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This Build is in danger of being removed due to "duplication" of the old build. However, the old build no longer works.

Which is why people are supposed to suggest changes on the talk page of the other page.--Grijzeham 19:36, February 27, 2010 (UTC)
This is a completely new build, it doesn't doesn't use the same style of 600 as the other build. Now this build is faster, I believe, than any 600 build.
What's the current best time? I've been working on a new version on the other talk page, and the "style" doesnt matter , its a build for speed clearing mount qinkai no need for more then 1 only the most efficient.--Grijzeham 19:50, February 27, 2010 (UTC)
I see. Well the best time for this build is around 8 mins if done correctly. The Wallow team, with just 2 people, can go extremely fast and smoothly.
I have mentioned on 2 other pages but why not here also , I'm fairly certain 1 spirit spammer and 1 ss necro is faster then 2 spirit spammers , builds are on the other 2 pages I don't feel like putting them here too.--Grijzeham 20:39, February 27, 2010 (UTC)
I have left a post on the other page, about the 600 sin Tank. I saw this buid, and it looks much better then the other (wich is based on the previous build). Wouldn't it be better if you can find something in the middle? This build has a three-man Beach team. Why not mix builds and use the 600 2-man team, wich can be fast (I made some fast runs) and use a runner to kill outcast boss Kayli, like the old build? that migh actually be faster.
I've been trying to get 600/smite to work for beach for a while but the time wont get under 9 minutes without the runner taking a very specific build.--Grijzeham 21:12, February 27, 2010 (UTC)
1 Spirits and 1 SS might be better, yes. I will try it out and see how it goes. But for the wallow team, two spirits will probably be faster. I'm looking to make changes on the Beach team.
Me and a friend tried ss / spirit on the beach the naga made it pretty impossible for us , though we where doing it 2 man , with a healer like your beach team currently has I think it could work though.--Grijzeham 23:43, February 27, 2010 (UTC)
I tried it and I think SS does not work. The Naga archers and ritualists are usually spread out. --UnwokenSpirit 18:58, February 27, 2010 (EST)

Deletion

How is this build being considered a duplicate from that other? it has nothing o do with it. Plus, this one works in the current skill settings, while the other, well...

Theres only need for 1 MQSC build , the best one , if this one is better then the old one (it is though still needs work) it should replace the old one not have a different page.--Grijzeham 23:38, February 27, 2010 (UTC)

archive the old one, keep this one. -- Star Star pedobear small talk  00:41, February 28, 2010 (UTC)

Finished

The Build is now finished. I am open to new ideas though. The Yeti and Wallow teams are the best I've seen. I have not use any other Beach team so I can't really compare. --UnwokenSpirit 21:27, February 27, 2010 (EST)

I took a lot of time and care into this guide. Please don't delete it :'( --UnwokenSpirit 3:42, February 28, 2010 (EST)
Put a message on the other mqsc build talk , I've already suggested your build should replace the current (very very bad) build but everyone just ignores it.--Grijzeham 14:12, February 28, 2010 (UTC)

BuH

Is BuH used for spirits, PI or Painful bond? of used for spirits, does it work? Zedone2 09:01, March 1, 2010 (UTC)

BuH doesn't work on spirits but it will work with Painful Bond, so instead of 21 damage, the spirits will do an extra 26 damage. As a pair you will have around seven spirits, so an extra 35 damage each hit. That is a bit more damage than an extra spirit but less defense. If you add Ancestor's rage, then you can use it right after Painful Bond and do some nice damage. You can also replace BuH with something like Technobabble.
I would also recommend using Rupture Soul if you are good at timing. You can use Rupture Soul on a frontline spirit which is just about to die. Rupture Soul will cause 11 seconds of blindness which will help keep the spirits alive and the spirits won't be knocked down by the wallows as much.--UnwokenSpirit 11:03, March 1, 2010 (EST)
Cool, ty for clearing that up, i didn't think it worked on spirits, now i know for sure. Zedone2 02:29, March 2, 2010 (UTC)

Arcane Mimicry for a Super Spirit Spammer - SSS

I never liked the Wanderlust builds because of slow recharge and huge energy spending to cast all spirits. I think it works better a combination Ritual Lord / SoS for the wallow team. I came up with an idea that might be even more powerful. The RitLord could use this build (Template: OAWjAOiMJTBTBBlT+gdiVTXMOTA, but 16 Channelling, at least 12 Spawning and the rest on Restoration)

Ritual Lord Arcane Mimicry Bloodsong Vampirism Agony Painful Bond Flesh of my flesh Boon of Creation


The RitLord would copy SoS from the other rit. Since Ritual Lord boosts your attributes, all 3 spirits from SoS would do more damage than if the SoS rit would cast them. You'll be casting the spirits before the wallows agro, so Boon of Creation works great - It also very efficient for recovering the energy spent with Arcane Mimicry when using SoS. Even if the wallows agro and target the spirits first (which should happen if you do things properly) the usually leave you alone and don't strip Boon. With Ritual Lord, recharge is fast enough for Summon Spirits to be dispensable. The attributes could be 16 Channelling and at least 12 Spawning to benefit from +4 attribute points. You could use the remaining points on Restoration because of Flesh of my Flesh.


The SoS rit on the other hand would be a bit more 'support'. He would never cast SoS because his spirits would be less powerful than the RitLord and should focus on Communing to bring up the total number of spirits hitting wallows. A possible build would be OAWjAyhDJPBhvZ0ezl5cmXsrJA, but 16 Communing, 12 Spawning and the rest on Restoration

Arcane Mimicry Pain Anguish Disenchantment Dissonance Boon of Creation Flesh of my flesh Signet of Spirits


He would copy Ritual Lord and cast all his spirits next. Again I favor Boon of Creation and don't think Summon Spirits is that necessary when benefiting from Ritual Lord. An experienced team would of course swap Flesh with another skill in both builds. Instead of Dissonance one could also consider Rupture Soul. Disenchantment is nice against the Guardians and also add damage

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