008 (EST)

You don't =P — Skadiddly[슴Mc슴]Diddles 21:56, 31 January 2008 (EST)

Any Build with running skills can achieve this. I don't see why it has to be assassin and derv. I would sometimes solo this run with ranger when I would get bored. But this using hero technique never occurred to me. I think I should look into it more. Huynh 21:59, 31 January 2008 (EST)

The point of the build, and hence the skill bars, is to find the shortest run time. Yes it can be done with 4 any/anys. Read the intro where it clearly says this. However, the D/A or A/D is currently the fastest possible way to do it. You think you can do better? Post screenshots or videos. Esan 02:04, 1 February 2008 (EST)

how do u set your hero's skills on your keyboard numbers? Plohek 07:21, 1 February 2008 (EST)

Use the control tab on the options panel (F11). They recently added the ability to activate hero skills from the keyboard. Esan 15:00, 3 February 2008 (EST)

The D/A runner should have 12 Mysticism to conserve energy. And the build should be deleted for obvious(I think) reasons. Dr4goNsig1Dr4goN (talk/pvxcontribs) 09:24, 1 February 2008 (EST)

You don't need to conserve energy with 4 pips regen. Even if you spammed the stances on recharge, it'd take ~2 minutes to burn 40 energy, and the run is 2:15. --click moar Mafaraxas 13:07, 1 February 2008 (EST)
You're right that there's no need to conserve energy, but in fact the runners never run out of energy. The net cost of two 5e skills spammed every 8 seconds is 10/8*3 = 3.75 pips. To respond to your parent comment, there is no point to increasing Mysticism because Pious Haste and Dash are both stances. To get the highest speed, you have to use Dash every 8 seconds, and 8-3 = 5 seconds is the minimum duration of Pious Haste (which also conveniently recharges every 5 seconds). If you wanted to be kinder to your wrists, you could use Avatar of Balthazar instead of Pious Haste, but you'd still need to use Dash whenever it recharges for the fastest average run time. As to why this build should be deleted, I am afraid the reasons aren't as obvious to me as they are to you. Esan 15:00, 3 February 2008 (EST)

flags

I noticed in the video you first ordered hero1 to the passage near the lake. I tried to order him to directly go too the lake waterfall or whatever and it worked. i dont know if that helps cutting of some seconds. maybe other flag positions make this run even faster? Lukyboy 12:22, 4 February 2008 (EST)

To be honest, it doesn't much matter what you do with that hero. It will reach its destination first even without a speed boost. I seem to recall vaguely that flagging that hero directly makes it go straight through the Oni spawns, but the hero will survive even if it were Scorpion Wired and Jagged Struck because of the de-aggroing nature of stance spamming. Esan 17:28, 4 February 2008 (EST)

works well

The build worked very well. Tt took me 2 minutes and 5 sec to complete a run which is very fast in my opinion. 13:12, 4 February 2008 (EST)

questions

wtf is a 'chord'? my first guess would be that it is: the use of both pious haste and dash. can you edit another screenshot showing the paths of each hero, i think that'd be more helpful than the shot currently displayed. and what's the point of having one henchman when you only talk about using heroes 1,2,3 and there will be no agro. In notes section: the heroes wouldn't res you if the only skills they have are dash and pious.

A chord is a set of keys pressed (nearly) simultaneously; if you watch the video, it will become clear. For your other questions, I would recommend you to (re)read more carefully, as they are all answered in the text. Esan 10:22, 7 February 2008 (EST)

Nerf

Pious haste now lasts 3 sec with no mysticism, still possible i guess? Plohek 04:34, 24 February 2008 (EST)

Nothing changes. The eastern runners are the bottleneck, and both are dervishes. The northwestern and central runners can walk leisurely to their spots. Esan 20:48, 25 February 2008 (EST)

New nerf?

The kurzicks keep spawning on my heroes and the hench, nerfed maybe?

Bad guide?

A. The map makes no sense. B. The description of how to use the map makes now sense. C. Half of my runners get themselves stuck on walls, killed by oni or slaughtered by naga.

Methinks this build needs trashing.Tengu 09:05, 13 April 2008 (EDT)

Maybe you need to l2r and/or l2p? Esan 10:29, 13 April 2008 (EDT)